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update #20

Merged
merged 68 commits into from
Jan 17, 2025
Merged

update #20

merged 68 commits into from
Jan 17, 2025

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Norrox
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@Norrox Norrox commented Jan 17, 2025

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ajreckof and others added 30 commits August 10, 2024 23:24
Erasing a joypad mapping can invalidate other attached joypads and the fallback mapping guid
Makes nodes handle their respective navigation source geometry.
…ysics

This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
This is a followup to PR #101344 (commit
0e06eb8).

Some of them were not an issue because Godot was initializing all
members, but they were "fixed" just in case since it could become a
problem in the future.

Valgrind was specifically complaining about HashMapData &
GlobalPipelineData.
…ation

Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
Repiteo and others added 29 commits January 16, 2025 17:17
Fix conversion plugin search showing errors on `TextFile` and `OtherFile`.
Add a note to `DisplayServer.get_display_safe_area()` method documentation
…sive-full-screen

Fix Wayland `window_can_set_mode` ExclusiveFullScreen
…ring-bone

Add validation for rotation axis to SpringBoneSimulator3D
Fix union order to simplify empty initializers
Update `InputEventWithModifiers` documentation for modifier key behaviour
…iner-101530

Make the `empty_list_actions` HBoxContainer into a FlowContainer.
Fix `visibility_notifier_create` documentation
Vulkan: Force disable broken `VK_LAYER_bandicam_helper` layer in editor
…te-size

Document WorldBoundaryShape3D having a finite size when using Jolt Physics
SCons: Properly `NoCache` all text files
Make nodes handle their respective navigation source geometry
Fix "res://" being replaced by resource packs in the editor and on Android
ResourceLoader: Report appropriate error code when no suitable loader is found
Lock the `StringName::mutex` after hashing the string, to spend less time hoarding it unnecessarily.
[Buildsystem] Break after purging cache
[Wayland] Fix excessive IME updates.
[TextServer] Fix ICU data incorrectly marked as loaded even if file was not found.
…terial

Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
Fix GDScript editor crash on invalid `tween_property` arguments.
@Norrox Norrox merged commit 861b5e3 into godot-experimental:master Jan 17, 2025
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