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Crash on opening Vulkan project with Bandicam installed #101480
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What CPU/GPU do you have? Do they support Vulkan or OpenGL? If you have an older device it may only support OpenGL, in which case you need to select the compatibility renderer when you create a new project |
When you filled issue there was mentioned to use How do you describe event order of the crash, at which moment specifically get crash? |
I solved the problem using vulkan capability viewer, and it detect the Bandicam may cause the problem. Uninstall the Bandicam and it works. Thanks. |
Could you give some details on how Bandicam was setup? Was it running while you were trying to run Godot? Or was just the fact that it's installed (without running) enough to trigger the problem? |
Alternatively, if you want to try to reinstall Bandicam and can reproduce the bug again, it could be helpful to test the following:
|
I reintsalled the bandicam, and run the godot 4.3 with the bandicam running, it works. I cannot reproduce the bug. The version of bandicam is 4.5.8.1673. I also encounted the similiar problem when using Unreal 4.4. |
Thanks for testing! New versions of Bandicam probably fixed the broken Vulkan layer they used to install which would break Godot (and from my research a lot of other Vulkan apps and games). #101540 should fix it for affected users. |
Tested versions
4.3
System information
win11 pro - nvidia geforce rtx 3080
Issue description
Crash on new/open project in version 4.3, but can run normally when using --rendering-driver opengl3
Steps to reproduce
· run Godot_v4.3-stable_win64.exe
· new project or open existed project.
Minimal reproduction project (MRP)
Crash on new/open project in version 4.3, but can run normally when using --rendering-driver opengl3
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