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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Ubuntu 17.04 - Godot v3.0.alpha.custom_build.3ae1cff
Issue description:
Particles2D has a texture property with horizontal/vertical divisions. It implies it can use a picture, split it in tiles and randomly choose from those tiles. This does not happen, only first tile is used. (done by ddadc78)
random initial velocity doesn't seem to do anything
edit: Oh, and: 3. if particles system isn't inside screen area it doesn't seem to work, particles should be emitted even if particle system outside of the rendering region (screen), like in the example above, you want the clouds to form before entering the picture, just try moving the particle system outside of the screen and run the project
nevermind 3... I guess it has to do with the visibility rect setting
The text was updated successfully, but these errors were encountered:
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Ubuntu 17.04 - Godot v3.0.alpha.custom_build.3ae1cff
Issue description:
Particles2D has a texture property with horizontal/vertical divisions. It implies it can use a picture, split it in tiles and randomly choose from those tiles. This does not happen, only first tile is used.(done by ddadc78)See attached project: godot-dbg.zip
edit: Oh, and:
3. if particles system isn't inside screen area it doesn't seem to work, particles should be emitted even if particle system outside of the rendering region (screen), like in the example above, you want the clouds to form before entering the picture, just try moving the particle system outside of the screen and run the projectnevermind 3... I guess it has to do with the visibility rect setting
The text was updated successfully, but these errors were encountered: