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[proof-of-concept] closed #3
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…onNodeStartState-EndState Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug
…-error-non-static-methods JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
…-before-first-scan Fix accessing UID before first scan
Fix double `set_name` in renaming node
Fix History Dock default state
Fix script class icons not inheriting parent
…kbar Android: Add Snackbar UI component
…ter_report Fix empty Command Palette
…t-mk2 Fix `fr+oss` layout issues with KP period
…able-doc-tooltips Script Editor: Add option to disable documentation tooltips
…mbedded-game-v2 Fix lag when resizing Floating Game Window
[TextServer] Use all available space when string is too short for ellipsis.
Use fallback locale from project settings instead of hardcoded "en" for TextServer.
Fixes historical bug where auto-reset wasn't working correctly. Also fixes process modes on Cameras when mode is changed.
Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved. This is necessary because the `current` transform is also updated during the pump.
Caused by `TreeItem`s being accessed after clearing the tree on reset.
The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
Git-ignore built `Godot.app` package
…_a_missing_icon_bro Silence missing icon error if UID cache is missing
…_crash [Editor] Prevent deferred tooltip update crash
…xport-validate-tfm C#: Validate project TFM for Android template exports
Prevent some internal nodes being duplicated in Controls
Fix Android mono export with 2 or more cpu architectures fails
[Window] Fix flashing subwindows.
…-over-expanded-bottom-panel-simple-version Fix Embedded Game over expanded bottom panel, by resetting expanded bottom panel on Play
Prevent pending input event callbacks from erasing the window in the middle of a loop.
…edraw_fix_rects_in_rd Fix debug CanvasItem redraw rects in RD renderer
Merged `_get_comments` into `_parse_file` and changed to using a returned `Array[PackedStringArray]` instead.
…-start-location-windows Fix Embedded Game startup location on Windows
[IME] Do not redraw and move caret on IME update w/o text/position changes.
…rtuals [Editor] Fix parsing translations in `EditorTranslationParserPlugin`
Remove non-existent IPUnix conversion
mbedtls: Don't set TLS max version on Mbed TLS < 3.0
Always allow selecting any rendering driver in the settings, add "auto" option.
…esystem-crash Don't show `Show in Filesystem` Popup for empty frames in `SpriteFrames` editor
…gram` - Works around and closes godotengine#102867. - Works around and closes godotengine#102982. Co-authored-by: Hein-Pieter van Braam-Stewart <[email protected]>
…o-whole-program Windows: Configure MinGW LTO with `-fno-use-linker-plugin -fwhole-program`
Fix particle not re-randomizing every emission
Fix `modified_time` on Android
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Adding
translation_context
toControl
nodes