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Data Classes
Data classes are classes containing additional information associated with a primary class. All data classes inherit from ObjectDatas_Z
while all primary classes that have a data class associated with them inherit from Object_Z
. This feature of the engine allows for repetitious data to be stored without unnecessary duplication in BigFiles.
The data_name
field in the Object_Z
header for objects of primary classes with an associated data class object will contain the CRC-32 hash of the data class object.
Primary Class | Data Class |
---|---|
Light_Z | LightData_Z |
Lod_Z | LodData_Z |
Mesh_Z | MeshData_Z |
Particles_Z | ParticlesData_Z |
RotShape_Z | RotShapeData_Z |
Skin_Z | Skel_Z |
Surface_Z | SurfaceDatas_Z |
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous