Fix particles emitting when emitting is set to false in scene #10383
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Caused by #10297 calling
particles_restart()
on the same frame as the oneset_emitting(false)
is called.The rasterizer would then wait a frame, and then set emitting back to true.
Just in case, I tested with all 4 emitting/one_shot configurations:
emitting=false,one_shot=false
,emitting=false,one_shot=true
,emitting=true,one_shot=false
, andemitting=true,one_shot=true
. All are working well now (i.e., the first two don't emit anything, the other two emit, the forth one stops after a while)