-
Notifications
You must be signed in to change notification settings - Fork 46
v1.3.0 Update Changelog
This update brings a new autumn theme to the plugin, which we hope you'll enjoy! ...for the remaining few days of autumn at least 😅
If you prefer sticking with the regular theme, set the new Seasonal Theme setting in the Environment section to Summer.
Performance should be slightly improved in the worst cases, and we've added a few new experimental options, one of which might be interesting to those of you who play without shadows and would like to also disable 117 HD's shading, but keep the lights. There is also now a flat shading option, and an option to have blue water regardless of what color the sky is. Beyond this, the other major changes in this version have already been released, including support for RuneLite's Extended Map Loading, smoother camera and more efficient frustum culling. As always, if you run into any issues, don't hesitate to bring them up in our Discord server!
- Add a new autumn theme for the remaining few days of autumn.
- Add extended map loading support (already released).
- Improve performance considerably when not zoomed all the way out (already released).
- Use RuneLite's new smoother camera movement (already released).
- Marginally improve worst-case performance in CPU-bound scenes.
- Improve responsiveness when switching config profiles.
- Add a Low Memory Option for people playing on highly memory constrained systems.
- Make Wilderness environments feel darker.
- Make transitions between environments smoother.
- Slightly reduce the brightness of thrall lights.
- Slightly tune the environment for Nightmare of Ashihama.
- Rework texture loading to reduce wasted space.
- Apply flat shading to the water wheel in Lumbridge.
- Slightly improve fragment shader performance.
- Add a rock texture to shooting stars.
- Add Tombs of Amascut loot chest lights.
- Add Kalphite Lair environment.
- Make paths in Tirannwn and Prifddinas consistent.
- Changes for Path of Glophrie.
- Changes for A Kingdom Divided.
- Changes for Desert Treasure 2.
- Patch holes in shadows cast by tiles above the ground floor.
- Tweak Tears of Guthix brightness.
- Slightly improve the look of flat water.
- Remove shadows from various patches of short grass.
- Add lighting to forestry campfires.
- Add textures to more wooden objects.
- Improve texturing on various already textured objects.
- Improve the look of bark on various trees.
- Improve textures in Barbarian Village.
- Improve brick textures.
- Minor Edgeville Dungeon changes.
- Minor Taverly changes.
- Improve textures in Piscatoris.
- Improve textures in Mage Training Arena.
- Remove grass from the top of Karamja Volcano.
- Overhaul the Stronghold of Security.
- Various changes to Guardians of the Rift.
- Change default underground environments to have a black background, to be consistent with vanilla.
- Fix performance issues in The Gauntlet.
- Fix fog issue with increased draw distance.
- Fix graphical issue with tree textures at certain angles.
- Respect projectile light hiding upon spawning.
- Fix blood tiles by the Fountain of Rune.
- Fix water tiles in Prifddinas.
- Fix River Elid waterfall & environment.
- Fix Ancient Cavern environment.
- Fix Lunar Isle light alignment.
- Fix normals on wall decoration in Crafting Guild.
- Fix orientation of tile model in Karuulm (vanilla bug).
- Fix overly dark objects in Jaldraocht Pyramid.
- Fix shading issue with bookcases in Edgeville.
- Fix Edgeville Bank window wall.
- Fix bad tile blending near the entrance to Al-Kharid.
- Fix various minor tile blending issues throughout the game.
- Fix weird grass pattern in player owned houses.
- Make the winter theme work correctly in player owned houses.
- Partially fix snow brightness issues for the winter theme.
- Remove snow which magically appeared one day on the roof of Wizards' Tower 👀
- Prevent Death's Office from interfering with Sergeant Damien's affairs.
Hooder (135):
Update for RuneLite GPU flags API change
Allow any amount of time before the first frame
Add null checks for client vertex normals
Don't patch up holes in the ground at ToB
Add environment to Sisterhood Sanctuary
Tune Nightmare of Ashihama environment
Fix for older Intel-based Macs
Gracefully handle errors when changing settings
Ensure a VAO is bound before shader validation
Fix broken flat normals
Fix transparent shadows in POH
Fix gap filling in Nex and Sotetseg rooms
Add more info to TileInfoOverlay
Only patch up holes in the ground in the overworld
Make Seers' Village Counthouse floor area restricted
Add extended map loading support
Synchronize scene upload & `SceneContext` destruction
Disable extended map loading on 32-bit
Don't fill gaps beyond scene bounds
Decrease verbosity of various logging
Add `SceneUploader` model count & size logging
Fix shader code ambiguity
Move hillskew to compute shaders
Retain vanilla UVs on textured faces by default
Fix vanilla texture clamping
Add additional model sorting compute shaders
Make gap filling an experimental opt-in feature
Fix hillskew issue on AMD Mesa drivers
Fix interaction with the Low Detail plugin
Fix Zebak tiles once again
Only fill gaps in loaded regions
Path of Glouphrie area changes
Allow region IDs and area enums in JSON AABBs
Reduce color banding in smooth gradients
Desert Treasure 2 area changes
Remove reliance on Java reflection
Also remove reliance on reflection from model overrides
Add tile visibility check
Add low memory mode option & improve OOM handling
Reorganize tests to avoid conflicts in shadowJar
Add support for box UVs
Move the near clipping plane closer
Remove broken badges from README
Fix typo in unsupported GPU error popup
Improve UVs for crates in Port Sarim
Guarantee safety with scene context handling
Add asserts for packed terrain & material data
Update `ModelHash`
Fix `ModelOverride.retainVanillaUvs`
Compensate for water & model depth in tile frustum check
Improve performance in The Gauntlet
Switch to long hashes for model caching
Remove async scene reloading
Add developer frame timer overlay
Simplify hiding of lower planes
Respect projectile light hiding upon spawning
Remove POH shadow floor fix
Reduce brightness of thrall lights
Change color of mage thrall projectile light
Revert "Reduce color banding in smooth gradients"
Make Stranglewood environment less saturated
Add Zalcano environment
Include the essence mine as part of The Scar
Change default underground environment to black
Fix tiles by the Fountain of Rune
Make Wilderness environments feel darker
Interpolate smoothly between environments
Account for cumulative error in CPU timers
Rework texture loading
Skip file system checks during development
Debounce file changes in FileWatcher
Apply flat normals to water wheel in Lumbridge
Improve fragment shader performance slightly
Improve ModelPusher performance
Return `Material.NONE` for invalid texture IDs
Initialize materials before compiling shaders
Initialize texture layer mappings as untextured
Change rock texture on shooting stars
Account for bridge tiles when filling gaps in terrain
Make Motherlode Mine water more blue
Fix River Elid waterfall & environment
Fix Ancient Cavern environment
Fix Lunar Isle light alignment
Add Tombs of Amascut loot chest lights
Fix normals on wall decoration in Crafting Guild
Fix orientation of tile model in Karuulm
Add Kalphite Lair environment
Respect `retainVanillaUvs` when computing UV hash
Fix camera issues while hopping
Switch to RuneLite's smoother camera callback
Fix Death's Office area definition
Add Area definition exporter
Fix fog issue with increased draw distance
Support complex TileOverride replacement logic
Fix overly dark objects in Jaldraocht Pyramid
Add support for per-material overrides
Consistent paths in Tirannwn and Prifddinas
Support for season-specific model overrides
Enable shadow casting for tiles above ground plane
Changes for A Kingdom Divided
Minify textures
Tweak Tears of Guthix
Debounce texture hotswapping
Apply flat normals to top of brick wall in Edgeville
Load grayscale textures correctly
Deduplicate vanilla textures
Slightly improve the look of flat water
Desert Treasure 2 improvements
Change brightness instead of replacing tropical leaf texture
Fix material replacement & vanilla UV issue
Remove the need to force most overrides
Add support for area-specific model overrides
Return base model override when no area overrides match
Fix AMD shader compile error
Fix broken UVs on upper walls in Falador
Partially fix shadowing issues with displacement
Add support for region box-based AABBs
Clean up area definitions
Only reload the house directly after entering
Add POH back in to the list of overworld areas
Disable blending for the altar of law symbol
Force smooth transition when changing seasonal theme
Prevent transitions from taking the long way around
Fix water in Prifddinas
Apply seasonal sun angles by default
Prevent unnecessary vanilla shading reversal in compute
Add support for flat shading & vanilla shading
Add debug commands accessible in release mode
Handle profile switching more gracefully
Skip scene reupload when not logged in
Add option to decouple water from sky color
Add shadow map overlay dev tool
Use summer sun angles in Prifddinas
Minor changes to config descriptions
Bump version to 1.3.0
Jin-Jiyunsun (7):
Disable shadow casting for grass around Varrock (#264)
Remove shadows from various grass (#265)
Fix weird pattern made by grass in POH (#267)
Add lighting to forestry campfires (#272)
Add autumn willow leaves
Draynor Manor environment changes (#282)
Remove shadows from more grass (#285)
Mark7625 (1):
Fix Wizard Tower roof (#271)
SirFancyBacon (32):
Texture wooden objects - Varrock (#232)
Add box UVs to various objects (#234)
Fix various bad rock UVs (#241)
Assign box UVs in Ferox Enclave (#237)
Improved bark texture with normal map (#238)
Improve tree UVs (#236)
Apply box UVs in Barbarian Village (#240)
Add box UVs to walls (#242)
Fix Edgeville bookcases (#244)
Ore textures, normals, and displacement (#245)
Replace vanilla rock texture (#246)
Minor Edgeville Dungeon changes (#247)
Tweak bark specularity (#248)
Improve brick textures (#249)
Minor Taverly fixes (#250)
Improve vanilla simple wood texture (#251)
Piscatoris textures (#254)
Mage Training Arena changes (#256)
Add HD hay texture (#252)
Fix Edgeville Bank window wall. (#258)
Remove grass from the top of Karamja Volcano (#260)
Stronghold of Security Overhaul (#206)
Trollheim and Weiss region overhaul (#261)
Reduce dirt specularity (#270)
Autumn theme (#262)
Redraw Lumbridge area to fix bad Al-Kharid entrance blending (#277)
Apply complex grass also in autumn (#278)
Guardians of the Rift overhaul (#273)
Correct grass brightness for winter theme (#280)
Desert sand fix (#281)
Kharidian grass (#284)
Fix untextured stone in Sophanem (#283)