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Disabling Particles::one_shot restarts emission #10297

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merged 1 commit into from
Aug 13, 2017
Merged

Disabling Particles::one_shot restarts emission #10297

merged 1 commit into from
Aug 13, 2017

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leezh
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@leezh leezh commented Aug 12, 2017

Fixes #10181

@bojidar-bg
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What about 2D particles? It happens there as well.

@leezh
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leezh commented Aug 12, 2017

Ah, yeah, pushed out a fix for it there too.

@akien-mga akien-mga added this to the 3.0 milestone Aug 13, 2017
@akien-mga akien-mga merged commit 26137f3 into godotengine:master Aug 13, 2017
@leezh leezh deleted the fix_10181 branch August 14, 2017 10:29
bojidar-bg added a commit to bojidar-bg/godot that referenced this pull request Aug 16, 2017
Caused by godotengine#10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
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3 participants