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Segfault on quit in project manager (memdelete<GDNativeSingletonDiscover>) #10992
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Will take a look |
hpvb
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Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes godotengine#11043 and fixes godotengine#10992
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Part of proposal godotengine#10992
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Part of proposal godotengine#10992
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Part of proposal godotengine#10992
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Part of proposal godotengine#10992
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Mageia 6 x86_64, Godot master 9b9344c
Issue description:
When closing the project manager, Godot segfaults:
Seems related to GDNative, cc @karroffel.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: