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v1.1.2 Update Changelog
aHooder edited this page Jul 25, 2022
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Greetings from the 117HD team! Today's update is focused on bug fixing and polishing behind the scenes. This is the first update since early May, and among other things, it brings changes that should really have been released shortly after new areas such as Giants' Foundry were added to the game. Our aim going forward is to update much more frequently, with smaller updates, such that new areas can get that HD look earlier, and bugs can be fixed within a more reasonable time frame. If you have any ideas or suggestions for things you would like to see improved, or any bugs you wish to report, please drop by our Discord server for a chat!
- Lots of code cleanup.
- Switched our OpenGL backend to RLAWT & LWJGL instead of JOGL. This may give a large performance uplift for Mac users.
- Fixed some incorrect environment transitions causing occasional flickering of the sky color when crossing loading lines.
- Added water color controls to allow for better developer tuning of water in different environments.
- Fixed winter theme toggle bug and moved the option to the miscellaneous settings category.
- Fixed incorrect water tiles in Guardians of the Rift with low detail mode enabled.
- Fixed incorrect Desert Treasure pyramid tile colors.
- Added a lake of blood around the true Blood Altar.
- Made switching between different GPU plugins more reliable.
- Added swamp water to Gu'Tanoth cave.
- Fixed bug in sky color update function which could cause the sky to be the wrong color.
- Fixed hard crash when loading certain rare light sources & improved handling of certain lights/npcs/objects.
- Fixed interaction with Entity Hider to correctly show your own pet and its lighting when hiding other players' pets.
- Add support for hiding fake shadows from Ancient Wyverns, Kovac, Youngllef and Magic Carpets.
- Enabled atmospheric lighting by default.
- Added settings guide with recommendations and explanations for how each setting affects performance.
- Updated plugin hub support link to point to our Discord server.
- Added tile info overlay for development assistance.
- Changed water in cave environments to be vanilla-style teal blue instead of brown (Keldagrim, Motherlode Mine etc.)
- Changed Lovakengj water to be light blue instead of grey.
- Changed Dragon Slayer 2 ship scene water to be light blue instead of pink.
- Updated Godwars Dungeon environment and water to look more correct.
- Updated Ancient Cavern upper floor water to look more correct.
- Added environment for Giants' Foundry.
- Added environment for the Mage Arena bank.
- Added environment for the Spirits of the Elid cave, and fixed the cave's water.
- Giants' Foundry lava and entrance.
- Fossil Island volcano and lava vents.
- Karuulm: liquid sulphur, sulphur vents & furnace.
- Barbarian Village cooking fire.
- Lovakite furnace.
- Evil Chicken shrine.
- Falador/misc cooking range.
- Small crystals, big crystals, glowing carving under Mt. Quidamortem (as seen in A Kingdom Divided).
- Red fires during Beneath Cursed Sands final boss fight.
- Sacrificial Pyres in Ape Atoll temple.
- Monkey Madness 2 crash site cave skylight.
- Lithkren lava.
- Improved tile blending in front of GOTR's blue portal.
- Improved tile blending at East ardy castle path and dirt.
- Improved tile blending at Falador east bank path.
- Improved tile blending on the Entrana glass furnace building floor.
- Ben Puryear
- Aeryn
- Hooder
- sosodev
- Mark7625
- testing
- Everyone who posted bugs, feedback and shared their opinions in our Discord server!
Ben Puryear (1):
Added the lit Braziers in Wintertodt as a light source (#309)
Aeryn (12):
Add blood water (#296)
Karuulm lighting (#293)
Bump Runelite to 1.8.19 live
Update build.gradle
Fix GOTR Entrance (#306)
Fix Gu'tanoth cave water (#305)
Fossil Island lava lights
East Ardy castle tile blending fix (#314)
Update build.gradle (#323)
Foundry + water stuff (#320)
Misc improvements/fixes (#5)
Fix DS2 water (#11)
Hooder (15):
Add tile info overlay for development (#292)
Fix mistake in EnvironmentManager#updateSkyColor (#318)
Fix and move winter theme setting to miscellaneous
Fix incorrect water tiles in Temple of the Eye
Add missing Desert Treasure pyramid tile overlay
Fix cleanup after compilation errors during startup
Fix incorrect Template import
Fix incorrect instant environment transitions
Add Ancient Wyverns to baked shadows list & sort
Fix switching between GPU plugins
Add static imports for GL calls
Remove redundant `glBindBufferBase` calls
RLHD version 1.1.2
Fix DeveloperTools when no external shader path is set
Fix screenshot issue
Kyle (3):
add a settings guide and enable atmospheric lighting by default (#302)
bump runelite version to 1.8.22
Add barbarian village cooking fire light and run lights formatter
Mark7625 (8):
Clean up (#297)
Baked lights Changes (#311)
Baked models foundry (#319)
Mage Bank (#321)
Light Crash Fixes (#322)
Removed the check for npcs on -1 (#327)
Added a check to show your pet all the time
Updated Support Link (#13)
testing-ongithub (3):
Fix kernel loading on mac
Bump gradle version to 7.4
Port to lwjgl/rlawt