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Updated alarm sound effect #9756
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rbertoche
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Oct 1, 2022
* Saltern Disablers (space-wizards#9492) * Atlas Disablers (space-wizards#9493) * Update hardsuits.yml (space-wizards#9494) * Makes storage insertion failure more explicit (space-wizards#9465) * Automatic changelog update * Disablers on Delta (space-wizards#9509) * Disablers on Waystation (space-wizards#9510) * Convert piped atmos entity visualizers (space-wizards#9200) * Make explosive armor multiplicative and not additive (space-wizards#9498) * Automatic changelog update * Fix stunbaton stun sounds (space-wizards#9511) * Add deletion checks to verb execution (space-wizards#9507) * Fix pipe net null error (space-wizards#9508) * Make ghost role names default to entity name (space-wizards#9478) * Play tap.ogg when no damage is being done (space-wizards#9489) * Automatic changelog update * Splitstation Update 06 July 2022 (space-wizards#9495) * Pillar Update (space-wizards#9504) * Light Lighthouse Update (space-wizards#9503) * Automatic changelog update * Prevent erroneous materials from being placed in lathes. (space-wizards#9454) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Disable ambience default again (space-wizards#9442) * Emergency light goodies (space-wizards#9352) Co-authored-by: Jacob Tong <[email protected]> * Automatic changelog update * Fix Practice Shotgun Shells (space-wizards#9516) * Automatic changelog update * Satiety tweaks (space-wizards#9519) * Satiety tweaks * actually lets do this * Automatic changelog update * Separate jetpack movement speed modifier (space-wizards#9363) * Content changes required for recursive deletion changes (space-wizards#9316) * Automatic changelog update * Textures to make lamps mappable to East/West. (space-wizards#9414) Co-authored-by: Jeff <[email protected]> * Pizza box 1984 (space-wizards#9521) * Pizza box 1984 * todo * Automatic changelog update * Probably fix ghost overlays (space-wizards#9529) * Fix & speed up explosion lookup (space-wizards#9526) * Speed up explosion lookup * Ah. Fuck. * Disease Stages But Epic (space-wizards#9043) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds station filter for alert level change sound (space-wizards#9533) * FixVacuum does not replace tile air if there are no adjacent tiles. (space-wizards#9535) * Fix adjacent tile atmosphere creation using the wrong coordinates. (space-wizards#9539) * Automatic changelog update * Make wieldable use entity position (space-wizards#9538) * sprite fix (space-wizards#9542) * Automatic changelog update * Add SoftMaxPlayers to status response for launcher use (space-wizards#9365) * Automatic changelog update * Fix T-ray scanner flickering (space-wizards#9544) * Automatic changelog update * Fix a bunch of warnings (space-wizards#9528) * BEHOLD! The MagiVend! (space-wizards#9440) * Magivend Sprites, and Entity stuffs * Oopsie! * Automatic changelog update * Dispense hot tea into teacup instead of glass (space-wizards#9541) * Automatic changelog update * Fireaxe resprite (space-wizards#9302) * fieraxe * traitor-fireaxe * Automatic changelog update * Marathon Update 2.4 (space-wizards#9553) * Fix space-wizards#9549 * Automatic changelog update * Bullet impact effects (space-wizards#9530) * Automatic changelog update * Fix force-feeding pills (space-wizards#9554) * Automatic changelog update * China Lake Buff (space-wizards#9543) * Automatic changelog update * Shuttle announces its docking direction (space-wizards#9564) * Shuttle announces its docking direction * Consider COM juusssttt in case * Fix nearby warping (space-wizards#9565) * Automatic changelog update * Jetpack QOL tweaks (space-wizards#9563) * Automatic changelog update * Fix drink system double-refunding solutions on failure (space-wizards#9569) * Automatic changelog update * Visual popup types (space-wizards#9523) * Visual popup types * Pass over `PopupCoordinates` and `PopupCursor` * `PopupEntity` pass * Disease and reagent popup pass * COLOUR * Automatic changelog update * Specifiable dock colours + stripeback displays (space-wizards#9566) * Visual popup addendum (space-wizards#9570) * Add egg laying + chicken/duck improvements (space-wizards#9518) * Disable emergency light ambience by default (space-wizards#9571) * splitstation minor update (emergency lights) (space-wizards#9572) * Making smites funnier (space-wizards#9524) * Automatic changelog update * Bagel E Lights (space-wizards#9573) * Update submodule (space-wizards#9574) * Injector sprite fix (space-wizards#9011) * Automatic changelog update * marathon e lights (space-wizards#9575) * Change yellow alert elight color to goldenrod (space-wizards#9577) * Evac Shuttle Fans (space-wizards#9578) * Order manifests for shuttle orders. Now with item names and approver info. (space-wizards#9464) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Marathon Ore Processor and misc (space-wizards#9580) * Kudzu nerf (space-wizards#9576) * Automatic changelog update * Convert Remaining Atmos Appearance Visualizers (space-wizards#9582) * Convert atmos plaque to generic visualizer Use generic visualizer for atmos plaque. Also enables zumos plaque to appear. * Convert gas canister connecters * Remove manual layer creation * Remove gas canister visualizer * Convert gas analyzers to generic visualizers * Convert fire visualizer * Fix layers on plasma and air canisters * Remove commented out fire visualizer in barricades * Add documentation for fire visuals component * Remove redundant visualizer for milkalyzer * Remove rogue item group * Knock on shutters (space-wizards#9586) * Automatic changelog update * Update battery_guns.yml (space-wizards#9581) * Automatic changelog update * Shards damage barefoot users + steptrigger-related general cleanup (space-wizards#9585) * Automatic changelog update * Client command perms cleanup. (space-wizards#9599) * Update identification_cards.yml (space-wizards#9603) * public method to add/subtract from cargo bank account (space-wizards#9614) * Forensics QOL (Autolabeling of pads and reports) (space-wizards#9610) * Automatic changelog update * Allow non-humanoid roles (space-wizards#9604) * Fix medical techfab and add unused bodybag recipe to it (space-wizards#9607) * bodybags printable in medical techfab * fix medical techfab * Automatic changelog update * Lamp Plushie (space-wizards#9118) * Update meta.json * Add files via upload * Update toys.yml * Update toy.yml * Update toys.yml * Id[entity] 2.0 (real) (space-wizards#9612) * starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <[email protected]> * Automatic changelog update * Event refactor (space-wizards#9589) * Station event refactor * Remove clientside `IStationEventManager` we can just use prototypes * Basic API idea * Cruft * first attempt at epicness * okay yeah this shit is really clean * sort out minor stuff * Convert `BreakerFlip` * `BureaucraticError` + general cleanup * `DiseaseOutbreak` * `FalseAlarm` * `GasLeak` * `KudzuGrowth` * `MeteorSwarm` * `MouseMigration` * misc errors * `PowerGridCheck` * `RandomSentience` * `VentClog` * `VentCritters` * `ZombieOutbreak` * Rewrite basic event scheduler * Minor fixes and logging * ooooops * errors + fix * linter * completions, `RuleStarted` property, update loop fixes * Tweaks * Fix space-wizards#9462 * Basic scheduler update fix, and fixes space-wizards#8174 * Add test * UI cleanup * really this was just for testing * Fixes Blocking bugs (space-wizards#9424) * Fixes Riot shield bugs * Removes redundant check and extra parenthesis * Requested changes * Prevent block with another shield if already blocking. * Automatic changelog update * Fix space mob burning (space-wizards#9615) * Small identity fixes (space-wizards#9617) * More nukie tweaks (space-wizards#9618) * Automatic changelog update * Fixed typo in lobby (space-wizards#9630) * Automatic changelog update * Actually include clientCommandPerms.yml in client builds. (space-wizards#9632) * Automatic changelog update * Do not hardcode salvage magnet channel (space-wizards#9633) * Fixed PDA not spawning with the correct light (space-wizards#9623) * Fixed PDA not spawning with the correct light * Fixed indentation * Forgot I had to use camelCase * Automatic changelog update * Fix a bug where toggleready returns an exception when provided with the wrong number of arguments (space-wizards#9631) * Use map coordinates for spraying (space-wizards#9505) * Adds blinding + blindfolds (space-wizards#8688) * Adds blinding + blindfolds * Don't break examining lol * moment * fix toggle lights behavior * move checks around * Sloth review * Added a salvage funny * review * woops * Switch circle shader Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Cleans up warning line decals (space-wizards#8731) * letsa go * indentations * added back old decals * this thing * maybe this * jfc * Toilet fixes (space-wizards#9609) * Automatic changelog update * Update misleading Phalanximine description to accurate one (space-wizards#9625) * Automatic changelog update * Kvass (space-wizards#9082) * add kvass * nevermind * forgot about double 's' * Update tanks.yml * gotovo * Update meta.json * Automatic changelog update * Clarify on ways to get help from other players (space-wizards#9627) * Update DiseaseTest (space-wizards#9639) Effects / cures are indices not the threshold * Probably fix thirst mispredict (space-wizards#9656) * Probably fix thirst mispredict * thanks rider * Fix interaction outline jankiness at high speeds (space-wizards#9653) Converting mouse to eye pos is better done after the eye has its frameupdate. * Automatic changelog update * Food and Beverage Spawners (space-wizards#9547) * Textures to make lamps mappable to East/West. * Adds various rng food and beverage spawners for mapping. Also adds a smaller icon for rndm arcade machine because the other was triggering people. * Fix * ugh * edits * Oops, missed a couple xenos Co-authored-by: Jeff <[email protected]> * Add admin verb for respawning a player (space-wizards#9666) * You can now unanchor and destroy the robot showcase (space-wizards#9668) * Automatic changelog update * Cargo Shuttle Update (space-wizards#9679) * Revert "Fireaxe resprite" (space-wizards#9676) * Revert "Adds blinding + blindfolds (space-wizards#8688)" (space-wizards#9689) This reverts commit 7a7ab5e. * EntityStorage ECS (space-wizards#9291) * Automatic changelog update * Update ContainerOcclusionTest.cs (space-wizards#9692) * Identity fixes (space-wizards#9701) * Healing tweaks (space-wizards#9697) * Automatic changelog update * Generic morgue visualizer (space-wizards#9696) * Remove IActivate (space-wizards#9705) * git mv * purge IActivate * File scoped NS * Update misc.yml (space-wizards#9691) * cltohes (space-wizards#9680) * Update submodule to 0.28.5.0 (space-wizards#9708) * mathaotnont (space-wizards#9711) * bagl... (space-wizards#9710) * Traitor deathmatch ecs (space-wizards#9714) * salty (space-wizards#9712) * Machine frame ECS (space-wizards#9713) * Entity storage whitelist (space-wizards#9694) * Update common color to station announcements (space-wizards#9670) * Atlas Update 1.6 (space-wizards#9709) * Automatic changelog update * Update shards.yml (space-wizards#9644) * Remove `IInteractUsing` (space-wizards#9718) * Automatic changelog update * Remove `IAfterInteract` (space-wizards#9715) * remove gas analyzer iafterinteract * solution transfer + obsolete * cuffable * remove * dart becomestation comp fix (plus render) (space-wizards#9497) * dart becomestation comp fix * minor fixes and changes to ERT shuttle Dart * Hospital curtains add (space-wizards#9707) * curtainss * sound_mono * hotfix_curtains * Automatic changelog update * [2 lines] fix blinding (space-wizards#9690) * Adds blinding + blindfolds (space-wizards#8688) * Adds blinding + blindfolds * Don't break examining lol * moment * fix toggle lights behavior * move checks around * Sloth review * Added a salvage funny * review * woops * Switch circle shader Co-authored-by: wrexbe <[email protected]> * resolve merge conflict Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Re-implement recoil (space-wizards#9406) * Re-implement recoil Playing around with the values atm * Update constants * final tweaks * Automatic changelog update * Fix zombie percent in the round end summary (space-wizards#9682) * Make controlmob not require sentience (space-wizards#9479) * Outer clothing nerf (space-wizards#9143) * Reduced backpack to 99 size from 100 * Increase hardsuit and softsuit size * Adds ClothingOuterBaseLarge * Parenting * Changed parent base, reduced duplication * 101 the people have spoken * 100 backpack cry * Changes some things to large base 60 * Updates armour based to large * Large base slowdown 20% * Speed boost * Removed syndie eva box Duffel exists, no need * Apparently this is an eva suit * Fixed formatting * Syndie duffel boosted to 131 To fit a hardsuit plus mask and gas * Hardsuits to 121 size No more bagging * Made heavy clothing 80 * moves syndie eva box to a duffel * Automatic changelog update * Muzzle flash enhancements (space-wizards#9527) * Automatic changelog update * remove 1 taser (space-wizards#9725) * Remove some tasers (space-wizards#9727) * Packed Station Update (space-wizards#9722) * RPG-7, Kardashev rifle and Hristov heavy sniper resprites (space-wizards#9729) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Guard against weird renderer bug (space-wizards#9720) * Make disposal pipes use generic visualizer (space-wizards#9672) * Automatic changelog update * Add AMIV disease stages (space-wizards#9637) * Add AMIV disease stages * remove unused import * move stages to top for readability * monkey immunity to amiv * Update to use time instead of index * Revert "Update to use time instead of index" This reverts commit 6bc83b0. * add comments * rerun test * Automatic changelog update * Fix bricked welding component (space-wizards#9741) * Automatic changelog update * Make entity storage lookup range positive (space-wizards#9735) * Automatic changelog update * Add uplink command completions (space-wizards#9742) * Remove telekinesis (space-wizards#9737) * Add batch cooking (space-wizards#9359) * Automatic changelog update * Prevent content from overriding sprite shader (space-wizards#9036) * Fix disappearing decals bug (space-wizards#9608) * Automatic changelog update * Make flash prevent handheld light toggle (space-wizards#9448) Co-authored-by: Kara <[email protected]> * Bring pills back to 50 units maximum (space-wizards#9626) * Adds a nuclear pinpointer to the operative and medic operative duffel fills (space-wizards#9634) * Nerf disease outbreak (space-wizards#9640) * Automatic changelog update * Make sure dragdrop doesn't delay by a frame (space-wizards#9745) * Vapor tweaks (space-wizards#9638) * Magic staves + wands (space-wizards#9070) * Automatic changelog update * Operating table add (space-wizards#9687) * Automatic changelog update * Fix loadbp window perm issue (space-wizards#9671) * Steal condition tells you where to steal it from (space-wizards#9605) * Automatic changelog update * Add FTL destinations (space-wizards#9685) * Job-specific traitor items (space-wizards#9601) * Automatic changelog update * Proto-kinetic accelerator (space-wizards#9748) * Automatic changelog update * Update submodule to 0.28.5.1 (space-wizards#9750) * Reduce radar minimap radius (space-wizards#9673) * Ghost role probability (space-wizards#9752) * Ghost role probability * give it to regular ticks/bears too * Automatic changelog update * Smooth radar zooming (space-wizards#9753) * Automatic changelog update * Convert familiars to GhostRoleMobSpawner (space-wizards#9525) Co-authored-by: metalgearsloth <[email protected]> * Port honkbots from nyano (space-wizards#9698) * Automatic changelog update * Identity popup fixes (space-wizards#9743) * Automatic changelog update * Bartending Tweaks (space-wizards#9307) * Automatic changelog update * Nuke ops war anounce sound (space-wizards#9035) * Altars add (space-wizards#9678) * Automatic changelog update * Updated alarm sound effect (space-wizards#9756) * Updated alarm sound * Added Loop to alarm sound effect * Automatic changelog update * Bagel Update 14.3 (space-wizards#9757) * Cargo shuttle qol and fixe (space-wizards#9759) * Fix emergency shuttle docking (space-wizards#9758) Woopsy * Portable scrubbers (space-wizards#9417) * Automatic changelog update * fix up merge Co-authored-by: Emisse <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: TekuNut <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: OldDanceJacket <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: ChilbroBaggins <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Aerocrux <[email protected]> Co-authored-by: Ablankmann <[email protected]> Co-authored-by: Deahaka <[email protected]> Co-authored-by: Myctai <[email protected]> Co-authored-by: AJCM-git <[email protected]> Co-authored-by: Marat Gadzhiev <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Duddino <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Delete69 <[email protected]> Co-authored-by: KIBORG04 <[email protected]> Co-authored-by: Jessica M <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: sBasalto <[email protected]> Co-authored-by: TaralGit <[email protected]> Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: Level10Cybermancer <[email protected]> Co-authored-by: Kevin Zheng <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Morber <[email protected]> Co-authored-by: Kimpes <[email protected]>
rbertoche
pushed a commit
to rbertoche/space-station-14
that referenced
this pull request
Oct 1, 2022
* Automatic changelog update * Update ContainerOcclusionTest.cs (space-wizards#9692) * Identity fixes (space-wizards#9701) * Healing tweaks (space-wizards#9697) * Automatic changelog update * Generic morgue visualizer (space-wizards#9696) * Remove IActivate (space-wizards#9705) * git mv * purge IActivate * File scoped NS * Update misc.yml (space-wizards#9691) * cltohes (space-wizards#9680) * Update submodule to 0.28.5.0 (space-wizards#9708) * mathaotnont (space-wizards#9711) * bagl... (space-wizards#9710) * Traitor deathmatch ecs (space-wizards#9714) * salty (space-wizards#9712) * Machine frame ECS (space-wizards#9713) * Entity storage whitelist (space-wizards#9694) * Update common color to station announcements (space-wizards#9670) * Atlas Update 1.6 (space-wizards#9709) * Automatic changelog update * Update shards.yml (space-wizards#9644) * Remove `IInteractUsing` (space-wizards#9718) * Automatic changelog update * Remove `IAfterInteract` (space-wizards#9715) * remove gas analyzer iafterinteract * solution transfer + obsolete * cuffable * remove * dart becomestation comp fix (plus render) (space-wizards#9497) * dart becomestation comp fix * minor fixes and changes to ERT shuttle Dart * Hospital curtains add (space-wizards#9707) * curtainss * sound_mono * hotfix_curtains * Automatic changelog update * [2 lines] fix blinding (space-wizards#9690) * Adds blinding + blindfolds (space-wizards#8688) * Adds blinding + blindfolds * Don't break examining lol * moment * fix toggle lights behavior * move checks around * Sloth review * Added a salvage funny * review * woops * Switch circle shader Co-authored-by: wrexbe <[email protected]> * resolve merge conflict Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Re-implement recoil (space-wizards#9406) * Re-implement recoil Playing around with the values atm * Update constants * final tweaks * Automatic changelog update * Fix zombie percent in the round end summary (space-wizards#9682) * Make controlmob not require sentience (space-wizards#9479) * Outer clothing nerf (space-wizards#9143) * Reduced backpack to 99 size from 100 * Increase hardsuit and softsuit size * Adds ClothingOuterBaseLarge * Parenting * Changed parent base, reduced duplication * 101 the people have spoken * 100 backpack cry * Changes some things to large base 60 * Updates armour based to large * Large base slowdown 20% * Speed boost * Removed syndie eva box Duffel exists, no need * Apparently this is an eva suit * Fixed formatting * Syndie duffel boosted to 131 To fit a hardsuit plus mask and gas * Hardsuits to 121 size No more bagging * Made heavy clothing 80 * moves syndie eva box to a duffel * Automatic changelog update * Muzzle flash enhancements (space-wizards#9527) * Automatic changelog update * remove 1 taser (space-wizards#9725) * Remove some tasers (space-wizards#9727) * Packed Station Update (space-wizards#9722) * RPG-7, Kardashev rifle and Hristov heavy sniper resprites (space-wizards#9729) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Guard against weird renderer bug (space-wizards#9720) * Make disposal pipes use generic visualizer (space-wizards#9672) * Automatic changelog update * Add AMIV disease stages (space-wizards#9637) * Add AMIV disease stages * remove unused import * move stages to top for readability * monkey immunity to amiv * Update to use time instead of index * Revert "Update to use time instead of index" This reverts commit 6bc83b0. * add comments * rerun test * Automatic changelog update * Fix bricked welding component (space-wizards#9741) * Automatic changelog update * Make entity storage lookup range positive (space-wizards#9735) * Automatic changelog update * Add uplink command completions (space-wizards#9742) * Remove telekinesis (space-wizards#9737) * Add batch cooking (space-wizards#9359) * Automatic changelog update * Prevent content from overriding sprite shader (space-wizards#9036) * Fix disappearing decals bug (space-wizards#9608) * Automatic changelog update * Make flash prevent handheld light toggle (space-wizards#9448) Co-authored-by: Kara <[email protected]> * Bring pills back to 50 units maximum (space-wizards#9626) * Adds a nuclear pinpointer to the operative and medic operative duffel fills (space-wizards#9634) * Nerf disease outbreak (space-wizards#9640) * Automatic changelog update * Make sure dragdrop doesn't delay by a frame (space-wizards#9745) * Vapor tweaks (space-wizards#9638) * Magic staves + wands (space-wizards#9070) * Automatic changelog update * Operating table add (space-wizards#9687) * Automatic changelog update * Fix loadbp window perm issue (space-wizards#9671) * Steal condition tells you where to steal it from (space-wizards#9605) * Automatic changelog update * Add FTL destinations (space-wizards#9685) * Job-specific traitor items (space-wizards#9601) * Automatic changelog update * Proto-kinetic accelerator (space-wizards#9748) * Automatic changelog update * Update submodule to 0.28.5.1 (space-wizards#9750) * Reduce radar minimap radius (space-wizards#9673) * Ghost role probability (space-wizards#9752) * Ghost role probability * give it to regular ticks/bears too * Automatic changelog update * Smooth radar zooming (space-wizards#9753) * Automatic changelog update * Convert familiars to GhostRoleMobSpawner (space-wizards#9525) Co-authored-by: metalgearsloth <[email protected]> * Port honkbots from nyano (space-wizards#9698) * Automatic changelog update * Identity popup fixes (space-wizards#9743) * Automatic changelog update * Bartending Tweaks (space-wizards#9307) * Automatic changelog update * Nuke ops war anounce sound (space-wizards#9035) * Altars add (space-wizards#9678) * Automatic changelog update * Updated alarm sound effect (space-wizards#9756) * Updated alarm sound * Added Loop to alarm sound effect * Automatic changelog update * Bagel Update 14.3 (space-wizards#9757) * Cargo shuttle qol and fixe (space-wizards#9759) * Fix emergency shuttle docking (space-wizards#9758) Woopsy * Portable scrubbers (space-wizards#9417) * Automatic changelog update * Add public method to update cargo bank account (again) (space-wizards#9761) * quickfix nukie uplinks (space-wizards#9765) * Automatic changelog update * Portable scrubbers on Delta (space-wizards#9771) * Automatic changelog update * Fix mob throwing (space-wizards#9775) * Automatic changelog update * The real movement refactor (space-wizards#9645) * The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite * Automatic changelog update * Update submodule to 0.28.6.0 (space-wizards#9776) * Fix ghost movement (space-wizards#9778) * Fix aghost (space-wizards#9781) * Fixes makeshift laser using the wrong type of construction step. (space-wizards#9811) It needed to use the "material" step, not the "prototype" step... * Automatic changelog update * Nukie planet update (space-wizards#9784) * Error entity (space-wizards#9740) Co-authored-by: tijn <[email protected]> * Automatic changelog update * Refactor set alert level command (space-wizards#9794) * Adds Research, Virology, Glass Maint Airlocks (space-wizards#9350) * Automatic changelog update * Add a log to cut cables. How did this not exist before? (space-wizards#9780) * Order permissions panel admins by username (space-wizards#9782) * Fix aghost movement (space-wizards#9823) * Don't relay incapacitated move inputs (space-wizards#9822) * using existing FixedPoint2 for popup message, instead of raw float (space-wizards#9820) Co-authored-by: fooberticus <[email protected]> * Make shuttle brakes use thrusters and bandaid shuttle movement (space-wizards#9826) * Automatic changelog update * Make FTL arrive closer (space-wizards#9828) * Automatic changelog update * Fix docking control size (space-wizards#9833) * Saltern Update 4.0 (space-wizards#9838) * a (space-wizards#9837) * make nukies actual antags (space-wizards#9844) * Automatic changelog update * Remove ranged injection/feeding (space-wizards#9841) * Automatic changelog update * Packed In (space-wizards#9760) * Update packedstation.yml * Update atlas.yml * packed...,,, * packed..,,, * e (space-wizards#9835) * allow decals to be removed from placement menu (space-wizards#9843) * Port cleanbots from Nyano (space-wizards#9853) * Automatic changelog update * Remove overfed/overhydrated alerts (space-wizards#9852) * Automatic changelog update * Add gravitycomponent support to maps (space-wizards#9857) * Add gravitycomponent support to maps The alert still needs fixing if you want planets. * move * Packed Fixe (space-wizards#9859) * More Packed Fixe... (space-wizards#9874) * packed fixe... * society.... * Removed lifetime handling from ImmovableRod and added TimedDespawnComponent to the prototype instead (space-wizards#9870) * Damage overlay fixes (space-wizards#9831) - Fix death overlay showing when returning to body. - Made the diff non-linear. * Fix blindfold round cleanup bug (space-wizards#9821) * Blindness public api * fix blinding round cleanup bug * Automatic changelog update * Update submodule to 0.29.0.0 (space-wizards#9881) * Update submodule to 0.29.1.0 (space-wizards#9886) * Announce shuttle direction on proximity (space-wizards#9885) * Automatic changelog update * Add public sex method for those who don't have access to change sex (space-wizards#9894) * The nuke must be anchored to arm. (space-wizards#9898) * Automatic changelog update * Perform CentCom-ification (space-wizards#9876) * Change "CentComm" to "CentCom" * Change "Centcomm" to "CentCom", skipping CVar and changelog * Change "Centcom" to "CentCom", skipping lots of item IDs * Change "centcomm" to "CentCom", skipping URLs, some var, IDs * Change "centcom" to "CentCom", skipping IDs and alike * Automatic changelog update * botany slight rebalance (space-wizards#9766) * Automatic changelog update * Add under-pressure lockout to air vents (space-wizards#9824) * Add under-pressure lockout to vent pumps * Add examine text showing UPLO * Automatic changelog update * Fix content test warnings (space-wizards#9865) * Fix content test warnings * while I'm here * fix Co-authored-by: wrexbe <[email protected]> * Stabalize tests (space-wizards#9901) * Antag menu (space-wizards#9900) * Refactor traitor generation code. * RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster * Add Antag menu for admins, add Traitor to the list. * Add zombie to admin-antag menu * Pirates, lone op, make traitor consistent with the rest. * Add name strings * cleaned usings. * Cleanup. Co-authored-by: drakewill <drake@drakewill-crl> Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * long awaited (space-wizards#9869) * Add files via upload (space-wizards#9893) * Automatic changelog update * Gas pipes now need to be unanchored before deconstruction. (space-wizards#9904) Cleans up their graphs, they had no spacing at all. * Automatic changelog update * Update uplink_catalog.yml (space-wizards#9917) * Automatic changelog update * Allow pAIs to play MIDI again (space-wizards#9921) * Automatic changelog update * Renamed the Bojevic bundle (space-wizards#9895) * Small fix * shuttle winder fix * Automatic changelog update * Fix PDA ID light (space-wizards#9938) * Fix weightless (space-wizards#9939) * Update ZombifyOnDeathSystem.cs (space-wizards#9919) * Automatic changelog update * Remove CanBeAntag for nukeops (space-wizards#9947) * Automatic changelog update * Add cvardef template for Rider (space-wizards#9948) * Research Servers now have proper IDs, and can be selected in lathe menu (space-wizards#9949) * rd servers now increment properly when added * remove debug message * Automatic changelog update * Adds even more smites and a bunch of tools. (space-wizards#9825) * Adds three new smites, headstand, locker stuff, and reptilian species swap. * Localize all the smites. * save work * More smites... * Final tweaks. * oops * !PLEH * Adds disarm prone and improved hand removal options. * fix chances. * take out the trash. * Add some admin TRICKS instead of more smites. * oop * Implements the admin test arena and associated trick. * Tricks for granting/revoking access. * e * mfw * Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt. * Forgot the rejuv icon. * E * docs * augh * Add rename/redescribe buttons. * Adds objects menu, implements a couple tricks for stations. * 1984 * Adds a trick for effectively infinite power. * fixes some icon uggo. * a * HALT! * Pause/unpause buttons. * Forgor the textures. * they broke every bone in their body. * i added more * more battery actions, touch up battery icon. * Address reviews. * Automatic changelog update * i forgor (space-wizards#9951) * Ban single-line if statements. (space-wizards#9953) * Ban single-line if statements. * Make these files more accessible from sln * Compat for Result Analyzer engine PR (space-wizards#9966) * Fix pulling cancelling randomly. (space-wizards#9982) * Fix thrusters using generic Burn damage group instead of Heat type (space-wizards#9972) Getting high temperature, electric and frostbite burns at once is silly. * Automatic changelog update * Various localization fixes (space-wizards#9860) * Bagel Update 14.5 (space-wizards#9988) * Marathon Update 2.7 (space-wizards#9989) * Saltern Update 4.1 (space-wizards#9990) * Packed Drink 1984 (space-wizards#9991) * Centered shot glass sprite (space-wizards#9986) * Automatic changelog update * Adds the station name to PDAs (space-wizards#9987) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * change shotgun shell boxes from 6 to 12 (space-wizards#9540) * Automatic changelog update * Shuttle Window fix thingy (space-wizards#9932) * guns (space-wizards#9958) Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> * Juggernaut Suit Buff (space-wizards#9994) * lmao * Update hardsuits.yml * thresholds (space-wizards#9960) * Automatic changelog update * set canCrush and collision check to false (space-wizards#9957) * Automatic changelog update * Prevent Glass duplication in lathes (space-wizards#9954) * lathes have been handled ;) * Update LatheSystem.cs * Automatic changelog update * Magboot & Stun visualizers (space-wizards#9961) * Allow changing instrument style while playing them (space-wizards#9946) * Properly dirty changes when calling "SetInstrumentProgram" method * Allow using swappable instrument verbs even while playing the instrument. It's funnier this way * Automatic changelog update * Construction graph node test (space-wizards#9995) * Construction graph node test * fix the test Co-authored-by: wrexbe <[email protected]> * added backpacks to the clothesmate (space-wizards#10006) * Automatic changelog update * Update altar.yml (space-wizards#10004) * Automatic changelog update * Gas tile overlay rejig (space-wizards#9619) * Fix a bunch of mover bugs (space-wizards#9999) * Fix a bunch of mover bugs Just regressions from random things * Fix vehicle movement I guess * Gas tank internals alerts (space-wizards#9567) * Automatic changelog update * Fixes power wire action electrocution (space-wizards#8520) * Don't let someone block if they're too close or if they're in a doorway. (space-wizards#9890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * ECS NPCs (space-wizards#9941) * ECS * A * parity * Remove dummy update * abs * thanks rider * Per-map parallax support (space-wizards#9786) * Per-map parallax support * Comments for future sloth * c * bet * Fix exception * VV support * Fix parallax * mem * weightless sounds * Gravity stuff * placeholder coz im too lazy to stash don't @ me son * decent clouds * sky * Fast parallax * Imagine spelling * Loicense * perish * Fix weightless status Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Scrolling menu parallax + less tiling (space-wizards#9764) * Scrolling parallax * unnecessary field * Load fastspace * Update submodule to 0.30.0.0 (space-wizards#10012) * Clip radar control (space-wizards#10011) Forgor to do it. Still need to make the viewport square but at least it won't draw under the display anymore. * Revert parallax (space-wizards#10014) Woops, was using these values for testing scrolling parallax. * Adds axolotl and snake hood frills for reptilians! (space-wizards#10013) * Automatic changelog update * Fix gravity mispredict (space-wizards#10017) * Automatic changelog update * Fix magboots in space (space-wizards#10019) * Automatic changelog update * Fix cursor popups (space-wizards#10016) * Automatic changelog update * Update submodule to 0.30.0.1 (space-wizards#10021) * fix tests * I swear if this works... * Engine update? * Robust update again * Updaterino? Co-authored-by: PJBot <[email protected]> Co-authored-by: Nemanja <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Deahaka <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: sBasalto <[email protected]> Co-authored-by: TaralGit <[email protected]> Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: themias <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: Myctai <[email protected]> Co-authored-by: Level10Cybermancer <[email protected]> Co-authored-by: Kevin Zheng <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Morber <[email protected]> Co-authored-by: Kimpes <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: sunbear-dev <[email protected]> Co-authored-by: tijn <[email protected]> Co-authored-by: 13spacemen <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Fooberticus Bazly <[email protected]> Co-authored-by: fooberticus <[email protected]> Co-authored-by: Andreas Kämper <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: drakewill-CRL <[email protected]> Co-authored-by: drakewill <drake@drakewill-crl> Co-authored-by: OldDanceJacket <[email protected]> Co-authored-by: Andreas Kämper <[email protected]> Co-authored-by: Ablankmann <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Chris <[email protected]> Co-authored-by: Rinkashikachi <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: T-Stalker <[email protected]>
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About the PR
Updated the alarm.ogg sound effect to be of higher quality and less likely to be mistaken for an alarm in real life.
Changelog
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