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[pull] master from godotengine:master #131
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Metal: Enable GPU buffer address support
Shaders: Fix `source_color` default value
Fix `get_item_area_rect` when tree is scrolled
…ble-after-restore Fix Floating Window not visible after restore on KDE
Fix Floating Window overlapping when on screen edge on KDE
Editor: Fix node selection within SubViewports using size 2d override
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
CI: Add a Linux job for `template_debug`
Fix over saturated static colored lights
Revert "Fixed resource loader using not fully loaded scripts"
Revert "Use `AHashMap` for `RBMap` nodes and `HashMap` `input_activity`"
Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs
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