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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 x64 build from 06.09.2017
Issue description:
When in project manager create new project windows says that program crashes but editor work fine, and project manager still visible. Its looks like project start twice.
The text was updated successfully, but these errors were encountered:
sezit
changed the title
[3.0] Crash when create/load project.
[3.0 Alpha] Crash when create/load project.
Sep 7, 2017
I can confirm this with a debug (or release_debug) editor build of commit 5f0d367. Note that the project manager doesn't crash with this commit, it just freezes indefinitely after opening a project. In comparison, with this build, which is a few commits older, it crashes instead, but the editor still functions normally.
Due to this setting several callbacks get initialized but never used.
For instance void discoverer_callback(). This callback only initializes
the GDNativeSingletonDiscover *discoverer when called. This doesn't
happen in project manager and this in turn causes a call to
memdelete(NULL) which is invalid. This also seems to speed up startup a
little.
This fixesgodotengine#11043 and fixesgodotengine#10992
akien-mga
changed the title
[3.0 Alpha] Crash when create/load project.
Crash when create/load project.
Sep 12, 2017
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 x64 build from 06.09.2017
Issue description:
When in project manager create new project windows says that program crashes but editor work fine, and project manager still visible. Its looks like project start twice.
The text was updated successfully, but these errors were encountered: