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#38 Add synchronisation for client and server mods #84
#38 Add synchronisation for client and server mods #84
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…client and server modules/classes #48
… be generated. Added range to detect changes. Fixed clients modSettings for insert servers ip.
… testing map to add more enemies. Disabled logging at all for testing performance issues.
…mProfiler threshold to 1ms.
…veloper-want-to-rework-client-and-server-modulesclasses
… all. Started to rework detection of entities by using coroutines. Disabled Client and Server updateVariables. Added EntityUtils cache. Removed Ubuntu lua testing workflow.
…be able to profile at runtime. Disabled some profiling function, to avoid stack overflow!
…asses' of https://github.com/Ismoh/NoitaMP into 48-developer-want-to-rework-client-and-server-modulesclasses
…veloper-want-to-rework-client-and-server-modulesclasses
…Fixed math extensions. Added fileUtil function for getting Windows desktop directory path.
Oh wait I made the PR on the wrong branch |
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🤖 meep moop beep boop v2.6.5-alpha+1143 (14.10.2022)Merged pull requests:
v2.6.4-alpha+1138 (07.10.2022)Merged pull requests:
v2.6.3-alpha+1134 (06.10.2022)Merged pull requests:
v2.6.2-alpha+1130 (06.10.2022)Merged pull requests:
v2.6.1-alpha+1073 (27.09.2022)Implemented enhancements:
Fixed bugs:
v2.6.0-alpha+1070 (24.09.2022)Implemented enhancements:
v2.5.0-alpha+1065 (24.09.2022)Implemented enhancements:
Merged pull requests:
v2.4.0-alpha+1045 (11.07.2022)Implemented enhancements:
v2.4.0-alpha+1040 (11.07.2022)Breaking changes:
Implemented enhancements:
Fixed bugs:
Closed issues: Merged pull requests:
* This Changelog was automatically generated by github_changelog_generator |
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