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Clarify the impact of "Normal Map (RG Channels)" on texture imports. #101623

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merged 1 commit into from
Jan 17, 2025

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@tom-schultz tom-schultz commented Jan 16, 2025

Updating class docs to specify that the RG texture compression does not reduce memory usage, it improves quality. Per Clay John, this is a documentation issue not a code issue.

Fixes #101610

@tom-schultz tom-schultz requested a review from a team as a code owner January 16, 2025 02:07
@aaronfranke aaronfranke requested a review from clayjohn January 16, 2025 02:31
@tom-schultz tom-schultz changed the title Fixes godot-engine/godot#101610 Clarifying the impact of "Normal Map (RG Channels)" on texture imports. Jan 16, 2025
@Chaosus Chaosus added this to the 4.4 milestone Jan 16, 2025
@AThousandShips AThousandShips changed the title Clarifying the impact of "Normal Map (RG Channels)" on texture imports. Clarify the impact of "Normal Map (RG Channels)" on texture imports. Jan 16, 2025
@clayjohn clayjohn added the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Jan 16, 2025
@Repiteo Repiteo merged commit 02ea1f8 into godotengine:master Jan 17, 2025
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Repiteo commented Jan 17, 2025

Thanks! Congratulations on your first merged contribution! 🎉

@tom-schultz tom-schultz deleted the patch-1 branch January 18, 2025 22:21
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Normal Map (RG Channels) import option has no memory difference in UI
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