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Crash on opening Vulkan project with Bandicam installed #101480

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XavierGameStudio opened this issue Jan 13, 2025 · 7 comments · Fixed by #101540
Closed

Crash on opening Vulkan project with Bandicam installed #101480

XavierGameStudio opened this issue Jan 13, 2025 · 7 comments · Fixed by #101540

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@XavierGameStudio
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XavierGameStudio commented Jan 13, 2025

Tested versions

4.3

System information

win11 pro - nvidia geforce rtx 3080

Issue description

Crash on new/open project in version 4.3, but can run normally when using --rendering-driver opengl3

Steps to reproduce

· run Godot_v4.3-stable_win64.exe
· new project or open existed project.

Minimal reproduction project (MRP)

Crash on new/open project in version 4.3, but can run normally when using --rendering-driver opengl3

@clayjohn
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What CPU/GPU do you have? Do they support Vulkan or OpenGL?

If you have an older device it may only support OpenGL, in which case you need to select the compatibility renderer when you create a new project

@nezvers
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nezvers commented Jan 13, 2025

When you filled issue there was mentioned to use Help/Copy Systems info

How do you describe event order of the crash, at which moment specifically get crash?

@XavierGameStudio
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I solved the problem using vulkan capability viewer, and it detect the Bandicam may cause the problem. Uninstall the Bandicam and it works. Thanks.

@akien-mga akien-mga changed the title Crash on new/open project in version 4.3, but can run normally when using --rendering-driver opengl3 Crash on opening Vulkan project with Bandicam installed Jan 14, 2025
@akien-mga
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Could you give some details on how Bandicam was setup? Was it running while you were trying to run Godot? Or was just the fact that it's installed (without running) enough to trigger the problem?

@akien-mga
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Alternatively, if you want to try to reinstall Bandicam and can reproduce the bug again, it could be helpful to test the following:

@XavierGameStudio
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Could you give some details on how Bandicam was setup? Was it running while you were trying to run Godot? Or was just the fact that it's installed (without running) enough to trigger the problem?

I reintsalled the bandicam, and run the godot 4.3 with the bandicam running, it works. I cannot reproduce the bug. The version of bandicam is 4.5.8.1673. I also encounted the similiar problem when using Unreal 4.4.

@akien-mga
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akien-mga commented Jan 15, 2025

Thanks for testing! New versions of Bandicam probably fixed the broken Vulkan layer they used to install which would break Godot (and from my research a lot of other Vulkan apps and games).

#101540 should fix it for affected users.

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5 participants