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v1.3.2 Update Changelog

Hooder edited this page Mar 20, 2024 · 2 revisions

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This update includes early bug fixes for Varlamore and various improvements throughout the game.

There's also a new setting called Vanilla Shadows (found in the Lighting section), which lets you choose which kind of shadows you want to see in certain PvM encounters, like for the falling crystals in Chambers of Xeric. Setting this to Prefer in PvM will disable 117 HD's shadows in favour of vanilla shadows for falling crystals.

The Abyss now looks a little bit more gruesome 👀 image

For more details on what's changed, see the full list of changes below. If you find any more bugs in Varlamore, or any other place, don't hesitate to report them on our Github or on Discord.

Changes

  • Add a new setting to show vanilla shadows instead of 117 HD shadows in various PvM encounters.
  • Overhaul the look of the Abyss.
  • Add lights to various objects around runecrafting altars.
  • Add lights to Iban's blast and the Warped Sceptre projectile.
  • Add lights at Pest Control.
  • Apply snow instead of recolored dirt in some places.
  • Rework the ground in Feldip Hills.
  • Make Barrows respect the winter theme.
  • Improve the ground in Witchaven.
  • Improve the Giant Mole lair.
  • Improve Temple Trekking & miscellaneous in Morytania.
  • Add lights to the Dagannoth Kings' cave.
  • Improve UVs in the TzHaar area.
  • Improve the ground on Isle of Souls.
  • Add lights in the Abyssal Nexus.
  • Improve miscellaneous things in Zanaris.
  • Improve miscellaneous things in Sophanem.
  • Improve miscellaneous things in the Fossil Island wyvern cave.
  • Add a light to the cooking pot on Fossil Island.
  • Reduce over-exposure issues on mushroom tops on Fossil Island.
  • Improve the ground on Fossil Island.
  • Improve the look of Sorceress's Garden.
  • Improve the floors of Crombwick Manor.
  • Improve the ground in Slepe.
  • Improve the ground in Lovakengj.
  • Improve Lletya and Mournings End Part 1 objects.
  • Improve the ground on Karamja and in Feldip Hills.
  • Improve the ground on Mos Le'Harmless.
  • Improve the ground on Ape Atoll.
  • Improve the ground on White Wolf Mountain and Ice Mountain.
  • Improve textures on Fossil Island and Mos Le'Harmless.
  • Improve textures on various miscellaneous objects.
  • Improve the ground and object textures in Varrock Sewers.
  • Add textures to ladders in Seers' Village.
  • Cleanup door textures.
  • Improve textures in Evil Dave's mom's house.
  • Add textures to various large ships.
  • Improve lighting and textures in Giants' Foundry.
  • Improve lighting and textures in the Isle of Souls dungeon.
  • Improve miscellaneous objects in Mourning's End Part 2.
  • Clamp snow lightness in some cases to reduce over-exposure issues.
  • Display a more useful error message when Windows' OpenGL compatibility add-on is used.
  • Add support for tile texture rotation and scaling.
  • Add ModelOverride support for projectiles and graphics objects.

Bug fixes

  • Prevent config changes during a scene load, which could lead to scrambled textures.
  • Properly fall back to vanilla textures when new ones are introduced.
  • Fix missing seafloor while right-clicking at Pest Control.
  • Fix broken Burgh De Rott furnace light.
  • Fix broken water in underground areas, such as in Waterbirth Dungeon.
  • Fix a tile blending issue on the path to Wizards' Tower.
  • Fix winter theme and blending issues with a path in East Ardougne.
  • Remove light associated with the dead fairy ring which was removed.
  • Fix ModelOverride support for impostor objects.
  • Fix model caching issue with our box UV type.
  • Fix winter theme issues at Pest Control.
  • Fix a NullPointerException in onBeforeRender
  • Fix an issue which was causing white floors in a building in Draynor.
  • Fix water issues on the Fishing Trawler boat.

Commits

Hooder (36):
      Revert shader refactor
      Use snow instead of recolored dirt
      Remove unused constant
      Add impostor null check
      Bump version to 1.3.1
      Fix material data bit overlap
      Make Christmas event ice more bearable
      Don't attempt to load a scene while the plugin is inactive
      Fix missing seafloor at Pest Control
      Fix broken water in underground areas
      Map out Waterbirth Dungeon
      Add lights to Dagannoth Kings cave
      Apply box UVs in TzHaar area
      Revert changes to fire light
      Fix mesa compile error
      Properly fall back to tile textures
      Remove light for dead fairy ring
      Handle additional fallback software renderers
      Revert shader refactor due to Apple M1 performance issues
      Fix impostor model overrides
      Fix model cache issue with box UVs
      Add tile override HSL clamping & clamp snow lightness
      Pest Control winter theme fixes
      Add support for tile UV orientation and scale
      Also apply tile UV orientation & scale with blending enabled
      Prevent config processing while loading a scene
      Add model override support for projectiles and graphics objects
      Add option to show vanilla shadows in certain PvM scenarios
      Fix model batching bug introduced by e7097c4b
      Remove old Environment enum
      Fix NPE in `onBeforeRender`
      Fix white floor issue in Draynor with ground textures off
      Remove duplicate model overrides
      Update environments instantly after hotswap
      Fix falling back to vanilla tile & model textures
      Bump version to 1.3.2

Jin-Jiyunsun (3):
      Runecrafting altar lights (#300)
      Abyssal Nexus lighting (#314)
      Pest Control, Iban's blast and warped sceptre lights (#349)

Mark7625 (1):
      Add new vanilla brick texture material (#348)

SirFancyBacon (41):
      Apply complex tile override for underlays 13 and 69 in the overworld (#301)
      Feldip Hills ground rework (#302)
      Make tiles at Barrows respect the winter theme (#303)
      Miscellaneous object fixes (#304)
      Fix the ground in Witchaven (#305)
      Fix Burgh De Rott furnace light (#306)
      Mole Lair upgrade (#308)
      Temple Trekking & Morytania fixes (#310)
      Isle of Souls ground fixes (#309)
      Zanaris fixes (#312)
      Sophanem fixes (#313)
      Wizards' Tower path blending fix (#315)
      Fossil Island Wyvern Cave overhaul (#318)
      Add light to cooking pot on Fossil Island (#319)
      Reduce over-exposure of mushrooms on Fossil Island (#320)
      East Ardougne winter path fixes (#321)
      Sorceress Garden fixes (#322)
      Crombwick Manor floor (#323)
      Add lights to simple stove and candles in the church in Slepe (#324)
      Slepe ground fixes (#325)
      Lovakengj ground upgrade (#326)
      Small assorted fixes (#327)
      Lletya update and Mournings End Part 1 fixes (#328)
      Fix undefined dirt around Lletya (#329)
      Fossil Island ground overhaul (#330)
      Tropical Fixes - Feldip and Karamja (#333)
      Mos Le'Harmless Ground Overhaul (#334)
      Ape Atoll ground overhaul (#335)
      White Wolf and Ice Mountain dirt improvement (#336)
      Fossil Island and Mos Le'Harmless textures (#338)
      Varrock Sewers Ground Rework (#340)
      Varrock Sewers Object Rework (#341)
      Upgrade Seers' Village ladder textures (#350)
      Cleanup door model overrides (#351)
      Fix Evil Dave's mom's house (#352)
      Assign textures to large boats (#355)
      Giants' Foundry improvements (#356)
      Isle of Souls Dungeon fixes (#358)
      Fix the water on the Fishing Trawler boat (#353)
      Mourning's End Part 2 upgrade (#357)
      Abyss overhaul (#257)