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v1.2.10 Update Changelog

Hooder edited this page Sep 6, 2023 · 3 revisions

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Changes

  • Various holes in the ground should now be fixed (trapdoors, ladders, stairs etc.)
  • The bug which caused underwater terrain to disappear when right-clicking should be fixed.
  • Add an experimental option to further "unlock" FPS, by skipping unnecessary model updates.
  • Improve performance in Chambers of Xeric by automatically hiding lower planes.
  • Slightly improve the looks of waterfalls. Still not HD, but it's something.
  • Add an option to disable normal maps.
  • Add support for parallax occlusion mapping (currently unused).
  • Fix flickering shadows when changing certain settings.
  • Gracefully handle different vanilla texture dimensions.
  • Correctly apply some previously broken winter theme textures.
  • Fix texture orientation for certain models.
  • Partially fix shadow transparency for POH portals in houses with basements.
  • Fix the atmospheric lighting toggle not immediately taking effect.
  • Fix a bug that could cause RuneLite to crash when loading a model.

Various Graphical Changes

  • Normal Maps added for dirt, rocks, and Canifis wooden floors.
  • UVs assigned to all objects that normals are also assigned to.

Regional

  • Arandar
    • Paths have had blending errors corrected and textures properly assigned.
  • Canifis
    • Textures assigned to trees, metallic objects, doors, chairs, tables, and fences.
    • Corrected ground materials for houses around Canifis.
    • Assigned textures for Fenkenstrain's Castle walls, floors, rubble, chairs, doors, and fences.
  • Meiyerditch
    • Textures assigned to walls, barrels, plank floors, and metallic items.
    • Material assigned to ground to correct blending errors.
    • Underground & instanced areas have had environments and lighting defined.
  • Barrows
    • Textures assigned to walls and barrels, fences, and rubble.
    • Material assigned to ground to correct blending errors.
  • Zeah
    • Paths properly assigned materials based on location; Dirt, Varied Dirt, Gravel, Cobble.
    • Mountain Sides have a new generated texture from various dirt and grunge.
    • Northern Tundra: blending errors corrected and snow textures properly assigned.
  • Wilderness
    • Forex Enclave has textures applied to simple objects such as walls, crates, barrels, doors, rocks, and fences.

Quests

  • Desert Treasure 1:
    • Materials applied to various objects such as crates, barrels, doors and fences in all areas.
    • Draynor Sewers, Digsite, Pyramid, Nardah, Sophanem, Shadow Dungeon, Smoke Dungeon.
  • Kings Ransom:
    • Areas around Seers Village, Sinclair Mansion, Keep La Faye, and Black Knights' Fortress have had textures applied to simple objects such as walls, crates, barrels, doors and fences.
    • Areas have had blending errors corrected and textures properly assigned.
    • Underground & instanced areas have had environments defined and textures applied to simple objects such as walls, crates, barrels, doors and fences.

Commits

Adam (1):
      gpu: use clGetGLContextInfoAPPLE on macos

Hooder (54):
      Make tile UVs consistent with vanilla UVs
      Fix normal mapping for all surfaces
      Fix broken winter theme overrides
      Simplify specular shader function
      Improve model cache memory efficiency
      Change source compatibility to Java 11
      Add code style, inspection and run configuration
      Fix code inspection warnings
      Change how template constants are defined
      Use OpenCL from LWJGL
      Warn when textures fail to load
      Stop falling back to jar resources in developer mode
      Reformat material data files
      Fix broken normal map & consistency for 2x2 tile materials
      Make parallax occlusion mapping implementation usable
      Change JSON code style indentation
      Add normal mapping toggle
      Streamline config change handling
      Cleanup scene light classes
      Fix shadow flickering on shader recompilation
      Fix UV orientation for models with baked orientation
      Fix shadow transparency in POH with multiple floors
      Remove duplicate light direction in shaders
      Add CC0 color utility functions
      Fix color utils precision issues near zero divison
      Add more POH basement models to fix shadow transparency
      Add test for HSL functions and fix further issues
      Move model override fetching to model pusher
      Fix mesa shader compile error
      Skip non-GPU devices when creating OpenCL context
      Prevent flickering background color during login
      Extend unlocked FPS by skipping unnecessary updates
      Hide lower planes in Chambers of Xeric
      Remove duplicate calls to `model.calculateBoundsCylinder`
      Fix atmospheric lighting toggle
      Ensure buffers are always valid
      Move object hiding hack to a model override
      Catch vanilla NPE from `getModel` calls
      Increase Tears of Guthix environment brightness
      Fix right-click menu bug causing gaps in seafloor
      Try to prevent some unnecessary allocations
      Support loading any square vanilla texture
      Hide weird wall piece under Canifis pub
      Improve waterfalls slightly
      Remove misguided GLSL polyfills
      Add black environment to Quiz Master random event
      Add `#pragma once` to shader uniform includes
      Make `NONE` environment distinguishable
      Fix model override conflict
      Bump version to 1.2.10
      Let the client initiate scene loading
      Add way to handle first run with file watching
      Fix holes in the ground
      Make further unlocked FPS an experimental option

Mark7625 (2):
      Ignore buffer swap errors on shutdown
      Don't draw frames during STARTING

SirFancyBacon (16):
      Minor fixes for Giant's Plateau, Myth's Guild and RFD (#208)
      Meiyerditch Upgrade (#204)
      Desert Treasure Questline textures (#205)
      Rock normals (#201)
      King's Ransom Questline Textures (#214)
      Canifis overhaul (#216)
      Barrows and Ferox Enclave texturing (#219)
      Smithing Area Overhauls (#207)
      Mount Quidamortem Paths
      Mount Karuulm + Respect Winter Theme
      Fixed missing grass and incorrectly placed material
      Define GRASSY_DIRT material, move items that need a hue detection out of default
      Arandar path fix
      Fix Arandar-Tirannwn junction
      Fix snow around Zeah's Northern Tundras
      Fix cobble around Rakkar