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Remove RGBFormat #159
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Remove RGBFormat #159
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See: mrdoob/three.js#23219 It will be replaced with .alphaWrite later See: mrdoob/three.js#23166
joshuaellis
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Jan 27, 2022
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I've been working on dev
so if we can point PRs there that would be great. Thank you for helping, I'm hoping to get this resolved today and put it up on DT
r137 goes for dev, got it. I feel like that should be on the checklist because I've done the same mistake earlier |
joshuaellis
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Jan 27, 2022
* feat: autodetect sRGB compression * feat: remove inline sRGB decode * chore: remove roughness mipmapper * feat: added constant SRGB8 * feat: WebGLCubeUVMaps: Add support for render targets * chore: Remove RGBFormat (#159) * change: Remove RGBFormat See: mrdoob/three.js#23223 See: mrdoob/three.js#23228 * change: Remove .format from Material See: mrdoob/three.js#23219 It will be replaced with .alphaWrite later See: mrdoob/three.js#23166 * test: remove use of RGBFormat from a test case * feat: add LDrawUtils * chore: make ConvexGeometry points optional * chore: remove RGBIntegerFormat * feat: Box3 now supports computing minimal bounds for setFromObject * feat(Material): Add a new property .alphaWrite (#161) Since it's undocumented I could not fill the doc comment properly,,, See: mrdoob/three.js#23166 * chore: remove UnsignedShort565Type * chore: remove RoomEnvironment from OTHER_FILES * chore: remove LDrawLoader from OTHER_FILES * chore: fix linting * chore: fix linting Co-authored-by: 0b5vr <[email protected]>
joshuaellis
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Mar 1, 2022
* fix(WebXRManager): setAnimationLoop should accept null like WebGLRenderer (#158) * fix: Missing Property in Raycaster (#160) * Fix Missing Property in Raycaster Adds uv2 to Intersection interface to more accurately reflect the original documentation. See: (https://threejs.org/docs/#api/en/core/Raycaster.intersectObject)[https://threejs.org/docs/#api/en/core/Raycaster.intersectObject] This has been submitted in response to Josh's request in (this PR)[DefinitelyTyped/DefinitelyTyped#58462] * Add name to contributors * r137 (#162) * feat: autodetect sRGB compression * feat: remove inline sRGB decode * chore: remove roughness mipmapper * feat: added constant SRGB8 * feat: WebGLCubeUVMaps: Add support for render targets * chore: Remove RGBFormat (#159) * change: Remove RGBFormat See: mrdoob/three.js#23223 See: mrdoob/three.js#23228 * change: Remove .format from Material See: mrdoob/three.js#23219 It will be replaced with .alphaWrite later See: mrdoob/three.js#23166 * test: remove use of RGBFormat from a test case * feat: add LDrawUtils * chore: make ConvexGeometry points optional * chore: remove RGBIntegerFormat * feat: Box3 now supports computing minimal bounds for setFromObject * feat(Material): Add a new property .alphaWrite (#161) Since it's undocumented I could not fill the doc comment properly,,, See: mrdoob/three.js#23166 * chore: remove UnsignedShort565Type * chore: remove RoomEnvironment from OTHER_FILES * chore: remove LDrawLoader from OTHER_FILES * chore: fix linting * chore: fix linting Co-authored-by: 0b5vr <[email protected]> * feat: add PackedPhongMaterial * fix: Scene Utils are not in namespace resolves #153 * r137 * change (Material): remove `alphaWrite` See: mrdoob/three.js#23361 Co-authored-by: Cody Bennett <[email protected]> Co-authored-by: Joe Tipping <[email protected]> Co-authored-by: Josh <[email protected]>
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Contributing to #154
Why
To catch up with r137
What
RGBFormat
.Related PRs
Material.format
: Material: Replace .format with .alphaWrite mrdoob/three.js#23166 , Global: Avoid usage of RGBFormat. mrdoob/three.js#23219.alphaWrite
. I should also make a PR for thisPoints need review
Checklist
Unrelated
I'm so sorry that you're taking a lot of burden about this project. Let me help you as much as I can