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v1.2.8 Update Changelog
Hooder edited this page Jun 17, 2023
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2 revisions
- Support RuneLite's new faster scene loading.
- Make flashing lightning effects more subtle.
- Textures and other visual changes to Beneath Cursed Sands areas and the Goblin Village.
Hooder (35):
Print full path when watching a specific file
Handle NPE in case interface buffer mapping fails
Format static and injected fields
Clear staging & model buffers directly after use instead of post frame
Consistently use `GL_STREAM_DRAW` for combined static & dynamic geometry buffers
Load new scenes in a separate thread
Improve `ModelPusher` performance by around 10%
Tone down flashing effects for more realism
Bump version to 1.2.8
Reset model counters also when OpenCL is in use
Use actual underlay IDs when selecting underlays
Properly handle multiple `loadScene` calls before `swapScene`
Remove unnecessary logging
Add AABB constructor from region ID
Change AABB intersection behaviour to not count adjacent AABBs
Fix Isle of Souls tutorial Area definition
Add usage notice to EnvironmentManager#useWinterTheme
Replace scene bounds with scene region IDs
Fix object lights with new scene loading
Bump RuneLite version to 1.10.+
Workaround for incorrect environment during scene loads
Remove sand from a trapdoor in Sophanem
Partially fix tiles in Necropolis
Apply flat normals where appropriate in Ruins of Ullek
Properly hide all lights if set to None
Fix object lights and world lights in instances
Minor Tombs of Amascut lobby fixes
Remove redundant coordinate transform functions
Move POH reload tracking to EnvironmentManager
Fix object lights in instances assembled from multiple planes
Correct light positions that were off by half a tile
Add static imports for Perspective constants
Switch from environment variables to system properties
Fix alignment of lights for all TileObjects
Add safe `localToWorld` coordinate transform for points outside the scene
SirFancyBacon (1):
Goblin Village overhaul (#192)