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2D particles are glitchy in Platformer demo #9884
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I've seen this also on KaOS Linux. With Mesa 17 drivers. |
ah, this was working before and broke at some point...
…On Wed, Jul 26, 2017 at 5:03 PM, Martin Novák ***@***.***> wrote:
I've seen this also on KaOS Linux. With Mesa 17 drivers.
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The Particles2D has a material with color ramp with empty gradient. |
I guess this is more about less polished 2D Platformer demo in Godot 3.0, instead of Particles2D node bug. I've done small tweaks to the 2D Platformer demo, and it was as good as I would expect. |
That's good news :) If you can make a PR to fix the demo, we can then close this issue. |
Indeed, that was my plan. :-) |
Bump :) |
Moved to godotengine/godot-demo-projects#58. |
Operating system or device - Godot version:
Mageia 6 x86_64 with proprietary NVIDIA drivers (375.66), Godot 3.0.alpha.build1 (f55211a)
Issue description:
![vlvjwsg](https://user-images.githubusercontent.com/4701338/28634818-b66b03ec-7238-11e7-9b05-d5cb2e732c5a.png)
2D particles (at least in the Platformer demo) are rendered black:
Steps to reproduce:
Link to minimal example project:
https://github.com/godotengine/godot-demo-projects/tree/master/2d/platformer
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