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v1.2.5 Update Changelog

Hooder edited this page Dec 9, 2022 · 2 revisions

Santa collecting Tears of Guthix

Today's update isn't the biggest of updates, but it adds textures to a lot of little things around the game. These are mostly the same old textures applied in new places, but a few additions and replacements have also been made. If there are any changes you aren't happy with, please don't hesitate to let us know!

Changes

  • Add support for hiding HD shadows from specific models.
  • Fix object hiding in instances.
  • Add more UV variants.
  • Add way to rotate UVs and orient them with the model.
  • Add textures to rocks and walls in Varrock.
  • Add wooden textures to various docks and fences.
  • Add textures to Motherlode Mine.
  • Improve textures in Falador and the Mining Guild.
  • Add textures to various objects in Camelot.
  • Add textures to Tears of Guthix.
  • Add textures to various objects in Varrock and Ardougne.
  • Add textures to some bridges.
  • Add textures to most cave entrances.
  • Add textures to a lot of different rocks.
  • Change to a new texture for gravel.

Bug fixes

  • Fix bug with flat normals on Apple M1 leading to weird shading.
  • Apply fog correctly to water.
  • Fix issues with getting the skybox color from RuneLite's Skybox plugin.
  • Apply the environment for Temple of the Eye also to quest instances.
  • Fix tile blending issue in Draynor Village.
  • Fix tile blending issue around Varrock castle.
  • Fix water in Yu'biusk cutscene during the Land of the Goblins quest.
  • Fix Xeric's symbol blending in Kebos swamp.
  • Remove some misplaced sand south of Ardougne.
  • Fix Varrock path tile blending.

Commits

Hooder (25):
      Extract `WallObject` orientation conversion to `HDUtils`
      Add `ModelOverride` option to hide HD shadows
      Fix `ModelOverride` hotswapping
      Fix `ModelOverride` object hiding in instanced regions
      Make model orientation available to `ModelPusher`
      Add ground objects and game objects to `TileInfoOverlay`
      Add model & world plane UvTypes & shader cleanup
      Add diagonally mirrored model UV types
      Add a way to rotate UVs
      Fix error with flat normals introduced by #92
      Improve `ModelHasherTest`
      Fix flat normals bug introduced by #92 for Apple M1
      Separate out water rendering in the fragment shader
      Move water rendering to separate function
      Apply fog correctly for water
      Move underwater rendering to separate function
      Fix RuneLite skybox plugin not always applying
      Add material brightness factor
      Fix blending of surface normals
      Fix incorrect sRGB conversion in normal mapping
      Blend ambient occlusion factor properly
      Remove legacy gravel texture option
      Remove redundant model overrides & add more checks (#134)
      Add Temple of the Eye quest instance and cutscene areas (#133)
      Bump version to 1.2.5

Jmeds (1):
      Add more texture to decoration rocks and Varrock stone wall (#30)

SirFancyBacon (17):
      Tile blending fixes in Draynor Village (#100)
      Redraw Varrock castle area and fixed path blending errors (#106)
      Fix water in Yu'biusk cutscene shown during the Land of the Goblins quest (#107)
      Docks and Fences (#71)
      Fix Xeric's symbol over some eggs in Kebos swamp (#108)
      Fix area south of Ardougne where sand shoulnd't be
      Motherload mine retexture
      Falador and Mining guild texture improvements
      Falador missing bricks
      Camelot texture overhaul (#111)
      Fix texture licensing issue (#118)
      Texture the walls and rocks in Tears of Guthix (#120)
      Ardougne region and Varrock overhaul (#102)
      Varrock Castle path fix (#132)
      Wood bridge fixes (#129)
      Cave entrances (#119)
      Rock overhaul (#128)

ipkpjersi (1):
      Fixed possible Environment NPEs