Add multi select paint and fill to GridMap #101942
Open
+150
−85
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Part of godotengine/godot-proposals#10992
This PR adds support for multi select in the GridMap editor, doing so has a few effects:
In addition to the new functionality I carried out some tidying around naming. I found it hard to follow
mesh_palette_library
andmesh_palette
given one variable name is a subset of the other. I renamed them:mesh_library
andmesh_palette
I also made naming more explicit throughout as it was easy to get mixed up between various "library index" vs "palette index" vs "library id" as they are all ints.
The selection behaviour has been generalized around a "collected" of selected tiles from the palette, which also supports a single item and zero items being selected (ie maintains existing behaviour)