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Fixed dissolution of the flesh changing maximum hit pools #6791
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Added a flag to the modifier on dissolution of the flesh to change recoverable life to full life pool rather than just unreserved life.
Thanks for the contribution, there are a few things I would like tested with this, how does it interact with I think overall this change is good, but would like those 2 edge cases tested (and preferably fixed if they are an issue) |
Tested I will look into how best to cover these two edge cases. |
Added a new stat "Uncancellable_<pool>Reservation" this holds the percent of a given pool that cannot be unreserved for example by blood sacrament skill or midnight bargain item.
Added a new stat that contains the % of a given pool that cannot be unreserved, for example by This will need to be changed if any uncancellable flat reservations are added to the game. Build showing edge cases covered: https://pobb.in/hCEhMznR-1sV Screenshot showing original behaviour. Max hit is uneffected by reserving an aura on life. Screenshot showing Screenshot showing Screenshot showing |
After some testing in trial of the acestors this behavior seems bugged in that mode. Sometimes during a trial a player will die when they still have auras that can be cancelled. I'm guessing this is due to how the death system in trial of the ancestors works. No issues like this were found in sanctum. Also, need to test if the reservation from mines is cancellable like with auras. From my experience I have never died with mines still reserved but should be tested properly |
tried to test mines reserved on life. It seems that the reservation for the mines gets cancelled rather than killing the player however the mines are not removed or detonated. No idea why this happens but at least it means no more changes. |
* upstream-dev: (369 commits) Update spec Export bases + tincture + stat descriptions Fix IsSupport Spec Fix skillgems Fix Skill gems dat Tincture export start Additional Files Update Spec Adding gemeffects.dat (PathOfBuildingCommunity#6974) Add support for toggling ineligible configurations (PathOfBuildingCommunity#5950) Add support for search input to Configuration tab (PathOfBuildingCommunity#6178) Fix spelling Fix Variable casing Ngahamu -> Ngamahu (PathOfBuildingCommunity#6955) Release 2.35.5 Release 2.35.5 (PathOfBuildingCommunity#6951) Exclude extra ascendancies from node counts (PathOfBuildingCommunity#6949) Fixed dissolution of the flesh changing maximum hit pools (PathOfBuildingCommunity#6791) Release 2.35.4 Release 2.35.4 (PathOfBuildingCommunity#6947) ...
Added a flag to the modifier on dissolution of the flesh to change recoverable life to full life pool rather than just unreserved life.
Description of the problem being solved:
Reserving life with dissolution of the flesh incorrectly reduces maximum hit pools. In game any skills which reserve life are automatically disabled when too much life is reserved through dissolution of the flesh.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/Eniw8-R3U0Ro
Before screenshot:
This screenshot shows the maximum hit pool is based on the unreserved life pool when dissolution of the flesh is equipped.
After screenshot:
This screenshot shows the maximum hit pool is based on the total life pool when dissolution of the flesh if equipped.