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Bugs and Glitches
Regardless of the SFX Volume and Music Volume settings there will be some short audio pops that play at full volume sporadically while driving. These sounds originate from the Sound Manager; patching out the Sound Manager update function makes them, and every other sound, stop playing. The game thinks it is playing these sounds at the correct volume as the DisplaySoundInfo
command shows the user selected volume for all of the sounds it displays. It is likely that they are being configured using a different interface than the rest of the sounds; one that does not set the Direct Sound buffer volume to be the same as the game's internal sound structure volume in the Sound Manager's update function. They are created and played with the same interface as the rest of the sounds so the bug must originate in proximity to creation when the game's internal sound structure is configured. Hooking the IDirectSound::CreateSoundBuffer
method and setting the volume to DSBVOLUME_MIN
before handing the buffer handle back to the game successfully eliminates the popping. This is proof that the game is never setting the volume of these buffers.
The EnableVSYnc
command appears to have no effect on the actual VSync setting.
When launching the game with DisableMOvie
so that the intro video is never played, the framerate will be locked ~65 fps. After enabling movies again and playing one, the framerate will be unlocked.
Sometimes when the driver respawns after a crash, the mount points will be in the right place but the other parts of the mesh will be in weird positions. This bug appears to go away when the fps is locked to 60.
When alt-tabing out of the game in full screen mode, all world objects will unload and slowly load back in when the window gains focus. This has the side effect of disabling collision with most things while the game is minimized.
If you alt-tab fast enough the screen will go black and lock until the process is killed.
Only the XInput support is fully functional.
One of the barn meshes doesn't have collision.
Sometimes the FUEL Barrels will disappear while on screen.
Performance decreases dramatically as the game runs and memory usage increases.
The game will crash during a physics collision very rarely. Although if you play for a long enough time it will happen eventually. It can also happen only 1-2 hours into playing.
One of the "ramp trees" is missing a face on the underside of the ramp part.
https://steamcommunity.com/sharedfiles/filedetails/?id=408757353
If a respawn point is recorded on a steep slope and you are oriented perpendicular to the slope, there is a chance you will respawn with half of the vehicle embedded in the slope.
I don't think this is related to fps. Looks like really fast scanlines. Most noticeable in snowy areas.
Sometimes when returning from Alt-Tab certain models like trees will be visible through the terrain.
There's a bush that has collision but no model.
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