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Issue description:
From the things that were planned but are missing: we should have an easy way to convert default shaders (also spatial material, and particle processing shader) into shader code, so we could adjust them easily for current needs.
The text was updated successfully, but these errors were encountered:
Issue description:
From the things that were planned but are missing: we should have an easy way to convert default shaders (also spatial material, and particle processing shader) into shader code, so we could adjust them easily for current needs.
The text was updated successfully, but these errors were encountered: