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[pull] master from godotengine:master #83
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This makes one-click deploy make use of remote debugging, so that you can see output from the remote device, run the debugger and use the monitor and performance/network profilers.
This prevents the antialiasing feather from becoming too wide at viewport sizes higher than the default, which can lead to blurry visuals. This is adjusted to account for the 2D scale factor returned on the root Window, so it takes both the `canvas_items` scaling and `content_scale_factor` into account.
…parse_latin1`, `parse_wstring`, `parse_utf32`).
Fixes two errors related to the normal, tangent, and bitangent vectors, namely normals not always being inverted on backfaces, and normalization being reversed from what MikkTSpace expects.
Fix Rect of texture to take window and stretch transform into account. There is no need for `viewport_attach_to_screen` for embedded windows, since their display is handled via `Viewport::_sub_window_update`.
…_at` by using move semantics.
Co-authored-by: kobewi <[email protected]> Co-authored-by: yesfish <[email protected]> Co-authored-by: Álex Román Núñez <[email protected]>
Co-authored-by: Guerro323 <[email protected]>
Remove default value from `volume_linear` property documentation Remove `volume_linear` internal property from `AudioBusLayout` Update doc/classes/AudioEffectAmplify.xml [no ci] Co-authored-by: A Thousand Ships <[email protected]> Make documentation more concise [no ci]
Fixes early navigtion path return.
…out drive letter.
…othing was previously selected.
Add `volume_linear` property and getter/setter methods for audio-related classes
…st-for-stretch-scale Adjust StyleBoxFlat antialiasing to account for 2D stretch scale
…ndow-mode Fix closing dropdown on EditorResourcePicker in Single Window Mode
Separate sky luminance and brightness calculations for consistent fog
Add `LocalVector` move semantics (constructor and operator=).
Add transparency support for LightmapGI
Add move semantics (constructor, operator=) to `List`.
Remove unused headers in core
Add `ArrayMesh::surface_remove`
Rename `String::copy_from` functions to their respective encodings (`parse_latin1`, `parse_wstring`, `parse_utf32`).
Scene Shaders - TBN Vector Fixes
Add UndoRedo support to Load Emission Mask/Points
Fix `ViewPanner` panning-mouse-warp
…eploy-debug Enable Deploy with Remote Debug by default in the editor
…nsform Add a warning for when the scene root node is transformed
[GDScript] Fix `Packed*Array` `OP_IN` using low precision int and float as input.
…-highlight Highlight hovered `GraphEdit` connection by widening the line
Document limitations of refraction from using screen texture
Fix early navigtion path return
Betsy: Fix stack-use-after-scope when using BC3 and BC5
Metal: Add support for 2017 era iOS devices
LightmapGI: Fix crash during baking when sky is null
[Windows, FileDialog] Prepend drive letter to the absolute paths without drive letter.
[EditorFileDialog] Do not update file selection on filter change if nothing was previously selected.
Fix display of embedded `Window`
Abstract `CowData`'s reallocations into `_realloc` to consolidate duplicate logic.
Optimize `CowData` and `LocalVector` functions `.insert` and `.remove_at` by using move semantics.
Fix Android native file picker
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