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WorldRef_Z

widberg edited this page Jul 2, 2021 · 20 revisions
struct WorldRef_Z : Object_Z
{
    // thiscall 7AAD40
    std::uint32_t unknown11;
    std::uint32_t unknown12;
    std::uint32_t unknown13;
    std::uint32_t unknown14;
    std::uint32_t unknown15;
    std::uint32_t unknown16;
    PascallArray<std::uint32_t>unknown17s;
    PascalArray<std::uint8_t> unknowns;
    std::uint32_t unknown0Count;
    struct Unknown0
    {
        std::uint8_t data[64];
    } unknown0s[unknown0Count];
    // end thiscalls
    std::uint32_t unknown1;
    std::uint32_t unknown2;
    std::uint32_t unknown3;
    std::uint32_t unknown4;
    std::uint32_t unknown5;
    std::uint32_t unknown6;
    std::uint32_t unknown7Count;
    struct Unknown7
    {
        std::uint32_t unknown0;
        std::uint32_t unknown1;
    } unknown7s[unknown7Count];
    PascalArray<std::uint8_t> unknown8s;
    PascalArray<std::uint32_t> unknown9s;
};

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Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
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