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v1.2.4 Update Changelog

Hooder edited this page Oct 30, 2022 · 1 revision

Lighthouse dungeon water and door

This update reduces our minimum GPU requirements to support this list of GPUs, excluding those with lower than OpenGL version 4.3. There may still be undiscovered shader bugs and graphical artifacts, so please let us know if you experience any issues.

Changes

  • Reduce minimum GPU requirements to support more OpenGL 4.3 GPUs.
  • Model caching options are now considered stable, and have been moved to their own section.
  • Scene loading times have been improved a decent amount.
  • Fixed an issue where texture animations would freeze if the system clock changed.
  • Fixed the spooky looking water and weirdly shaded door in the Lighthouse dungeon.

Commits

Hooder (13):
      Fix time tracking if the system time changes between frames
      Improve scene loading performance (#95)
      Fix water for bridge tiles
      Add static imports for constants to ProceduralGenerator
      Respect flat normals when calculating face colors
      Port `hidden_objects.json` into model override system
      Use RuneLite's Gson instance as a base
      Move model caching out of experimental section
      Combine static & dynamic staging buffers to lower SSBO count
      Slightly improve uncached performance
      Add OpenCL hotswapping
      Grow OpenGL buffers in powers of 2
      Bump version to 1.2.4