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Adding New Textures

SutandoTsukai181 edited this page Jun 23, 2021 · 1 revision

This article explains how to add new textures to an XFBIN.

It is recommended to read the Texture Chunks and Clump Properties articles before this one.


Adding a New Texture

To add a new texture, click on the New button next to the Texture Chunks list. Next, add the texture's name and chunk path. These must be unique to the texture and should not be the same as any other texture in the XFBIN's materials. After that, enable the Include in XFBIN checkbox and select the NUT texture.

Texture to be included

Using The New Texture

Doing the above will add the texture to the XFBIN when exporting with the Export textures option enabled. However, to actually use the texture, the XFBIN materials must be modified to reference the new texture.

To do so, go to the clump panel's XFBIN Materials list, select the material you'd like to add the texture to, and then select the texture group.

Material

Next, select the texture you'd like to replace, and change its name and chunk path to those of the new texture you made. If everything was done correctly, the new texture will be used by the material after exporting the XFBIN.

Texture