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Releases: Aliharu/Foundry-Ex3

3.0.0

02 Aug 16:49
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V12 Update

  • System is now V12 only
  • Set the stylings dialogue to use foundry's color picker for the color selections
  • Fixed issue keeping V12 dice so nice from working

Other Changes

  • Classification will no longer show up on PCs in the character builder because it doesn't do anything and caused confusion
  • Motes no longer auto update when changing creature type other than Exalt

2.9.12

25 Jul 01:58
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Template Importer

  • Name should now be properly set on the token of created actors
  • An armor item will now be made with its name when making a QC. No stats will be set for it due to it being impossible to know what is and is not armored soak on a QC

Minor Fixes

  • Fixed some typos in the Sorcerous working dialogue

Triggers

  • "Double Pre-Rolled Damage", "Gain Initiative", and "Inflict Status (Such as prone)" have been added to trigger bonuses

2.9.11

18 Jul 20:29
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Specific Charm Triggers

  • Added an option for "Specific Charms" for things that are automatable but cannot fit into any of the boxes. Right now the list contains some of the more unusual solar dice tricks
  • The checkboxes for the 2 special solar craft charms have been removed. Use this new feature if you want to use them

Dice Roll Sorting

  • feat: Added settings, lang and function to enable/disable sorting of dice by @Rhapsody-Sky in #43

Bug Fixes

  • Fixed bug where specialties were showing as set but not being set
  • Fixed bug where activated items in the Effects tab had broken images
  • Fixed bug where "Wound Penalty Modifier" was not working when set in the effects tab input
  • FoundryVTT Version 12 Stable Update (Build 329) fixed the actor permissions issue. Code has been re-implemented that will allow users with actor creation permission to create actors with the Character Builder

Other Changes

  • 'inc' wound levels now default to wound penalty 4 and not wound penalty 0 if you are making roll at incap for some reason.

2.9.10

06 Jul 04:45
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Character Builder

  • Fixed bug where charms for specific exigents would not show up in the item lists

Other Changes

  • Added triggers to weapons. These triggers will automatically add if the weapon is used to attack.

2.9.9

01 Jul 01:03
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Bug Fixes

  • Fixed issue where characters created by players would not have certain data set correctly
  • Fixed issue where "martial arts" was getting set by setting it to favored
  • Fixed issue where item descriptions were not properly getting set when importing items
  • Characters made by players should now have ownership set correctly.
  • Fixed bug where "Also Trigger Twos" was not getting set correctly.

Other Changes

  • Added triggers and activatable options to Items

2.9.8

27 Jun 00:22
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Character Creator

  • Merged the NPC fields into the character creator, you can now generate NPCs with it. Charms can be added the same way as characters but will ignore ability requirements for NPCs
  • Added a section to add special abilities
  • The NPC generator will be removed in 3.0.0

Dice Roller/Charm Triggers

  • Roll Macros are now Async so you can roll dice in them again
  • Added "Trigger On 1s" bonus (and its other fields) to triggers.
  • Added "cover" as a formula value. Uses the defense value of your current cover bonus
  • Superior/Legendary projects now properly deduct cost per roll and not per project

Combat

  • Combatants will be now be tracked when they go to positive initiative. When they do the system will flag them as "Crash Recovery". With this attackers will not gain the +5 initiative if they are crashed. This lasts until the end of the next round.

Character Sheet

  • Added an info icon for Sorcerous Workings
  • Supernal/Apocalyptic is now a proper dropdown menu

Template Importer

  • Listing name is now something you can set when importing charms

Other Changes

  • You can now drag specialties between locations properly like other items
  • Added martial arts mastery to the active effects dropdown.
  • The way "Add Opposing Charms" works should work a bit smarter when looking at lunar forms. Typically this will default to the players owned token but if the targeted token is a lunar form and the player has ownership permissions, it will use the forms charms instead of the players main actor.

Bug Fixes

  • You should no longer gain 5 motes when combat starts
  • Chat card font sizes should now properly scale with foundry settings

2.9.7

18 Jun 03:32
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Bug Fixes

  • Fixed issue with lunar forms not being able to be tied to a character
  • Fixed issue where new characters were starting with 10 willpower cap

Dice Roller

  • Added some data to the chat card showing your initiative and if you have taken your turn yet, same for your target

Dice Triggers

  • Added a new requirement "Target Taken Turn" which checks if the target has taken their turn or not

2.9.6

11 Jun 04:28
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Fixed an issue with grid in system.json

2.9.5

09 Jun 15:32
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  • Fixed issue with not being able to reorder items
  • Fixed issue with deleting and adding items in character builder over righting existing items

2.9.4

09 Jun 00:13
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Bug Fixes

  • Fixed bug where you couldn't miss full attacks
  • Fixed bug where charms would not activate

Other Changes

  • NPC generator has had some slight design changes
  • You can now do "auto add" on Trigger items like how it works on charms
  • Added languages to the NPC sheet