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Particles don't fire again when unmarking "One Shot" #10181

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YeldhamDev opened this issue Aug 8, 2017 · 3 comments
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Particles don't fire again when unmarking "One Shot" #10181

YeldhamDev opened this issue Aug 8, 2017 · 3 comments

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@YeldhamDev
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YeldhamDev commented Aug 8, 2017

Ubuntu 17.04 - Godot version: 3.0.alpha1

Issue description:
When unmarking the "One Shot" option in a Particles/Particles2D node, it will not start firing again unless either the scene is restarted, or setting off and on the Emitting opition.

@ISylvox
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ISylvox commented Aug 9, 2017

I think it's expected. That is the point of One Shot.

Emitting ON + OneShot ON will play the particle only once during its Time/Lifetime and then Stopped. To play the particle again, need to restart Emitting.

@kubecz3k
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I think it could be fixed, there is no reason why this should not happen transparently for the user. Presentation from the actual issue:
one_shot

@kubecz3k
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kubecz3k commented Aug 10, 2017

I'm not sure but this probably should not be hard to solve (hence junior job)

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