-
-
Notifications
You must be signed in to change notification settings - Fork 12
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Game crash #28
Comments
Seems to happen with simple entities too, such as a single spark bolt after some time. Exit code is 0xc0000005 which means STATUS_ACCESS_VIOLATION so we are writing to an inaccessible memory location |
Nice to know! Thanks for having a look, I really appreciate it! Where did you find the exit code and related error/exit message? Logger.txt was empty in my case, although the logger mod was working fine til the crash. Which branch did you use? |
Further investigation shows this is probably unrelated to explosions and I'm guessing explosions crash due to syncing all the explosion particles I could open a new issue about this, what do you think? |
Yea sure, go for it! I already created a branch for #27 which might be related to this, but doesnt hurt to create a new issue for this, feel free! One nice to have would be, when you link those tickets to have a better overview, thanks :) |
Seems like explosions work after I added a filter to EntityManager that skips all entities with the filename containing "particle". Crashes experienced in #37 also mostly disappeared but I did crash once under the same conditions but was unable to reproduce that. |
This was with develop branch. I'll probably make a new branch for improving the filtering and we can try to merge that to the NetworkComponents rework then. |
I am happy to hear this! Thanks for having a look. |
When there are too many explosions the game crashes.
I think this is due tosyncing too many velocity components
Or
because of broken de-/serialisation. First fix #27 then double check this!
The text was updated successfully, but these errors were encountered: