Releases: Aliharu/Foundry-Ex3
Releases · Aliharu/Foundry-Ex3
3.4.1
3.4.0
Charms
- Charm Modes: Allows you to use different modes for charms. things like cost, restore, duration. You can switch between modes in the actors charm list tab.
- Multi Activate: If active will bring up a prompt to let a user input how many instances of a charm they are activating. This allows you to multi activate a charm with a Scene duration for example using the cost multiple times. Charms keep track of how many instances are active for when its deactivated
Triggers
- If you type "prompt" into an input value for a bonus it will open up a prompt to let the user input the value.
- New Trigger Requirement: Mode Active, trigger will activate if the charms mode is active
- Trying to use charm specific triggers with non-charms will no longer throw an error in the charm page
Dice Roller
- Appearance bonus should now be accounted for in the dice display
Template Importer
- Some minor modifications have been made to allow new alchemical statblocks to work (that don't use the new Essence style statblocks).
- The new statblock format is currently not supported.
Other Changes
- Items embedded into an actor should now use that actors sheet background image
- Moved items to the character tab due to certain Twilights santa bags of items breaking the description tab.
Bug Fixes
- Fixed issue where TAU was not being accounted for when importing charms into made characters.
3.3.4
3.3.3
3.3.2 - Upgrades People! Upgrades!
Charms
- Added field "Cost Display" to allow for more complex cost displays, if its not set it will default to the old functionality
- Some UI has been moved around, macros have been put into a dialog in the header buttons, Active Effects have been moved to the triggers tab now called "automations"
Upgrades
- A new section for charms
- These are a name and boolean field for if its "active"
- These upgrades are used for determining what charm re-purchases or submodules have been purchased
Template Importer
- New field "Cost Display" should now be set automatically
- Importer will now split costs on "or", manual editing will still be required but having "3m or 3i" should no longer give a 33 mote cost.
Dice Roller
- New Trigger Requirements: "Has Item Name", "Has Item Name (Active)", and "Has Active Effect" have been added. Will check the charm owner for a certain item name, item name that's currently active, or active effect that's currently active
- New Trigger Requirement: "Has Upgrade Active", lets you use a list of the charms upgrades and checks if that one is active.
- Might and Size bonuses are now added on roll and not on dialog open.
- The Dice/Damage pool is now assembled and shown in the roll button before rolling. Currently does not show triggers that would effect the roll but does take into account things like Defense/Soak for Damage. The Damage pool will not show up on multi-target attacks.
- Bombard penalty now interacts with penalties/ignore penalties
- Some CSS changes have been make to hopefully improve the User Experience with selecting charms.
Character Builder
- Sidereal Birth Sign should now work properly
- Fixed issue where Special Abilities import dialog wasn't working.
Other Changes
- Changing your exalt type will now auto set Martial Arts Mastery and SMA Enlightenment.
3.3.1
Dice Roller
- New Fields "General Penalties" and "Ignore Penalties". Ignore penalties will ignore penalties from various sources.
- The various penalties already implemented now use this new penalties field such as armor penalty and wound penalty. Bombard penalty is special as its contingent on specific targets and uses the multi-target dice modifier still.
- A field has been added to actors and charms. Both triggers and dice roller fields.
Triggers
- New trigger: Roll Twice Take Lowest
- New triggers: Ignore Penalties and Penalty Modifier
- New Trigger: Modify Rolled Damage. Allowing you to modify the damage successes after the dice have rolled (Only works in After Damage Roll triggers)
- Inflict Dice Penalty was accidentally added to the listings a while back without being implement, it has been removed
- Requirements now exit out if a requirement is not met. Allowing you to conditionally check triggers.
- Fixed an issue where "After Damage Roll" triggers were being triggered after attack effects such as initiative and health changes were being done. It have been moved to its intended place of right after the roll but before anything is done with it.
Pause Icon
- A bunch of new icons have been added (Credit to christoph5999) and a setting to let you pick from them.
- The module "Alternate Pause Icons" will now work with this module.
3.3.0
Alchemical Update
- Should support everything new in Alchemicals except submodules.
- Transpuissant (Attribute) Upgrade is called "Upgrade" with a new separate field that can be set by alchemicals when in character edit mode or in the character creator
- There is a field for character slots and a button to "Equip" charms. In the charms list header it will show used and total equipped charms.
- The character creator has been updated to include Alchemicals details below
- The usual stuff, dice caps, Resonance automation, favored attribute automation, advancement table has been added.
Character Creator
- Added new stuff for Alchemicals, "Upgrade" field and different bonus point table, slots
- Lunars casteless BP discount should now apply to unfavored charms.
- Lunars BP cost table should now reflect its actual book
- Added a custom imputable field for Lunars and Alchemicals for Animal Abilities and Submodules to allow tracking of BP spent on those things.
- Universal charms should now always count as favored for BP cost purposes.
Bug Fixes
- Fixed issue where attacking battlegroups with Auto Withering Damage setting off would cause them to always show 1 size damage in the attack results.
3.2.7
Charms
- New Trigger "Missing Status" and "Target Missing Status". This was made to allow automation of wise arrow.
Dice Roller
- Added Defense Caps back after i forgot to add them in the last patch
Active Effects
- Initiative costs no longer trigger when user is crashed
- Added a field to active effects for allowing initiative costs per round without dealing damage in crash
Bug Fixes
- Fixed issue where Demons Circle dropdown wasn't working correcty
3.2.6
Dice Roller
- Redesigned Opposed Bonuses (Credit to Rhapsody-Sky for the designs)
Character Builder
- Added charm number counters for Martial Arts, Evocations, and Other Charms
- Fixed bug where evocations tied to artifact armor would not properly show up when adding charms.