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v1.2.4 Update Changelog
Hooder edited this page Oct 30, 2022
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This update reduces our minimum GPU requirements to support this list of GPUs, excluding those with lower than OpenGL version 4.3. There may still be undiscovered shader bugs and graphical artifacts, so please let us know if you experience any issues.
- Reduce minimum GPU requirements to support more OpenGL 4.3 GPUs.
- Model caching options are now considered stable, and have been moved to their own section.
- Scene loading times have been improved a decent amount.
- Fixed an issue where texture animations would freeze if the system clock changed.
- Fixed the spooky looking water and weirdly shaded door in the Lighthouse dungeon.
Hooder (13):
Fix time tracking if the system time changes between frames
Improve scene loading performance (#95)
Fix water for bridge tiles
Add static imports for constants to ProceduralGenerator
Respect flat normals when calculating face colors
Port `hidden_objects.json` into model override system
Use RuneLite's Gson instance as a base
Move model caching out of experimental section
Combine static & dynamic staging buffers to lower SSBO count
Slightly improve uncached performance
Add OpenCL hotswapping
Grow OpenGL buffers in powers of 2
Bump version to 1.2.4