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Add Soft Particle to blend particle's edges #3834
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easy to do once you have deferred rendering, which we don't :( On Fri, Feb 26, 2016 at 9:57 AM, Bojidar Marinov [email protected]
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this is suuuuuuuuuper easy to add now to SpatialMaterial, in case anyone wants to add it. Otherwise I will leave it open to remind me.. to do it in 3.1 |
I'd be willing to give it a shot if someone can give me a shove in the right direction. I'm new to the project so filenames and a hand-wavy description of what I'm looking for would be helpful :) @reduz |
isn't this already implemented? |
This is indeed implemented in the |
Ah, beat me to it! |
Indeed, fixed by bf371dc. Feel free to check the commit to see how it was done and get more familiar with this code though :) |
One of the thing that "kills" the immersion in godot is Hard edge for particles.
Sadly there is no way to smooth the edges of particle when they intersect the geometry :(.
It would be very usefull to have an option in particle emitter to enable this (since for mobile it would be probably way too expensive).
I included a screenshot to illustrate the effect
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