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WorldRef_Z
struct WorldRef_Z : Object_Z
{
// thiscall 7AAD40
std::uint32_t unknown11;
std::uint32_t unknown12;
std::uint32_t unknown13;
std::uint32_t unknown14;
std::uint32_t unknown15;
std::uint32_t unknown16;
PascallArray<std::uint32_t>unknown17s;
PascalArray<std::uint8_t> unknowns;
std::uint32_t unknown0Count;
struct Unknown0
{
std::uint8_t data[64];
} unknown0s[unknown0Count];
// end thiscalls
std::uint32_t unknown1;
std::uint32_t unknown2;
std::uint32_t unknown3;
std::uint32_t unknown4;
std::uint32_t unknown5;
std::uint32_t unknown6;
std::uint32_t unknown7Count;
struct Unknown7
{
std::uint32_t unknown0;
std::uint32_t unknown1;
} unknown7s[unknown7Count];
PascalArray<std::uint8_t> unknown8s;
PascalArray<std::uint32_t> unknown9s;
};
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For FMTK Developers
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Animation_Z
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Fonts_Z
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GenWorld_Z
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Light_Z
LightData_Z
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LodData_Z
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MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
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Asobo CRC32
Asobo LZ Compression
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Miscellaneous