-
add ifdef for apple in integration test
-
Update light map tutorial
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relax gaussian test tolerance
-
Fix custom shaders uniforms ign version number
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recreate node only when needed
-
Backport memory fixes found by ASAN
-
Fix FSAA in UI and lower VRAM consumption
-
Fix depth alpha
-
Fix floating point precision bug handling alpha channel (#332)
-
Fix heap overflow when reading
-
Fix new [] / delete mismatch
-
Test re-enabling depth camera integration test on mac
-
Include MoveTo Helper class to ign-rendering
-
Remove
tools/code_check
and update codecov -
[OGRE 1.x] Uniform buffer shader support
-
Helper function to get a scene
-
fix capsule mouse picking
-
Fix depth alpha
-
Add shadows to Ogre2DepthCamera without crashing
-
Reduce lidar data discretization
-
update light visual size
-
Improve build times by reducing included headers
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Add light map tutorial
-
Prevent console warnings when multiple texture coordinates are present
-
Fix gazebo scene viewer build
-
Silence noisy sky error
-
Added command line argument to pick version of Ogre
-
Add ogre2 skybox support
-
Add light visual support
-
Add API for particle emitter scatter ratio
-
Added capsule geometry
-
Added ellipsoid Geometry
-
ogre2: explicitly request OpenGL 3.3 core profile context.
-
Bump in edifice: ign-common4
-
Support setting horizontal and vertical resolution for GpuRays
-
Added Light Intensity
-
Heightmap for Ogre 1
-
Added render order to material
-
Add support for lightmaps in ogre2
-
Documentation updates
-
relax gaussian test tolerance
-
recreate node only when needed
-
Backport memory fixes found by ASAN
-
Re-enable part of depth camera test on macOS
-
Fix depth alpha
-
Fix floating point precision bug handling alpha channel (#332)
-
Include MoveTo Helper class to ign-rendering
-
Remove
tools/code_check
and update codecov -
[OGRE 1.x] Uniform buffer shader support
-
Helper function to get a scene
-
Reduce lidar data discretization
-
Prevent console warnings when multiple texture coordinates are present
-
Added command line argument to pick version of Ogre
-
Enable depth write in particles example
-
Fix gazebo_scene_viewer for macOS and ensure clean exit
-
Master branch updates
-
Expose particle scatter ratio parameter
-
Fix overriding blend mode
-
Fix DepthGaussianNoise test
-
Handle non-positive object temperatures
-
Improve particle scattering noise
-
Fix custom_scene_viewer for macOS
-
More verbose messages when failing to load render engines
-
Fixed OBJ textures with the same name
-
Fix setting particle size
-
Make particle emitter invisible in thermal camera image
-
Apply particle scattering effect to depth cameras
-
Add support for 8 bit thermal camera image format
-
All changes up to version 3.4.0
- Fix converting Pbs to Unlit material conversion (#230)
-
Tutorial: Transform FBX to Collada and change its origin
-
Remove Windows Warnings
-
Fix spelling Desconstructor -> Destructor
-
Thermal Camera: Visualize objects with a heat signature
-
Add laser retro support in Ogre2
-
Remove some windows warnings.
-
Fix transparency issue for textures without alpha channel.
-
Call XCloseDisplay in screenScalingFactor.
-
All changes up to version 3.3.0.
-
Improve fork experience
-
Add Custom Render Engine support
-
Update tutorials
-
Limit number of shadow casting lights in ogre2
-
Ogre2 depth camera fix
-
Add support for Gaussian noise render pass in Ogre2DepthCamera
-
Update tutorials
-
Pimpl'ize ogre2 classes
-
Replace common::Time with std::chrono
-
Add Ogre2 particle system
-
Add LidarVisual point colors for Ogre1
-
Added Lidar Visual for Ogre2
-
Added Lidar Visual Types for Ogre1
-
Added Lidar Visualisation for Ogre1
-
Add environment variables to locate plugins
-
Added a method to show the head on arrows and axis
-
Complete Shaft and Head methods in BaseArrowVisual
-
Scale BaseAxis properly
-
Add ogre2 AxisVisual and ArrowVisual
-
Support setting skeleton node weights
-
Add support for setting visibility mask and flags
-
Increase precision of Ogre2 mesh vertices from half to full precision float
-
Update transparency based on diffuse alpha channel for ogre2
-
Skeleton animation updates
-
Add support for transparency based on textures alpha channel for ogre1 and ogre2
-
Include MoveTo Helper class to ign-rendering
-
Remove tools/code_check and update codecov
-
Helper function to get a scene (#320)
-
Fix DepthGaussianNoise test (#271)
-
Master branch updates (#268)
-
👩🌾 Make GitHub actions tests that are flaky due to display more verbose information (#255)
-
Fixed OBJ textures with the same name (#239)
-
More verbose messages when failing to load render engine (#236)
-
Clear all Windows warnings
-
Add laser_retro support
-
Add Windows installation.
-
Make flaky VisualAt test more verbose.
-
Resolve updated codecheck issues.
-
Fix crash due to NaN pose values.
-
Improve fork experience.
-
Add Custom Render Engine support
-
Add getter for Ogre2Camera
-
Update test configuration to use ogre2
-
Ogre2 GPU Ray: Cleanup all resources on destruction
-
Ogre2: Add Grid
-
Includes all changes up to and including those in version 2.5.1
-
Use default material properties from ign-common PBR material when loading a mesh
-
Fix build for ogre version >= 1.12.0
-
Add Ogre2 DynamicRenderable class
-
Skeletons for Ogre2
-
Fixed gazebo scene viewer example
-
Ogre2: Fix shadows by dynamically generating shadow maps
-
Ogre2: Destroy resources before recreating shadows
-
Fix custom shaders example
-
Add API to check which engines are loaded
-
Support setting cast shadows
-
Add Thermal Camera
-
Add support for emissive map
-
Add Marker class and port ogre dynamic lines and renderable
-
Support storing user data in Visual
-
Add 16 bit format
-
Destroy camera when the scene is destroyed
-
Added function to get the number of channels from a GpuRay.
-
Ogre 1.x skeletal animation changes
-
Limit number of shadow casting lights in ogre2
-
Backport ogre2 depth camera fix
- Add support for Gaussian noise render pass in Ogre2DepthCamera
-
Fix flaky VisualAt test
-
Port windows fixes
-
Backport ogre2 mesh vertices precision change.
-
Backport transparency setting based on diffuse alpha
-
Add API to check which engines are loaded
-
Fix custom shaders example
-
Ogre2: Fix shadows by dynamically generating shadow maps
-
Backport setting cast shadows
-
Ogre2: Add more shadow maps
- Enable gamma write on color texture in depth camera
- Add checks on mouse selection
-
Support generating point cloud data in DepthCamera
-
Fix GizmoVisual material memory leak
-
Fix PixelFormat FLOAT32 byte and channel count
- Clean up camera objects when destroying scene
-
More ogre2 error messages for debugging mesh loading.
-
Support for ogre 1.11 on windows
-
Fix ogre mouse picking after window resize
-
Ogre2: Support mouse picking for objects with overlay material
-
Add GizmoVisual class
-
Add Transform Controller for translating, rotating, and scaling nodes.
-
Add depth check and depth write properties to Material
-
Move scale functions from Visual to Node class.
-
Add support for Render Passes and implement Gaussian Noise pass
-
Ogre2: Fix loading mesh with large index count
-
Move OgreDepthCameraPrivate class to src file so it is not installed.