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Commands
To access the console in game make sure you have debug tools enabled. This is most easily done by loading the default debug_tools
mod.
Only the capital letters in each command name are required. However, I recommend using the full command name in scripts. The in-game console can be accessed by pressing the y
key in the game world. The game is paused while the console is open so you have to close it for your commands to take effect. Use the wasd
keys to navigate the console keyboard. Use r
to insert a space character and x
to delete the last character. Pressing y
while the console is open will close the console.
Due to the excessive number of commands, I will add details to the commands as I see fit. If there is a command that you would like me to add details to, open an issue with the command name and I will get to it when I have a chance.
AddPilotLivery category index nameID <"ALWAYS"|"NONE"|"race identifier"> bonusCode
ForceDayTime beginning
ForceDayTime xx.yy
[00.00, 24.00)
SetTimeFactor <time factor>
0 < time factor <= 1 float
TeLePort|tlp x y z
x is east/west, y is north/south, and z is up/down
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous