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fix(WebXRManager): setAnimationLoop should accept null like WebGLRenderer #158

Merged
merged 1 commit into from
Jan 27, 2022
Merged

fix(WebXRManager): setAnimationLoop should accept null like WebGLRenderer #158

merged 1 commit into from
Jan 27, 2022

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CodyJasonBennett
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@CodyJasonBennett CodyJasonBennett commented Jan 23, 2022

Why

WebXRManager#setAnimationLoop is called internally by WebGLRenderer#setAnimationLoop to update camera and controller internals with the viewer's pose. Although they are passed the same callback, only WebGLRenderer's signature will accept null for a callback. There, a falsy value will stop the internal animation used to drive the animation loop. WebXRManager will only start/stop when sessions init/end but will respect WebGLRenderer's signature as it is called internally.

What

I've updated WebXRManager's signature to match.

Checklist

  • Added myself to contributors table
  • Ready to be merged

@joshuaellis joshuaellis merged commit 8879303 into three-types:master Jan 27, 2022
@CodyJasonBennett CodyJasonBennett deleted the fix/webxrmanager-setanimationloop branch January 27, 2022 09:06
joshuaellis added a commit that referenced this pull request Mar 1, 2022
* fix(WebXRManager): setAnimationLoop should accept null like WebGLRenderer (#158)

* fix: Missing Property in Raycaster (#160)

* Fix Missing Property in Raycaster

Adds uv2 to Intersection interface to more accurately reflect the original documentation.

See: (https://threejs.org/docs/#api/en/core/Raycaster.intersectObject)[https://threejs.org/docs/#api/en/core/Raycaster.intersectObject]
This has been submitted in response to Josh's request in (this PR)[DefinitelyTyped/DefinitelyTyped#58462]

* Add name to contributors

* r137 (#162)

* feat: autodetect sRGB compression

* feat: remove inline sRGB decode

* chore: remove roughness mipmapper

* feat: added constant SRGB8

* feat: WebGLCubeUVMaps: Add support for render targets

* chore: Remove RGBFormat (#159)

* change: Remove RGBFormat

See: mrdoob/three.js#23223
See: mrdoob/three.js#23228

* change: Remove .format from Material

See: mrdoob/three.js#23219

It will be replaced with .alphaWrite later

See: mrdoob/three.js#23166

* test: remove use of RGBFormat from a test case

* feat: add LDrawUtils

* chore: make ConvexGeometry points optional

* chore: remove RGBIntegerFormat

* feat: Box3 now supports computing minimal bounds for setFromObject

* feat(Material): Add a new property .alphaWrite (#161)

Since it's undocumented I could not fill the doc comment properly,,,

See: mrdoob/three.js#23166

* chore: remove UnsignedShort565Type

* chore: remove RoomEnvironment from OTHER_FILES

* chore: remove LDrawLoader from OTHER_FILES

* chore: fix linting

* chore: fix linting

Co-authored-by: 0b5vr <[email protected]>

* feat: add PackedPhongMaterial

* fix: Scene Utils are not in namespace

resolves #153

* r137

* change (Material): remove `alphaWrite`

See: mrdoob/three.js#23361

Co-authored-by: Cody Bennett <[email protected]>
Co-authored-by: Joe Tipping <[email protected]>
Co-authored-by: Josh <[email protected]>
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2 participants