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Particles and Particles2D preprocess property doesn't do anything #12460

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CowThing opened this issue Oct 28, 2017 · 1 comment · Fixed by #13277
Closed

Particles and Particles2D preprocess property doesn't do anything #12460

CowThing opened this issue Oct 28, 2017 · 1 comment · Fixed by #13277
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@CowThing
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 64bit - Godot 3.0 master

Issue description:
I added a Particle node to the scene and I set the particle lifetime to 5, and the preprocess time to 5. But when I play the scene the particle system start from the beginning, and doesn't have 5 seconds worth of preprocessing. This happens to both 3D and 2D particles.

@akien-mga akien-mga added this to the 3.0 milestone Nov 1, 2017
@jesperkondrup
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This is the same issue in 2.1.4, the "Preprocess" variable does not seem to do anything.

DoctorAlpaca added a commit to DoctorAlpaca/godot that referenced this issue Nov 25, 2017
Remove an incorrect check likely left over from copying from the
normal fixed_fps update case.

Also makes sure that the preprocessing_time is always fully simulated,
rather overshooting the mark than stopping early.
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3 participants