Releases: rive-app/rive-android
Releases · rive-app/rive-android
9.10.3
9.10.2
- Working on option C for update cycle
b8eb9a2
- new arithmetic data converter that uses a viewmodel as input
35718da
- Unreal build use build rive.sh
d80f335
- default data converters runtime
0a3531b
- LayoutComponent updates properly when scaleType changes
4ebbefb
- fix data enum importer
edf371d
- Fix marking nested artboard layout dirty
141b6dd
- add feather property
76bd1c5
- Pass scaleType down to sizeable children
4564361
- don't expose yoga includes
7c4870f
- Nnnn render update fixes
4dc9a17
- editor and runtime: fix vector n-slicer hit area
f225074
- Rename "atlas" -> "coverage" in the clockwise shader
6f1810a
- Fix bidi
156cca5
- conditionnally add dirt and advance
c683bec
- Updates to AdvanceFlags
e899bb6
- Add AdvanceFlags
9795800
- Fix for layout shape paint bug
cb0c678
- editor and runtime: allow vertices in a vector nslicer to be out of bounds
836ad76
- add data bind support for vertex properties
b67bb71
- Nnnn merge fills and strokes
624abf7
- Use renderImage size to scale images in layouts
4b2ed24
- editor: NSlicer should not clamp children
9b05e7f
- web: decode image on demand, not render
93a23b3
9.10.1
- Layout Fixes
b3f129b
- Use imageAsset size for layout
8a7afc8
- Fix inconsistent layout overflow behavior
d36e52b
- Artboard object validation
6c1f140
- search for ios sysroot only when necessary
ec45d3e
- runtime: add support for gradients in vector n-slicer
88f5f09
- Add an experimental "clockwiseAtomic" rendering mode
9f92d8e
- Ensure LayoutComponent doesnt try to access bg path if layout not compiled in
f2158ad
- Updating to latest harfbuzz for coretext issue
a6f55c4
9.10.0
- feat: add runtime layout fit type for ios, android, web
04844ea
- add viewmodel and data enum system core objects
206756f
- editor: bug fixes for image n-slicing
6bc4e16
- Nnnn fix layout hittest order
966c3a0
- editor: vector n-slicer should clamp all shapes contained
8f74ba8
- fix for image_diff not correctly outputting newline in status file
5a908d1
- Expose RenderContext methods for allocating tessellation vertices
1983016
- Make build script work on mac
638be8a
- fix for imagediff avrg being wrong
199453c
- Fix resources getting deleted prematurely in vkutil::ResourcePool
171b754
9.9.6
- Use
synchronized
collections for event listeners1f7372d
- Upgrade legacy artboards to work with layouts
0003f05
- Layout fractional sizes & flexBasis
234d293
- imagediff -> opencv
fcb89f0
- Fix crash on controlSize when image not yet available
eb985cc
- Fix layout size propagation
e1696f9
- Fix for layouts alignment bug when created with fill type
0436a9b
- Call updateLayoutBounds on NestedArtboardLayout
b34c93e
- editor: support vector n-slicing in runtime
d4512ec
- Nnnn text alignment and fit
0bb258f
- hierarchical updates to layout
4f66dc0
- Do not load files with invalid paint mutators.
315f35f
- testing animation smoothing
df29de1
- NestedArtboardLayout marks its parent artboard layoutNodeDirty
4503986
- Nnnn system data enums
7eaa010
- LayoutComponent clip defaults to false.
5bb5031
- Add AdvancingComponent & animate flag to advance()
d8cdb3b
- use worldBounds for hittesting
6867ba6
- Deterministic lite rtti
e2954f1
- audio engine: fix order of uninit of context and engine
f0a3268
- reset effects when path changes
89e01eb
- Add a clockwise fill experiment
4698128
- Batch interior triangulation draws
9936a58
- Fix layout animation runtime
ef1e8d6
9.9.5
9.9.4
- Drop the ColumnLimit to 80 for clang-format
74b58c1
- fix: incorrect parameter method overloading on play
20c9cb4
- Fallback Fonts Fix
f3e4b39
- fix: nested artboards advancing
c379190
- Improve batching for interior triangulation draws
492c7ba
- Unreal Runtime into Mono
b3a0f6e
- Fix runtime joystick with layout position
b74d3dc
- add bones and joystick bindable properties
9cab8af
- fix missing data bind path crash
f89028d
- add support for listeners on layout components
1e4f2e0
- Optimize atomic rendering for input attachments
b37d62f
- Prep for rhi
f1c444b
- Nnnn fix databind state machine shared data context
a2acc29
- Implement isHidden in DrawableProxy
f080ae7
- use shared data context between artboard and state machine
d9f6620
- Fix Apple runtime crashes on Macs with non-Apple-Silicon GPUs
9ab79ae
- Drag and drop into layouts without Cmd modifier
e05931b
- Layout misc fixes
304ece7
- Download python-ply inside of premake
7078508
- enable all viewmodels as source for a condition
500cdba
- Calculate LOD ahead of time for image paints
0da2012
- Premultiply clear colors
284ff89
- add enum bind core property
97070b1
- Rename InterlockMode::depthStencil to InterlockMode::msaa
b2af14c
- add missing dirty flags
38e010e
- Fix layout animation not cascading
bb17fc7
9.9.3
9.9.2
- fix: nested triggers at path using incorrect method parameter
1a214e5
- apt install python3-ply
dc5ed9d
- Clone draw for cache optimizations
60d9936
- Fix layout drag/drop offset
0c539eb
- fix text origin offset
69f73fc
- change dash formula precision
e8e19f9
- add bindable layout properties
a087d52
- add new properties to data bind
752113e
- Layout text size fix
a07652f
9.9.1
- advance iterator until distance does not equal 0
#8164
- Add linux build step for rive_native changes
bae51aa
- runtime dashing!
875f900
- fix dash glitch
7faa53b
- Dashing (through the snow)
dd38e95
- Update player to run without the python server
b1cd7d7
- Rename gpuAtomicResolve -> atomicResolve, et. al.
1485bae
- fix up android submodule check
f6ecb2c