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[TRACKER] Particles issues #10239
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Some issues for the future:
Hope didn't miss anything... |
Hi. Is it possible to use custom mesh as emission_shape for particles 3d? For example, I want emission from surface (or volume) of my 3d model. I did not find such issues, maybe it can be added to this list. |
@volzhs thanks! The second post is what I am asking about. |
Some of these have already been closed. It would be nice to mark them so it doesn't look like particles are completely broken. :D |
are those all known issues? because for me particles disappear in editor if i rotate view to some point, particles do not respect any settings concerning circular motions and orbiting, they cannot be made rotated according to their velocity (like pointing outwards of emission point), they do not scale. |
@curly-brace This list is only as of a help for potential bugfixers to find something to work on. It's not automatic so it can be outdated a bit. |
Just commenting here to remind somebody (kubecz3k or someone who can edit his original comment) to update this tracker. Checking through what's listed here, here's what I'd remove from the list (if it ended up not being a bug) or check off (if it's been fixed):
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@LikeLakers2 thanks! |
#12460 was fixed on master (for 2.1 there is #13336). |
Added #17903. |
Only one issue in the starting post is left. Maybe the tracker should be reduced to only bugs as proposals for enhancements are moved to godotengine/godot-proposals#815 right now? |
Indeed, thanks for the triage. |
3D/Multimesh:
Couple less strict issues:
2D:
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