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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 64bit - Godot 3.0 master
Issue description:
I added a Particle node to the scene and I set the particle lifetime to 5, and the preprocess time to 5. But when I play the scene the particle system start from the beginning, and doesn't have 5 seconds worth of preprocessing. This happens to both 3D and 2D particles.
The text was updated successfully, but these errors were encountered:
Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.
Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 64bit - Godot 3.0 master
Issue description:
I added a Particle node to the scene and I set the particle lifetime to 5, and the preprocess time to 5. But when I play the scene the particle system start from the beginning, and doesn't have 5 seconds worth of preprocessing. This happens to both 3D and 2D particles.
The text was updated successfully, but these errors were encountered: