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This PR is the ground work to support feathers. In order to simplify the UI and managing of different paint types, we're combining fills and strokes into a single list. As part of this effort, the most relevant parts are the way we sort old and new fills and strokes, and how we inject a new type of core object to handle foreground paints in layouts. Relevant parts are commented. The rest of the code changes is adjusting tests and interfaces. Diffs= f4c87ee495 Nnnn merge fills and strokes (#8465)
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bodymovin
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Nov 5, 2024
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Submodule rive-runtime
updated
11 files