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[proof-of-concept] closed #3

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@jkirsteins jkirsteins commented Feb 20, 2025

Adding translation_context to Control nodes

akien-mga and others added 30 commits February 10, 2025 10:49
…onNodeStartState-EndState

Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug
…-error-non-static-methods

JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
…-before-first-scan

Fix accessing UID before first scan
Fix script class icons not inheriting parent
…t-mk2

Fix `fr+oss` layout issues with KP period
…able-doc-tooltips

Script Editor: Add option to disable documentation tooltips
…mbedded-game-v2

Fix lag when resizing Floating Game Window
[TextServer] Use all available space when string is too short for ellipsis.
Use fallback locale from project settings instead of hardcoded "en" for TextServer.
Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved.
This is necessary because the `current` transform is also updated during the pump.
Caused by `TreeItem`s being accessed after clearing the tree on reset.
The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
…_a_missing_icon_bro

Silence missing icon error if UID cache is missing
…_crash

[Editor] Prevent deferred tooltip update crash
…xport-validate-tfm

C#: Validate project TFM for Android template exports
Prevent some internal nodes being duplicated in Controls
Fix Android mono export with 2 or more cpu architectures fails
Repiteo and others added 27 commits February 18, 2025 07:56
…-over-expanded-bottom-panel-simple-version

Fix Embedded Game over expanded bottom panel, by resetting expanded bottom panel on Play
Prevent pending input event callbacks from erasing the window in the middle of a loop.
…edraw_fix_rects_in_rd

Fix debug CanvasItem redraw rects in RD renderer
Merged `_get_comments` into `_parse_file` and changed to using a
returned `Array[PackedStringArray]` instead.
…-start-location-windows

Fix Embedded Game startup location on Windows
[IME] Do not redraw and move caret on IME update w/o text/position changes.
…rtuals

[Editor] Fix parsing translations in `EditorTranslationParserPlugin`
mbedtls: Don't set TLS max version on Mbed TLS < 3.0
Always allow selecting any rendering driver in the settings, add "auto" option.
…esystem-crash

Don't show `Show in Filesystem` Popup for empty frames in `SpriteFrames` editor
…gram`

- Works around and closes godotengine#102867.
- Works around and closes godotengine#102982.

Co-authored-by: Hein-Pieter van Braam-Stewart <[email protected]>
This reverts commit e12a424.
This is no longer needed after 26fd345.
…o-whole-program

Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program`
Fix particle not re-randomizing every emission
@jkirsteins jkirsteins force-pushed the janiskirsteins/translation-context-poc branch from 5d05874 to 3d3bbad Compare February 20, 2025 22:53
@jkirsteins jkirsteins closed this Feb 20, 2025
@jkirsteins jkirsteins changed the title [proof-of-concept] Control translation_context [proof-of-concept] closed Feb 20, 2025
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