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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 2.1.4 stable
Issue description:
Original issue #12460 has been fixed on master, but this is still a problem in 2.1.4, so this is basically just a copy of the original issue.
Original issue description:
I added a Particle node to the scene and I set the particle lifetime to 5, and the preprocess time to 5. But when I play the scene the particle system start from the beginning, and doesn't have 5 seconds worth of preprocessing. This happens to both 3D and 2D particles.
The 2.1 branch is no longer actively worked on by engine developers, unless critical fixes are needed for current games in production. As such we are now closing non-critical bug reports affecting only the 2.1 branch.
Please comment if this was incorrectly triaged and is still relevant in 3.x versions.
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 2.1.4 stable
Issue description:
Original issue #12460 has been fixed on master, but this is still a problem in 2.1.4, so this is basically just a copy of the original issue.
Original issue description:
#13277 is the PR that fixes it on master.
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