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MultiMesh does not change color of instances #10217
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I'm able to confirm in 6efd777 build |
There's no bug. The color is vertex color so you need set vertex color->use as albedo in your SpatialMaterial to see any change. |
@henkz1 wow you are right! Thank you very much! 🍺 |
rcorre
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Feb 26, 2019
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
This was referenced Feb 26, 2019
akien-mga
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Feb 27, 2019
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding #10217 from another confused user. The docs should call out these requirements.
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Operating system or device - Godot version:
windows, e8192d4
Issue description:
i'm using this code
but it changes nothing at all
actually there was the same issue for 2.1, but it was not confirmed for 2.1
#5565
Link to minimal example project:
https://www.dropbox.com/s/qn6nhhjs60n0m1x/multimesh.zip?dl=0
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