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Issue description:
When unmarking the "One Shot" option in a Particles/Particles2D node, it will not start firing again unless either the scene is restarted, or setting off and on the Emitting opition.
The text was updated successfully, but these errors were encountered:
I think it's expected. That is the point of One Shot.
Emitting ON + OneShot ON will play the particle only once during its Time/Lifetime and then Stopped. To play the particle again, need to restart Emitting.
Ubuntu 17.04 - Godot version: 3.0.alpha1
Issue description:
When unmarking the "One Shot" option in a Particles/Particles2D node, it will not start firing again unless either the scene is restarted, or setting off and on the Emitting opition.
The text was updated successfully, but these errors were encountered: