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Add more tiles and walls #289

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merged 1 commit into from
Aug 10, 2019
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Art assets used from vgstation and sound from discordia. I wrote a script to convert the walls but it's pretty hacky.

@PJB3005 PJB3005 merged commit 4b30c7e into space-wizards:master Aug 10, 2019
@metalgearsloth metalgearsloth deleted the walls branch August 11, 2019 01:35
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 1, 2022
* Automatic changelog update

* Update ContainerOcclusionTest.cs (space-wizards#9692)

* Identity fixes (space-wizards#9701)

* Healing tweaks (space-wizards#9697)

* Automatic changelog update

* Generic morgue visualizer (space-wizards#9696)

* Remove IActivate (space-wizards#9705)

* git mv

* purge IActivate

* File scoped NS

* Update misc.yml (space-wizards#9691)

* cltohes (space-wizards#9680)

* Update submodule to 0.28.5.0 (space-wizards#9708)

* mathaotnont (space-wizards#9711)

* bagl... (space-wizards#9710)

* Traitor deathmatch ecs (space-wizards#9714)

* salty (space-wizards#9712)

* Machine frame ECS (space-wizards#9713)

* Entity storage whitelist (space-wizards#9694)

* Update common color to station announcements (space-wizards#9670)

* Atlas Update 1.6 (space-wizards#9709)

* Automatic changelog update

* Update shards.yml (space-wizards#9644)

* Remove `IInteractUsing` (space-wizards#9718)

* Automatic changelog update

* Remove `IAfterInteract` (space-wizards#9715)

* remove gas analyzer iafterinteract

* solution transfer + obsolete

* cuffable

* remove

* dart becomestation comp fix (plus render) (space-wizards#9497)

* dart becomestation comp fix

* minor fixes and changes to ERT shuttle Dart

* Hospital curtains add (space-wizards#9707)

* curtainss

* sound_mono

* hotfix_curtains

* Automatic changelog update

* [2 lines] fix blinding (space-wizards#9690)

* Adds blinding + blindfolds (space-wizards#8688)

* Adds blinding + blindfolds

* Don't break examining lol

* moment

* fix toggle lights behavior

* move checks around

* Sloth review

* Added a salvage funny

* review

* woops

* Switch circle shader

Co-authored-by: wrexbe <[email protected]>

* resolve merge conflict

Co-authored-by: wrexbe <[email protected]>

* Automatic changelog update

* Re-implement recoil (space-wizards#9406)

* Re-implement recoil

Playing around with the values atm

* Update constants

* final tweaks

* Automatic changelog update

* Fix zombie percent in the round end summary (space-wizards#9682)

* Make controlmob not require sentience (space-wizards#9479)

* Outer clothing nerf (space-wizards#9143)

* Reduced backpack to 99 size from 100

* Increase hardsuit and softsuit size

* Adds ClothingOuterBaseLarge

* Parenting

* Changed parent base, reduced duplication

* 101 the people have spoken

* 100 backpack cry

* Changes some things to large base 60

* Updates armour based to large

* Large base slowdown 20%

* Speed boost

* Removed syndie eva box

Duffel exists, no need

* Apparently this is an eva suit

* Fixed formatting

* Syndie duffel boosted to 131

To fit a hardsuit plus mask and gas

* Hardsuits to 121 size

No more bagging

* Made heavy clothing 80

* moves syndie eva box to a duffel

* Automatic changelog update

* Muzzle flash enhancements (space-wizards#9527)

* Automatic changelog update

* remove 1 taser (space-wizards#9725)

* Remove some tasers (space-wizards#9727)

* Packed Station Update (space-wizards#9722)

* RPG-7, Kardashev rifle and Hristov heavy sniper resprites (space-wizards#9729)

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>

* Guard against weird renderer bug (space-wizards#9720)

* Make disposal pipes use generic visualizer (space-wizards#9672)

* Automatic changelog update

* Add AMIV disease stages (space-wizards#9637)

* Add AMIV disease stages

* remove unused import

* move stages to top for readability

* monkey immunity to amiv

* Update to use time instead of index

* Revert "Update to use time instead of index"

This reverts commit 6bc83b0.

* add comments

* rerun test

* Automatic changelog update

* Fix bricked welding component (space-wizards#9741)

* Automatic changelog update

* Make entity storage lookup range positive (space-wizards#9735)

* Automatic changelog update

* Add uplink command completions (space-wizards#9742)

* Remove telekinesis (space-wizards#9737)

* Add batch cooking (space-wizards#9359)

* Automatic changelog update

* Prevent content from overriding sprite shader (space-wizards#9036)

* Fix disappearing decals bug (space-wizards#9608)

* Automatic changelog update

* Make flash prevent handheld light toggle (space-wizards#9448)

Co-authored-by: Kara <[email protected]>

* Bring pills back to 50 units maximum (space-wizards#9626)

* Adds a nuclear pinpointer to the operative and medic operative duffel fills (space-wizards#9634)

* Nerf disease outbreak (space-wizards#9640)

* Automatic changelog update

* Make sure dragdrop doesn't delay by a frame (space-wizards#9745)

* Vapor tweaks (space-wizards#9638)

* Magic staves + wands (space-wizards#9070)

* Automatic changelog update

* Operating table add (space-wizards#9687)

* Automatic changelog update

* Fix loadbp window perm issue (space-wizards#9671)

* Steal condition tells you where to steal it from (space-wizards#9605)

* Automatic changelog update

* Add FTL destinations (space-wizards#9685)

* Job-specific traitor items (space-wizards#9601)

* Automatic changelog update

* Proto-kinetic accelerator (space-wizards#9748)

* Automatic changelog update

* Update submodule to 0.28.5.1 (space-wizards#9750)

* Reduce radar minimap radius (space-wizards#9673)

* Ghost role probability (space-wizards#9752)

* Ghost role probability

* give it to regular ticks/bears too

* Automatic changelog update

* Smooth radar zooming (space-wizards#9753)

* Automatic changelog update

* Convert familiars to GhostRoleMobSpawner (space-wizards#9525)

Co-authored-by: metalgearsloth <[email protected]>

* Port honkbots from nyano (space-wizards#9698)

* Automatic changelog update

* Identity popup fixes (space-wizards#9743)

* Automatic changelog update

* Bartending Tweaks (space-wizards#9307)

* Automatic changelog update

* Nuke ops war anounce sound (space-wizards#9035)

* Altars add (space-wizards#9678)

* Automatic changelog update

* Updated alarm sound effect (space-wizards#9756)

* Updated alarm sound

* Added Loop to alarm sound effect

* Automatic changelog update

* Bagel Update 14.3 (space-wizards#9757)

* Cargo shuttle qol and fixe (space-wizards#9759)

* Fix emergency shuttle docking (space-wizards#9758)

Woopsy

* Portable scrubbers (space-wizards#9417)

* Automatic changelog update

* Add public method to update cargo bank account (again) (space-wizards#9761)

* quickfix nukie uplinks (space-wizards#9765)

* Automatic changelog update

* Portable scrubbers on Delta (space-wizards#9771)

* Automatic changelog update

* Fix mob throwing (space-wizards#9775)

* Automatic changelog update

* The real movement refactor (space-wizards#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite

* Automatic changelog update

* Update submodule to 0.28.6.0 (space-wizards#9776)

* Fix ghost movement (space-wizards#9778)

* Fix aghost (space-wizards#9781)

* Fixes makeshift laser using the wrong type of construction step. (space-wizards#9811)

It needed to use the "material" step, not the "prototype" step...

* Automatic changelog update

* Nukie planet update (space-wizards#9784)

* Error entity (space-wizards#9740)

Co-authored-by: tijn <[email protected]>

* Automatic changelog update

* Refactor set alert level command (space-wizards#9794)

* Adds Research, Virology, Glass Maint Airlocks (space-wizards#9350)

* Automatic changelog update

* Add a log to cut cables. How did this not exist before? (space-wizards#9780)

* Order permissions panel admins by username (space-wizards#9782)

* Fix aghost movement (space-wizards#9823)

* Don't relay incapacitated move inputs (space-wizards#9822)

* using existing FixedPoint2 for popup message, instead of raw float (space-wizards#9820)

Co-authored-by: fooberticus <[email protected]>

* Make shuttle brakes use thrusters and bandaid shuttle movement (space-wizards#9826)

* Automatic changelog update

* Make FTL arrive closer (space-wizards#9828)

* Automatic changelog update

* Fix docking control size (space-wizards#9833)

* Saltern Update 4.0 (space-wizards#9838)

* a (space-wizards#9837)

* make nukies actual antags (space-wizards#9844)

* Automatic changelog update

* Remove ranged injection/feeding (space-wizards#9841)

* Automatic changelog update

* Packed In  (space-wizards#9760)

* Update packedstation.yml

* Update atlas.yml

* packed...,,,

* packed..,,,

* e (space-wizards#9835)

* allow decals to be removed from placement menu (space-wizards#9843)

* Port cleanbots from Nyano (space-wizards#9853)

* Automatic changelog update

* Remove overfed/overhydrated alerts (space-wizards#9852)

* Automatic changelog update

* Add gravitycomponent support to maps (space-wizards#9857)

* Add gravitycomponent support to maps

The alert still needs fixing if you want planets.

* move

* Packed Fixe (space-wizards#9859)

* More Packed Fixe... (space-wizards#9874)

* packed fixe...

* society....

* Removed lifetime handling from ImmovableRod and added TimedDespawnComponent to the prototype instead (space-wizards#9870)

* Damage overlay fixes (space-wizards#9831)

- Fix death overlay showing when returning to body.
- Made the diff non-linear.

* Fix blindfold round cleanup bug (space-wizards#9821)

* Blindness public api

* fix blinding round cleanup bug

* Automatic changelog update

* Update submodule to 0.29.0.0 (space-wizards#9881)

* Update submodule to 0.29.1.0 (space-wizards#9886)

* Announce shuttle direction on proximity (space-wizards#9885)

* Automatic changelog update

* Add public sex method for those who don't have access to change sex (space-wizards#9894)

* The nuke must be anchored to arm. (space-wizards#9898)

* Automatic changelog update

* Perform CentCom-ification (space-wizards#9876)

* Change "CentComm" to "CentCom"

* Change "Centcomm" to "CentCom", skipping CVar and changelog

* Change "Centcom" to "CentCom", skipping lots of item IDs

* Change "centcomm" to "CentCom", skipping URLs, some var, IDs

* Change "centcom" to "CentCom", skipping IDs and alike

* Automatic changelog update

* botany slight rebalance (space-wizards#9766)

* Automatic changelog update

* Add under-pressure lockout to air vents (space-wizards#9824)

* Add under-pressure lockout to vent pumps

* Add examine text showing UPLO

* Automatic changelog update

* Fix content test warnings (space-wizards#9865)

* Fix content test warnings

* while I'm here

* fix

Co-authored-by: wrexbe <[email protected]>

* Stabalize tests (space-wizards#9901)

* Antag menu (space-wizards#9900)

* Refactor traitor generation code.

* RandomTraitorAlive no longer crashes when 1 traitor. Also cleaner/faster

* Add Antag menu for admins, add Traitor to the list.

* Add zombie to admin-antag menu

* Pirates, lone op, make traitor consistent with the rest.

* Add name strings

* cleaned usings.

* Cleanup.

Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: moonheart08 <[email protected]>

* Automatic changelog update

* long awaited (space-wizards#9869)

* Add files via upload (space-wizards#9893)

* Automatic changelog update

* Gas pipes now need to be unanchored before deconstruction. (space-wizards#9904)

Cleans up their graphs, they had no spacing at all.

* Automatic changelog update

* Update uplink_catalog.yml (space-wizards#9917)

* Automatic changelog update

* Allow pAIs to play MIDI again (space-wizards#9921)

* Automatic changelog update

* Renamed the Bojevic bundle (space-wizards#9895)

* Small fix

* shuttle winder fix

* Automatic changelog update

* Fix PDA ID light (space-wizards#9938)

* Fix weightless (space-wizards#9939)

* Update ZombifyOnDeathSystem.cs (space-wizards#9919)

* Automatic changelog update

* Remove CanBeAntag for nukeops (space-wizards#9947)

* Automatic changelog update

* Add cvardef template for Rider (space-wizards#9948)

* Research Servers now have proper IDs, and can be selected in lathe menu (space-wizards#9949)

* rd servers now increment properly when added

* remove debug message

* Automatic changelog update

* Adds even more smites and a bunch of tools. (space-wizards#9825)

* Adds three new smites, headstand, locker stuff, and reptilian species swap.

* Localize all the smites.

* save work

* More smites...

* Final tweaks.

* oops

* !PLEH

* Adds disarm prone and improved hand removal options.

* fix chances.

* take out the trash.

* Add some admin TRICKS instead of more smites.

* oop

* Implements the admin test arena and associated trick.

* Tricks for granting/revoking access.

* e

* mfw

* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.

* Forgot the rejuv icon.

* E

* docs

* augh

* Add rename/redescribe buttons.

* Adds objects menu, implements a couple tricks for stations.

* 1984

* Adds a trick for effectively infinite power.

* fixes some icon uggo.

* a

* HALT!

* Pause/unpause buttons.

* Forgor the textures.

* they broke every bone in their body.

* i added more

* more battery actions, touch up battery icon.

* Address reviews.

* Automatic changelog update

* i forgor (space-wizards#9951)

* Ban single-line if statements. (space-wizards#9953)

* Ban single-line if statements.

* Make these files more accessible from sln

* Compat for Result Analyzer engine PR (space-wizards#9966)

* Fix pulling cancelling randomly. (space-wizards#9982)

* Fix thrusters using generic Burn damage group instead of Heat type (space-wizards#9972)

Getting high temperature, electric and frostbite burns at once is silly.

* Automatic changelog update

* Various localization fixes (space-wizards#9860)

* Bagel Update 14.5 (space-wizards#9988)

* Marathon Update 2.7 (space-wizards#9989)

* Saltern Update 4.1 (space-wizards#9990)

* Packed Drink 1984 (space-wizards#9991)

* Centered shot glass sprite (space-wizards#9986)

* Automatic changelog update

* Adds the station name to PDAs (space-wizards#9987)

Co-authored-by: ike709 <[email protected]>

* Automatic changelog update

* change shotgun shell boxes from 6 to 12 (space-wizards#9540)

* Automatic changelog update

* Shuttle Window fix thingy (space-wizards#9932)

* guns (space-wizards#9958)

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>

* Juggernaut Suit Buff (space-wizards#9994)

* lmao

* Update hardsuits.yml

* thresholds (space-wizards#9960)

* Automatic changelog update

* set canCrush and collision check to false (space-wizards#9957)

* Automatic changelog update

* Prevent Glass duplication in lathes (space-wizards#9954)

* lathes have been handled ;)

* Update LatheSystem.cs

* Automatic changelog update

* Magboot & Stun visualizers (space-wizards#9961)

* Allow changing instrument style while playing them (space-wizards#9946)

* Properly dirty changes when calling "SetInstrumentProgram" method

* Allow using swappable instrument verbs even while playing the instrument.
It's funnier this way

* Automatic changelog update

* Construction graph node test (space-wizards#9995)

* Construction graph node test

* fix the test

Co-authored-by: wrexbe <[email protected]>

* added backpacks to the clothesmate (space-wizards#10006)

* Automatic changelog update

* Update altar.yml (space-wizards#10004)

* Automatic changelog update

* Gas tile overlay rejig (space-wizards#9619)

* Fix a bunch of mover bugs (space-wizards#9999)

* Fix a bunch of mover bugs

Just regressions from random things

* Fix vehicle movement I guess

* Gas tank internals alerts (space-wizards#9567)

* Automatic changelog update

* Fixes power wire action electrocution (space-wizards#8520)

* Don't let someone block if they're too close or if they're in a doorway. (space-wizards#9890)

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* ECS NPCs (space-wizards#9941)

* ECS

* A

* parity

* Remove dummy update

* abs

* thanks rider

* Per-map parallax support (space-wizards#9786)

* Per-map parallax support

* Comments for future sloth

* c

* bet

* Fix exception

* VV support

* Fix parallax

* mem

* weightless sounds

* Gravity stuff

* placeholder coz im too lazy to stash don't @ me son

* decent clouds

* sky

* Fast parallax

* Imagine spelling

* Loicense

* perish

* Fix weightless status

Co-authored-by: metalgearsloth <[email protected]>

* Automatic changelog update

* Scrolling menu parallax + less tiling (space-wizards#9764)

* Scrolling parallax

* unnecessary field

* Load fastspace

* Update submodule to 0.30.0.0 (space-wizards#10012)

* Clip radar control (space-wizards#10011)

Forgor to do it. Still need to make the viewport square but at least it won't draw under the display anymore.

* Revert parallax (space-wizards#10014)

Woops, was using these values for testing scrolling parallax.

* Adds axolotl and snake hood frills for reptilians! (space-wizards#10013)

* Automatic changelog update

* Fix gravity mispredict (space-wizards#10017)

* Automatic changelog update

* Fix magboots in space (space-wizards#10019)

* Automatic changelog update

* Fix cursor popups (space-wizards#10016)

* Automatic changelog update

* Update submodule to 0.30.0.1 (space-wizards#10021)

* fix tests

* I swear if this works...

* Engine update?

* Robust update again

* Updaterino?

Co-authored-by: PJBot <[email protected]>
Co-authored-by: Nemanja <[email protected]>
Co-authored-by: Kara <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: lapatison <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
Co-authored-by: Deahaka <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: sBasalto <[email protected]>
Co-authored-by: TaralGit <[email protected]>
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: themias <[email protected]>
Co-authored-by: Jacob Tong <[email protected]>
Co-authored-by: Myctai <[email protected]>
Co-authored-by: Level10Cybermancer <[email protected]>
Co-authored-by: Kevin Zheng <[email protected]>
Co-authored-by: ZeroDayDaemon <[email protected]>
Co-authored-by: Morber <[email protected]>
Co-authored-by: Kimpes <[email protected]>
Co-authored-by: TimrodDX <[email protected]>
Co-authored-by: Vera Aguilera Puerto <[email protected]>
Co-authored-by: sunbear-dev <[email protected]>
Co-authored-by: tijn <[email protected]>
Co-authored-by: 13spacemen <[email protected]>
Co-authored-by: Moony <[email protected]>
Co-authored-by: Fooberticus Bazly <[email protected]>
Co-authored-by: fooberticus <[email protected]>
Co-authored-by: Andreas Kämper <[email protected]>
Co-authored-by: wrexbe <[email protected]>
Co-authored-by: drakewill-CRL <[email protected]>
Co-authored-by: drakewill <drake@drakewill-crl>
Co-authored-by: OldDanceJacket <[email protected]>
Co-authored-by: Andreas Kämper <[email protected]>
Co-authored-by: Ablankmann <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: Chris <[email protected]>
Co-authored-by: Rinkashikachi <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: ike709 <[email protected]>
Co-authored-by: Flipp Syder <[email protected]>
Co-authored-by: keronshb <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: T-Stalker <[email protected]>
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Sep 4, 2023
SlamBamActionman pushed a commit to SlamBamActionman/space-station-14 that referenced this pull request Jul 5, 2024
ps3moira added a commit to deltanedas/space-station-14 that referenced this pull request Aug 11, 2024
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Aug 25, 2024
* Initial Port

* Should fix test fail

* Edge with Experimental Supermatter Engine

* Update edge.yml

* New edge by Colintel

* Update edge.yml

* Update edge.yml

* Physics based air throws

* Update base_structureclosets.yml

* Updates for review

* Hello, this is an asymptote. Divide by zero must be an exit condition.

* Adding the clamp back in

* better sound looping

* I found another small optimization

* Another one

* guh

* Psionic Refactor pt 1

* Last bit

* Last one missed

* I accidentally sent the DeltaV legacy version of these

* Update edge.yml

* New Cvar

* Update comments for documentation

* Apply suggestions from code review

Co-authored-by: DEATHB4DEFEAT <[email protected]>

* Update supermatter

* Finishing Mind Swap rework

* Noospheric Zap updating

* Almost done

* guh

* More migrations

* Final migrations

* Last set of migrations

* Update PsionicsSystem.cs

* Almost got it, one last bug to squash

* slightly more acccurate but still not quite right

* Update PyrokinesisPowerSystem.cs

* removing some errant instances of potentialpsionic

* Revert "removing some errant instances of potentialpsionic"

This reverts commit 0597405a48a588c9127e1bdbdca1b3d8aae81732.

* Final power update

* Update psionicPowers.yml

* Update psionic.ftl

* some more small tweaks

* Update PotentialPsionicComponent.cs

* Update Content.Server/Psionics/Abilities/PsionicAbilitiesSystem.cs

Co-authored-by: Danger Revolution! <[email protected]>

* Update PsionicAbilitiesSystem.cs

* remove downstream comments

* Giving pyrokinesis back to ifrit, and setting up base caster stat bonuses to roundstart casters

* Update familiars.yml

* MORE

* Update AtmosphereSystem.HighPressureDelta.cs

* guh, last push

* Fix for objects getting stuck on walls, new CVar for more expensive airflow option.

* Update animals.yml

* Fix tiny mobs boiling themselves to death

* 1984'ing GlobalRollforward (#423)

GIVE ME BACK THE TESTS.

* Listening Post Earlier Start (#409)

# Description

This was something that always annoyed me back when I made this for
DeltaV. One key feature of the Listening Post was that it would have
acted to encourage traitors to actually buy the encryption key bundle,
since it had the possibility of letting them get radio support from a
listening post. At the time Debug insisted it should only ever spawn
extremely late in the around, giving it a sufficiently low weight that
it would only appear usually an hour into the round. By this point all
of the traitors had either been caught or had already done their thing,
thus defeating the entire point of it. It also had an absurdly high
minimum player count relative to the actual threat the outpost serves,
ensuring that it would never appear on lowpop servers.

Seriously not even stationwide lethal threats such as Xenos Ventcritters
had as high of a minimum player count.


# Changelog

:cl:
- tweak: Syndicate Listening Posts can now appear any time in a round,
and can appear on low-pop servers.

* Automatic Changelog Update (#409)

* Mirror: Add Prometheus stats for admin count (#323)

## Mirror of PR #26284: [Add Prometheus stats for admin
count](https://github.com/space-wizards/space-station-14/pull/26284)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `a1817a12dbb385275f4273c1abf48fac0a989ddd`

PR opened by <img
src="https://avatars.githubusercontent.com/u/8107459?v=4" width="16"/><a
href="https://github.com/PJB3005"> PJB3005</a> at 2024-03-20 10:12:29
UTC

---

PR changed 2 files with 106 additions and 1 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> Fixes #20828
> 
> Reports time series for admin count. Counts are separated by state
(active, AFK, or deadminned) and admin rank.
> 
> Requires engine master


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Walls/Windows Resprites! (#402)

<!--
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# Walls/Windows Resprites!

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Import the changes that i provided to frontier in PR:
https://github.com/new-frontiers-14/frontier-station-14/pull/418 to EE,
including part of this PR:
https://github.com/new-frontiers-14/frontier-station-14/pull/757

Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG
walls/windows, Common its 2024!
We need DRIP IN ALL WALLS!

.yml changes are needed for connection to walls/window and prevent
connected from doors, shutters, ect...

---

# TODO

<!--
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- [x] Import Sprites.
- [x] yml changes

---

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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2)

</p>
</details>

---

# Changelog

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:cl:
- tweak: Better wall sprites.
- tweak: Better window sprites.

* Radio Resprites! (#404)

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# Radio Resprites!

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Radio Respsrites madness changes all the Headset sprites, Radio,
Talkwalkies, Beacon and signaller.
This also removed the "radio" sprite... well its replace it with the
"old-radio".

---

# TODO

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- [x] Sprite Import

---

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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/b90d8de8-4ac8-403d-bee4-348175544f59)

</p>
</details>

---

# Changelog

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:cl:
- tweak: Radio Resprites, Talkwalkies, Beacon, Headset...
- tweak: Radio and uplink radio looks the same, make sure to check what
freq the radio is on!

* Automatic Changelog Update (#402)

* Automatic Changelog Update (#404)

* Mirror: Change Syndie Monkey Price 8-6 TC (#243)

## Mirror of PR #26214: [Change Syndie Monkey Price 8-6
TC](https://github.com/space-wizards/space-station-14/pull/26214) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `6095383ce491e9cb4836662f3bc56ee26eee29f6`

PR opened by <img
src="https://avatars.githubusercontent.com/u/151778459?v=4"
width="16"/><a href="https://github.com/FungiFellow"> FungiFellow</a> at
2024-03-17 17:55:32 UTC

---

PR changed 1 files with 2 additions and 2 deletions.

The PR had the following labels:
- No C#


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> I decreased the Price of Monkey reinforcements from 8 to 6,
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Monkies are awful in combat and anyone can take them out with 1-3
shoves and aren't worth 8TC 90% of the time unless the consience
piloting it is robust.
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
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> 
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> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
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> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
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> 
> <!--
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> :cl:
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> :cl:
> - tweak: Changed Monkey Reinf Price to 6TC


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Mirror: Updated the TEG page (#260)

## Mirror of PR #26170: [Updated the TEG
page](https://github.com/space-wizards/space-station-14/pull/26170) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `353784bfaed731b8a803a3191e51c9afaf6e5bb4`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85469138?v=4"
width="16"/><a href="https://github.com/Terraspark4941">
Terraspark4941</a> at 2024-03-16 05:21:22 UTC

---

PR changed 1 files with 166 additions and 13 deletions.

The PR had the following labels:
- No C#
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Updated the TEG page to have actual information/meta about setting up
the TEG
> Ported from guidebook-cleanup branch on my fork
> [ This information has been certified by a TEG-setup expert ]
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> It made me angry reading the old page and not getting the information
that I needed
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
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> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
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> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
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> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
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> -->
> 
> :cl:
> - tweak: The TEG page in the guidebook has been updated with proper
information!
> 
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Red Neck Gaiter (#214)

## Mirror of PR #25891: [Red Neck
Gaiter](https://github.com/space-wizards/space-station-14/pull/25891)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `1938768ea69ad2f69758036816142a205552eb63`

PR opened by <img
src="https://avatars.githubusercontent.com/u/110078045?v=4"
width="16"/><a href="https://github.com/Nairodian"> Nairodian</a> at
2024-03-06 22:32:25 UTC

---

PR changed 8 files with 41 additions and 0 deletions.

The PR had the following labels:
- No C#
- Changes: Sprites


---

<details open="true"><summary><h1>Original Body</h1></summary>

> ## About the PR
> Real simple. Adds a (shameless) recolor of the existing neck gaiter in
a red variant and adds two of it to the AutoDrobe
> 
> ## Why / Balance
> I felt like a proper red face mask style was missing to go with the
new cowboy stuff.
> 
> ## Media
>
![image](https://github.com/space-wizards/space-station-14/assets/110078045/bae039ea-7b0c-4d14-8351-c58ea164ad5d)
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame.
> 
> **Changelog**
> :cl:
> - add: Added a new red neck gaiter to the AutoDrobe.
> 


</details>

---------

Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Add PVS command permissions (#207)

## Mirror of PR #26124: [Add PVS command
permissions](https://github.com/space-wizards/space-station-14/pull/26124)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `361092a40b110049b85187e935f4eb531f36a99f`

PR opened by <img
src="https://avatars.githubusercontent.com/u/60421075?v=4"
width="16"/><a href="https://github.com/ElectroJr"> ElectroJr</a> at
2024-03-15 03:05:58 UTC

---

PR changed 1 files with 1 additions and 0 deletions.

The PR had the following labels:
- No C#
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> Requires https://github.com/space-wizards/RobustToolbox/pull/4958


</details>

Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: fix admin verb to set unspawned ballisic ammo count (#375)

## Mirror of PR #26411: [fix admin verb to set unspawned ballisic ammo
count](https://github.com/space-wizards/space-station-14/pull/26411)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `451890b85b49e17a0019d107db4a31a48cdd3518`

PR opened by <img
src="https://avatars.githubusercontent.com/u/107586145?v=4"
width="16"/><a href="https://github.com/IProduceWidgets">
IProduceWidgets</a> at 2024-03-24 21:06:57 UTC

---

PR changed 2 files with 15 additions and 3 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
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> <!-- The text between the arrows are comments - they will not be
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> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Fixed #26362 
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> I made the UpdateBallisticAppearance function public, I can't think of
any reason that's a bad idea.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
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> 
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> 
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> 
> <!--
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> :cl:
> - add: Added fun!
> - remove: Removed fun!
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> :ADMIN:
> - fix: setting ballistic ammo counts for a magazine should no longer
be able to crash your game.


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Glorious Tools! (#407)

<!--
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# Glorious Tools!

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Add//Change a bunch of tools sprites that was in the tool category to
make them fit better in general, Old TG... please update.exe

Anywho here they are!

---

# TODO

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
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- [x] Import Sprites

---

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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/233559ef-0367-4836-a258-d41e481cba4e)

</p>
</details>

---

# Changelog

<!--
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in the changelog (ex: `:cl: Death`)
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:cl:
- tweak: New Tools Sprites!

* Mirror: new book - Tales of a Tired Janitor (#278)

## Mirror of PR #24441: [new book - Tales of a Tired
Janitor](https://github.com/space-wizards/space-station-14/pull/24441)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `0a6921d5ef90ebaaf1e054178f2889889eea661c`

PR opened by <img
src="https://avatars.githubusercontent.com/u/149967078?v=4"
width="16"/><a href="https://github.com/Boaz1111"> Boaz1111</a> at
2024-01-23 09:28:08 UTC

---

PR changed 2 files with 22 additions and 0 deletions.

The PR had the following labels:
- No C#


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> I added a new book, as requested by someone in the discord. This book
is about the life of a janitor working aboard a (presumably NT) space
station "14". They describe the things they have to deal with, the
disrespect from others, the lack of good equipment.
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> More variety in books, especially books indirectly talking about life
on a space station, and the jobs on said station.
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
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> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
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Changelog guidelines located at:
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> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> :cl:
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> no cl 


</details>

Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Automatic Changelog Update (#407)

* Add More Suggested VSCode Extensions (#414)

Co-authored-by: Danger Revolution! <[email protected]>

* Mirror: Obsolete `Logger` cleanup for `EntitySystem`s part 2 (#237)

## Mirror of PR #26159: [Obsolete `Logger` cleanup for `EntitySystem`s
part 2](https://github.com/space-wizards/space-station-14/pull/26159)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `7d275a4b5e4188db424cc417c609dced3f9aca89`

PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-15 20:15:41 UTC

---

PR changed 14 files with 36 additions and 25 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Part 2 of 2, continuation of #25941 
> Gets rid of the remaining obsolete `Logger` method calls from all
`EntitySystem`s and uses the expected `Log` to get at the proper
sawmill.
> 
> In particular:
> 1. Make the `ExamineSystemShared`'s `InRangeUnObstructed` non-`static`
(so finally able to use instance-based `Log` rather than `Logger`) and
inject dependency to all systems that were using it as `static`.
> 2. Adjust 4 more `EntitySystem`s to use `Log` rather than `Logger`
that were missed in the previous PR.
> 
> Tested that the game runs and the affected systems direct logs to the
correct sawmill.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Using Logger directly for logging is marked obsolete. Brings some
order to logs (i.e. all `EntitySystem` logs start with a preceding
`system.`).
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> I'm pretty sure `ExamineSystemShared`'s `InRangeUnObstructed` not
being `static` is the intended way since it being `static` dodges the
IoC entirely. It even has dirty hacks such as getting the occluder
system inside to make it happen. I didn't fix any of that as it's beyond
the scope of this PR, but it's another thing that needs improving.
> 
> These are the changes to the log sawmills:
> `ExamineSystemShared.cs`: BEFORE: `root` -> NEW: `system.examine`
> `AtmosphereSystem.Monstermos.cs`: BEFORE: `root` -> NEW:
`system.atmosphere`
> `TypingIndicatorSystem.cs`: BEFORE: `root` -> NEW:
`system.typing_indicator`
> `PiratesRuleSystem.cs` BEFORE: `pirates` -> NEW: `system.pirates_rule`
> `TabletopSystem.Session.cs` BEFORE: `root` -> NEW: `system.tabletop`
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Some logs now fall under a different sawmill (more precise). Any
software that analyzes logs and makes assumptions on which sawmill do
these logs fall to will need to be adjusted.


</details>

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: CargoConsoleMenu localization (#127)

## Mirror of PR #25931: [CargoConsoleMenu
localization](https://github.com/space-wizards/space-station-14/pull/25931)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `6e38b992cfc607e09178efc178b86f35152f0cde`

PR opened by <img
src="https://avatars.githubusercontent.com/u/87994977?v=4"
width="16"/><a href="https://github.com/modern-nm"> modern-nm</a> at
2024-03-08 14:46:29 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-09 06:56:40 UTC

---

PR changed 20 files with 211 additions and 195 deletions.

The PR had the following labels:
- Changes: UI


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> This PR adds localization capability for CargoConsoleMenu (name of
entity: ComputerCargoOrders)
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> Please let me tell you a story of my vision. First i decided to make
these changes on one of russian community servers. But taking into
account future changes of .yml files by space-wizards community (they
are regularly added to our space-station build), we will have to
constantly edit xml files to remove duplicate categories — imagine
someone added cargoproduct with category "Fun", when we have tons of
items with category "Развлечения".
> 
> To summarize: my PR makes possible to localize categories of
"cargoproduct" and makes communities do less work when upstream comes
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> New code considers strings comparisons of prototype.Category
(Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs) using
Loc.GetString(...). And that's all.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> Off course there are no visible changes on eng-localization
> 
>
![Снимок_ножницы](https://github.com/space-wizards/space-station-14/assets/87994977/5cdbf5df-c4cc-42e6-861b-aa35a009e957)
> 
> That's how these changes look like on our community build, using other
.ftl file
> 
>
![Снимок_ножницы2](https://github.com/space-wizards/space-station-14/assets/87994977/20023fc8-5cdf-4069-981b-edbfa98fa31d)
> 
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> 
> .yml
> - every category of type "cargoProduct" was edited to
"cargoproduct-category-name-{categoryName}"
> 
> .ftl
> - file "cargoproduct-categories.ftl" was added to english localization
to localize categories of cargoProduct
> 
> .cs
> - CargoConsoleMenu.xaml.cs got tweaks which prevent issues with
strings comparisons
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 


</details>

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: MODERN <[email protected]>
Co-authored-by: VMSolidus <[email protected]>

* Updates spawners with new content (#86)

## Mirror of PR #1032: [Updates spawners with new
content](https://github.com/DeltaV-Station/Delta-v/pull/1032) from <img
src="https://avatars.githubusercontent.com/u/131613340?v=4"
alt="DeltaV-Station" width="22"/>
[DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v)

<aside>PR opened by <img
src="https://avatars.githubusercontent.com/u/107660393?v=4"
width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a>
at 2024-03-28 21:03:53 UTC</aside>
<aside>PR merged by <img
src="https://avatars.githubusercontent.com/u/107660393?v=4"
width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a>
at 2024-03-28 21:28:31 UTC</aside>
<sup>

`5e397c6e7b2d2513f49948fbba1eb1d658fe4a9e`

</sup>

---

PR changed 0 files with 0 additions and 0 deletions.

The PR had the following labels:
- Changes: YML


---

<details open="true"><summary><h1>Original Body</h1></summary>

> ## About the PR
> Title. Updates box, device, hat, machinepart, and seed spawners.
> Will do Items later.
> 
> ## Why / Balance
> Just catching up


</details>

---------

Co-authored-by: Velcroboy <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]>

* Update PsionicRegenerationPowerSystem.cs

* Revert "Merge branch 'VMSolidus-Psionic-Power-Refactor'"

This reverts commit 15fc457e8f1ffa3a05966566dff93dbe6994310a, reversing
changes made to c62f777aee0c5e28df70953f77de950009e42c13.

* Update PsionicRegenerationPowerSystem.cs

* aaaaaaaaa

* Update PsionicRegenerationPowerSystem.cs

* fun pvs fixes

* Mirror: Fixes store purchase events and adds support to raise a directed event (#364)

## Mirror of PR #26389: [Fixes store purchase events and adds support to
raise a directed
event](https://github.com/space-wizards/space-station-14/pull/26389)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `4dced51f0d8d008714a14675b48c8fa2b7fa0ace`

PR opened by <img
src="https://avatars.githubusercontent.com/u/54602815?v=4"
width="16"/><a href="https://github.com/keronshb"> keronshb</a> at
2024-03-24 14:16:44 UTC

---

PR changed 2 files with 8 additions and 3 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> When testing around some things with the magic PR I found that the
purchase event wasn't being compared correctly. Also I added support to
raise the purchase event directed at the buyer instead of just a
broadcast event.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> The equals method will now check for purchase event type instead of
comparing the references. To make this stronger we should talk about
creating a base store purchase event class.
> 
> For directing the event I added a bool to raise on user and we check
if that's true.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Mirror: Adds logging for refunds (#275)

## Mirror of PR #26274: [Adds logging for
refunds](https://github.com/space-wizards/space-station-14/pull/26274)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `85f4b43db1c0256e6d4c48a01558e8cc0a883ada`

PR opened by <img
src="https://avatars.githubusercontent.com/u/54602815?v=4"
width="16"/><a href="https://github.com/keronshb"> keronshb</a> at
2024-03-19 23:42:22 UTC

---

PR changed 2 files with 4 additions and 0 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> Refunds now have logging
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> Good for admins to keep track of.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> A Store Refund entry was added into the logging enum and a log entry
is made when a refund is successful.


</details>

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Fix artifact report guidebook info (#268)

## Mirror of PR #26252: [Fix artifact report guidebook
info](https://github.com/space-wizards/space-station-14/pull/26252) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `e70928fad8c849ac0fd48da1415b6b134f9336a8`

PR opened by <img
src="https://avatars.githubusercontent.com/u/32827189?v=4"
width="16"/><a href="https://github.com/Vermidia"> Vermidia</a> at
2024-03-19 03:17:41 UTC

---

PR changed 1 files with 1 additions and 1 deletions.

The PR had the following labels:
- No C#
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> Fix conflicting info
> 
> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> The line about current value still treated extracting points from
artifacts as destroying them, so I've changed it to clarify how it works
better.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> Really confusing when part of the guide tells you to always extract
and the other says to be careful since it'll get destroyed.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [ ] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> :cl:
> - tweak: Made the Artifact Reports page up to date with current
Xenoarchaeology
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> -->
> 


</details>

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: More good looking inventory part 2.2 (instruments version) (#189)

## Mirror of PR #26090: [More good looking inventory part 2.2
(instruments
version)](https://github.com/space-wizards/space-station-14/pull/26090)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `91aa6445714d6b833474fcb911c4c8555a54f799`

PR opened by <img
src="https://avatars.githubusercontent.com/u/124214523?v=4"
width="16"/><a href="https://github.com/lzk228"> lzk228</a> at
2024-03-13 18:52:29 UTC

---

PR changed 4 files with 12 additions and 4 deletions.

The PR had the following labels:
- No C#


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> - media
> - fix tophat name
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
>
![Screenshot_20240313_194028](https://github.com/space-wizards/space-station-14/assets/124214523/51640a13-f4b7-490d-8982-6d2e07dcc009)
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> no cl no fun
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> :cl:
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 


</details>

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Syringes that spawn with content start in inject mode (#129)

## Mirror of PR #25881: [Syringes that spawn with content start in
inject
mode](https://github.com/space-wizards/space-station-14/pull/25881) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `5cb48c922fa7236d07b463f0c38ada2d5805e54b`

PR opened by <img
src="https://avatars.githubusercontent.com/u/58439124?v=4"
width="16"/><a href="https://github.com/Plykiya"> Plykiya</a> at
2024-03-06 13:43:59 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-09 10:19:03 UTC

---

PR changed 3 files with 25 additions and 23 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Made it so that syringes that spawn with content start out in inject
mode rather than draw mode. Also got rid of unnecessary DataField names
if they matched.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Grab bic syringe from medkit, use it on patient, it's in draw mode by
default, cry.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> I added a new yml entity for prefilled syringes that starts in inject
mode.
> 
> I attempted to do it the "smart way" by changing the ComponentInit
code to check for the solution amount and toggle based on that, but for
some reason the solution was returning false on the server-side but not
on the client-side so there was a desync in the Inject state. Couldn't
really figure out how to fix it, so I just went with the dumb simple
method instead.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [ X ] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> None
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> :cl:
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> :cl:
> - tweak: Pre-filled syringes start in inject mode now.


</details>

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: Plykiya <[email protected]>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Fix vox custom sprites (#186)

## Mirror of PR #25989: [Fix vox custom
sprites](https://github.com/space-wizards/space-station-14/pull/25989)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `8a77722f91a94846f0027f56b8d8f2ec76254d81`

PR opened by <img
src="https://avatars.githubusercontent.com/u/35878406?v=4"
width="16"/><a href="https://github.com/Errant-4"> Errant-4</a> at
2024-03-11 09:29:16 UTC

---

PR changed 1 files with 2 additions and 0 deletions.

The PR had the following labels:
- No C#
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> ## About the PR
> Clothing with custom sprites for vox have been displaying the default
sprites due to a component accident.
> 
> ## Media
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> **Changelog**
> :cl: Errant
> - fix: Clothes with alternate sprites for vox once again show the
alternate sprites, instead of the defaults.
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Mirror: Code cleanup: Purge calls to obsolete EntityCoordinates methods (#289)

## Mirror of PR #26292: [Code cleanup: Purge calls to obsolete
EntityCoordinates
methods](https://github.com/space-wizards/space-station-14/pull/26292)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `f4cb02fb0ca385c858569c07c51afb0d24ade949`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a
href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-20 16:04:43
UTC

---

PR changed 34 files with 70 additions and 56 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Cleaned up some outdated code.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Clean code is happy code.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Updated all calls to obsolete EntityCoordinates methods (ToMap,
ToMapPos, FromMap, ToVector2i, InRange) to non-obsolete ones (by passing
in SharedTransformSystem as an arg).
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> Code
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> :cl:
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 


</details>

---------

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Snore is a trait now (#299)

## Mirror of PR #26322: [Snore is a trait
now](https://github.com/space-wizards/space-station-14/pull/26322) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `3b3b874dd9222770da616ba07277842d6b7a09be`

PR opened by <img
src="https://avatars.githubusercontent.com/u/124214523?v=4"
width="16"/><a href="https://github.com/lzk228"> lzk228</a> at
2024-03-21 23:18:00 UTC

---

PR changed 4 files with 24 additions and 1 deletions.

The PR had the following labels:


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Title.
> Snore sound is emitting with trait. Without trait not.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Someone told me that snoring is a disease, and not every should have
it so i decided to do this pr.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [ ] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> 
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> :cl:
> - tweak: Snoring is now a trait in character preference menu.
> 
> 


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Mirror: Sanitize "ig" (#298)

## Mirror of PR #26328: [Sanitize
"ig"](https://github.com/space-wizards/space-station-14/pull/26328) from
<img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `4f816b4b2f74db8da32cd157110df538e50eed1a`

PR opened by <img
src="https://avatars.githubusercontent.com/u/77215380?v=4"
width="16"/><a href="https://github.com/Doctor-Cpu"> Doctor-Cpu</a> at
2024-03-22 05:20:30 UTC

---

PR changed 2 files with 7 additions and 3 deletions.

The PR had the following labels:
- No C#


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> "ig" gets replaced with "i guess"
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Common slang online which I've seen being attempted to be used before.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> N/A
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> N/A
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> :cl:
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> Don't feel like one is needed.


</details>

Co-authored-by: SimpleStation14 <Unknown>

* Mirror: Fix placement mode on chairs (#183)

## Mirror of PR #26041: [Fix placement mode on
chairs](https://github.com/space-wizards/space-station-14/pull/26041)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `bcc147634af1fea7b5f53f18d136f44ed46cb053`

PR opened by <img
src="https://avatars.githubusercontent.com/u/107660393?v=4"
width="16"/><a href="https://github.com/IamVelcroboy"> IamVelcroboy</a>
at 2024-03-12 14:45:33 UTC

---

PR changed 1 files with 8 additions and 7 deletions.

The PR had the following labels:
- No C#


---

<details open="true"><summary><h1>Original Body</h1></summary>

> ## About the PR
> Placement mode on chairs was donked up a little bit recently. This
returns the ability to free place certain(unanchored) chairs while
mapping.
> 
> ## Why / Balance
> More dynamic mapping 
> 
> ## Technical details
> n/a
> 
> ## Media
> - [x] I have added screenshots/videos to this PR showcasing its
changes in-game, **or** this PR does not require an in-game showcase
> 
> ## Breaking changes
> n/a
> 
> **Changelog**
> n/a


</details>

Signed-off-by: VMSolidus <[email protected]>
Co-authored-by: SimpleStation14 <Unknown>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Fix mice steering (#134)

## Mirror of PR #25965: [Fix mice
steering](https://github.com/space-wizards/space-station-14/pull/25965)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `819ec6361d0d2792b43357a6c45f8c95cb08d9ed`

PR opened by <img
src="https://avatars.githubusercontent.com/u/31366439?v=4"
width="16"/><a href="https://github.com/metalgearsloth">
metalgearsloth</a> at 2024-03-10 14:57:30 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-10 15:41:42 UTC

---

PR changed 1 files with 24 additions and 1 deletions.

The PR had the following labels:


---

<details open="true"><summary><h1>Original Body</h1></summary>

> Thinks there's obstacles when there isn't. Blending exposed it but it
was an issue before.
> 
> 
> :cl:
> - fix: Fix NPC mouse movement.
> 


</details>

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: VMSolidus <[email protected]>

* Mirror: Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers (#382)

## Mirror of PR #26342: [Create DeviceNetworkJammerComponent & System as
a general way for entities to act as
jammers](https://github.com/space-wizards/space-station-14/pull/26342)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `266cc85f57c883b3a604a66da91d94bb1e18ec5d`

PR opened by <img
src="https://avatars.githubusercontent.com/u/32041239?v=4"
width="16"/><a href="https://github.com/nikthechampiongr">
nikthechampiongr</a> at 2024-03-22 19:17:23 UTC

---

PR changed 7 files with 91 additions and 25 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> This PR creates the DeviceNetworkJammerComponent & System as a general
way for entities to act as jammers for the DeviceNetwork.
> 
> Additionally it adjusts the JammerSystem for the radio jammer to use
this, and rips out the previous special code for jamming suit sensors.
> 
> As a result of this, the radio jammer can now additionally jam the
suit sensor server itself from receiving DeviceNetwork packets.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> This pr was requested by a maintainer.
> 
> Additionally a general jamming system can have some utility in the
future. E.g. an artifact effect.
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> Whenever a device attempts to send a packet, the
> DeviceNetworkJammerSystem listens for the BeforePacketSentEvent.
> From there if any entity with the jammer component is within range of
> either the sender or receiver of the packet the event will be
cancelled.
> Additionally jammers can only block packets in certain networks. If a
> packet is not being transmitted in one of the networks it can block
then
> even if the jammer is in range the event will not be cancelled.
> 
> The range is stored in the jammer c…
iaada pushed a commit to iaada/space-station-14 that referenced this pull request Sep 20, 2024
rbertoche pushed a commit to rbertoche/space-station-14 that referenced this pull request Oct 11, 2024
* small PR

* meta updates
Blackern5000 pushed a commit to Blackern5000/Space-Station-14 that referenced this pull request Jan 10, 2025
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2 participants