Releases: rive-app/rive-android
Releases · rive-app/rive-android
9.0.3
9.0.2
9.0.1
9.0.0
8.7.0
8.6.2
8.6.1
- Re-init surface on resize, add test
ee3933a
- Fixed clang check.
1b1f193
- Add options to build with rtti and exceptions
f169a91
- Fix clang format error
206b51d
- add isCollapsed validation on nested artboard advance method
b3b1802
- Show NestedInputs in the Inputs panel of the parent artboard
2968aef
- Add a mechanism to reset GL state in PLS
feaa7b4
- More WebGPU JS demos
8523616
- Fix for PLS nested clipping
d23020d
8.6.0
- Android Out of Band Assets
8776210
- feat: add preview build variant to android example
4e78ad1
- Move vello
a1dec46
- Added by-name instantiation.
f9e429c
- add ability to attach callbacks when resolving file asset listeners
a638dd5
- patch up division by zero issue on normalizing Length
9e86ac9
- Removed single-threaded counter.
6d92474
- Removed Cargo workspace dependencies.
fffe60f
- Fission the CG and Skia renderers
90cbf05
- Nested Inputs
db5f96a
- Add support to Listeners for events from nested artboards
a67f2d7
- Added a Rust runtime.
ef9b9bb
- Move more of the Rive API to JS for the WebGPU demo
747ec85
- Add a Vulkan implementation to the WebGPU renderer
f7ec6c4
8.5.0
- 6041 follow path with 0 opacity
#6041
- Fall back on Skia when PLS isn't supported on Android
0c5c1a5
- feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM
f57aac2
- Add out of band loading to rive-wasm
9fb1eee
- Add a math::round_up_to_multiple_of<N>() utility
849c3c5
- Clamping color stops.
855c533
- Add a WebGPU mode that uses EXT_shader_pixel_local_storage
e1f0e99
- update runtime with file asset cdn information
fea4cef
- Implement images and image meshes in WebGPU
255a8be
- Bootstrap goldens for low end PowerVR devices
a8e9e8e
- Support WASM in WebGPU builds
a00f2ca
- Decouple the pls load/store shaders from the GL backend
d40043f
- Don't generate Metal mipmaps until flush time
c9bba30
- Add an initial WebGPU implementation based on Dawn
1272092
- Don't use the instance-step divisor when drawing PLS tessellations
f5dfd12
8.4.0
- feat: add events on Android
ae7d2ea
- Fix issue with timeline events on first frame
c2c67f2
- Event fixes
3faf042
- Bump the iOS minimum version to 13 on native builds
5e09cfa
- Rive Renderer fixes on iOS/debug
54d281c
- Don't precompile every PLS shader in Metal
8a77333
- Mark Metal vertex positions as [[invariant]]
32b827d