-
Notifications
You must be signed in to change notification settings - Fork 3.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3D Tiles - Ternary Functions #4709
Conversation
@lilleyse I think there's an issue here with the typing; It's not recognizing the 'new Expression(...)', because on the nextline, it's saying something about not being able to get the shader expression for an undefined expression. I'm reading through Expression.js and seeing if there's anything that could hint at what's wrong, but so far I haven't found anything |
The |
createRuntimeAst(expression, args[1]), | ||
createRuntimeAst(expression, args[2]) | ||
]; | ||
return new Node(ExpressionNodeType.TERNARY, call, val); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Instead of sending the values this should assign the left, right, and test, similar to here: https://github.com/AnalyticalGraphicsInc/cesium/pull/4688/files#diff-113136b97bec6733c699e609394258e1R379
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
And place this block after the unary functions. You may want to wait for #4688 to be merged first to avoid conflicts.
function getEvaluateTernaryFunction(call) { | ||
var evaluate = ternaryFunctions[call]; | ||
return function(feature) { | ||
return evaluate(this._left.evaluate(feature)); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This needs to also evaluate right
and test
, like here: https://github.com/AnalyticalGraphicsInc/cesium/pull/4688/files#diff-113136b97bec6733c699e609394258e1R662
} else if (value === 'cos') { | ||
return 'cos(' + left + ')'; | ||
} else if (value === 'sqrt') { | ||
return 'sqrt(' + left + ')'; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Good catch fixing these.
@@ -25,7 +25,8 @@ define([ | |||
LITERAL_COLOR : 13, | |||
LITERAL_REGEX : 14, | |||
LITERAL_UNDEFINED : 15, | |||
LITERAL_GLOBAL : 16 | |||
LITERAL_GLOBAL : 16, | |||
TERNARY : 17 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Place this above BINARY
and shift all the numbers.
@@ -699,7 +699,7 @@ define([ | |||
}; | |||
|
|||
/** | |||
* Constraint a value to lie between two values. | |||
* Constraints a value to lie between two values. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Constrains?
degrees : CesiumMath.toDegrees | ||
sin : Math.sin, | ||
sqrt : Math.sqrt, | ||
tan : Math.tan |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This may need a bit organization just to group cos/sin/tan together and near the acos/asin/atan.
|
||
var ternaryFunctions = { | ||
clamp : CesiumMath.clamp, | ||
mix: CesiumMath.lerp |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Change to mix : CesiumMath.lerp
.
case ExpressionNodeType.TERNARY: | ||
if (defined(ternaryFunctions[value])) { | ||
return value + '(' + left + ', ' + right + ', ' + test + ')'; | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Place this near the unary functions.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@lilleyse So, now the shader expression test cases are passing, but the test cases for 'evaluates clamp function' and 'evaluates mix function' don't make sense; for mix, "Expected NaN to equal 1." is the error message, and "DeveloperError: max is required." for clamp. These don't make sense to me, since three arguments are passed for clamp and mix doesn't seem to be getting any arguments, given that the result is NaN.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LITERAL_UNDEFINED : 15, | ||
LITERAL_GLOBAL : 16 | ||
TERNARY : 2, | ||
BINARY : 3, |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Place ternary after binary.
function getEvaluateTernaryFunction(call) { | ||
var evaluate = ternaryFunctions[call]; | ||
return function(feature) { | ||
return evaluate(this._left.evaluate(feature), this._right.evaluate(feature)); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Should be:
return evaluate(this._left.evaluate(feature), this._right.evaluate(feature), this._test.evaluate(feature));
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This should fix the errors here: https://github.com/AnalyticalGraphicsInc/cesium/pull/4709/files#r91228640
@@ -647,6 +662,8 @@ define([ | |||
if (node._value === 'TILES3D_TILESET_TIME') { | |||
node.evaluate = evaluateTime; | |||
} | |||
} else if (node._type === ExpressionNodeType.TERNARY) { | |||
node.evaluate = getEvaluateTernaryFunction(node._value); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Place after binary. Also can you put the unary before binary in this function - not caused by you but it's good for consistency.
It lists 132 files as changed. Did you merge master into this at any point? |
@lilleyse I had merged from 3d-tiles, I believe, because I had a merge conflict... I'll try and revert the other changes |
@lilleyse I opened a new PR, #4761, that only includes one commit from me and is otherwise even with 3d-tiles. I must have merged from master in this one; apologies. I am closing this PR and I believe you will find the new one to contain all the code I've written for this one, but without the other files changed. |
PR for issue #4694
Code hasn't fully addressed issue; still need to do a few things
clamp
andlerp
/mix
, given my comments in the issue