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Addons: Rename SkyGPU and WaterGPU. (#1166)
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* Addons: Rename SkyGPU and WaterGPU.

* Add examples

* Update patch and delete examples

* Update three.js

* Add examples

* Update patch and delete examples
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Methuselah96 authored Aug 23, 2024
1 parent e3ef91e commit c5e72e7
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Showing 6 changed files with 21 additions and 43 deletions.
41 changes: 7 additions & 34 deletions examples-testing/changes.patch
Original file line number Diff line number Diff line change
Expand Up @@ -14432,7 +14432,7 @@ index 2405b8ad..bd503c49 100644
pixelBufferTexture.image.data = pixelBuffer;
pixelBufferTexture.needsUpdate = true;
diff --git a/examples-testing/examples/webgpu_ocean.ts b/examples-testing/examples/webgpu_ocean.ts
index f27ed18c..ea15cbee 100644
index 9eb9922d..b75024ec 100644
--- a/examples-testing/examples/webgpu_ocean.ts
+++ b/examples-testing/examples/webgpu_ocean.ts
@@ -1,4 +1,4 @@
Expand All @@ -14442,15 +14442,15 @@ index f27ed18c..ea15cbee 100644
import Stats from 'three/addons/libs/stats.module.js';

@@ -7,14 +7,14 @@ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { Water } from 'three/addons/objects/WaterGPU.js';
import { Sky } from 'three/addons/objects/SkyGPU.js';
import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
import { SkyMesh } from 'three/addons/objects/SkyMesh.js';

-let container, stats;
-let camera, scene, renderer;
-let controls, water, sun, mesh;
+let container: HTMLElement, stats: Stats;
+let camera: THREE.PerspectiveCamera, scene: THREE.Scene, renderer: THREE.WebGPURenderer;
+let controls: OrbitControls, water: Water, sun: THREE.Vector3, mesh: THREE.Mesh;
+let controls: OrbitControls, water: WaterMesh, sun: THREE.Vector3, mesh: THREE.Mesh;

init();

Expand Down Expand Up @@ -15147,7 +15147,7 @@ index bf36d911..0e77df7c 100644
init();

diff --git a/examples-testing/examples/webgpu_sky.ts b/examples-testing/examples/webgpu_sky.ts
index 60af1c2d..1b7a8906 100644
index 097d06af..3836e7ee 100644
--- a/examples-testing/examples/webgpu_sky.ts
+++ b/examples-testing/examples/webgpu_sky.ts
@@ -1,12 +1,12 @@
Expand All @@ -15156,13 +15156,13 @@ index 60af1c2d..1b7a8906 100644

import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { Sky } from 'three/addons/objects/SkyGPU.js';
import { SkyMesh } from 'three/addons/objects/SkyMesh.js';

-let camera, scene, renderer;
+let camera: THREE.PerspectiveCamera, scene: THREE.Scene, renderer: THREE.WebGPURenderer;

-let sky, sun;
+let sky: Sky, sun: THREE.Vector3;
+let sky: SkyMesh, sun: THREE.Vector3;

init();

Expand Down Expand Up @@ -15825,30 +15825,3 @@ index 2cd50ba4..b97f3eee 100644

isDepthSupplied = false;
});
diff --git a/types/three/examples/jsm/objects/Water2Mesh.d.ts b/types/three/examples/jsm/objects/Water2Mesh.d.ts
index b6a4cbfe..fb9935d4 100644
--- a/types/three/examples/jsm/objects/Water2Mesh.d.ts
+++ b/types/three/examples/jsm/objects/Water2Mesh.d.ts
@@ -1,5 +1,5 @@
import { TempNode, TextureNode, UniformNode, Vector2, Vector3 } from "three/tsl";
-import { BufferGeometry, Color, ColorRepresentation, Mesh, Texture } from "three/webgpu";
+import { BufferGeometry, Color, ColorRepresentation, Mesh, NodeMaterial, Texture } from "three/webgpu";

export interface WaterMeshOptions {
normalMap0: Texture;
@@ -13,7 +13,7 @@ export interface WaterMeshOptions {
scale?: number | undefined;
}

-declare class WaterMesh extends Mesh {
+declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> {
readonly isWater: true;

constructor(geometry: BufferGeometry, options: WaterMeshOptions);
@@ -38,4 +38,5 @@ declare class WaterNode extends TempNode {
updateFlow(delta: number): void;
}

-export { WaterNode };
+export { WaterMesh };
+export type { WaterNode };
5 changes: 5 additions & 0 deletions types/three/examples/jsm/Addons.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -170,8 +170,13 @@ export * from "./objects/ReflectorForSSRPass.js";
export * from "./objects/Refractor.js";
export * from "./objects/ShadowMesh.js";
export * from "./objects/Sky.js";
export * from "./objects/SkyMesh.js";
export * from "./objects/Water.js";
export { Water as Water2 } from "./objects/Water2.js";
export type { WaterOptions as Water2Options } from "./objects/Water2.js";
export { WaterMesh as Water2Mesh } from "./objects/Water2Mesh.js";
export type { WaterMeshOptions as Water2MeshOptions } from "./objects/Water2Mesh.js";
export * from "./objects/WaterMesh.js";

export * from "./physics/AmmoPhysics.js";
export * from "./physics/RapierPhysics.js";
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import { ShaderNodeObject, UniformNode } from "three/tsl";
import { BoxGeometry, Mesh, NodeMaterial, Vector3 } from "three/webgpu";

declare class Sky extends Mesh<BoxGeometry, NodeMaterial> {
declare class SkyMesh extends Mesh<BoxGeometry, NodeMaterial> {
turbidity: ShaderNodeObject<UniformNode<number>>;
rayleigh: ShaderNodeObject<UniformNode<number>>;
mieCoefficient: ShaderNodeObject<UniformNode<number>>;
Expand All @@ -14,4 +14,4 @@ declare class Sky extends Mesh<BoxGeometry, NodeMaterial> {
constructor();
}

export { Sky };
export { SkyMesh };
4 changes: 2 additions & 2 deletions types/three/examples/jsm/objects/Water2.d.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, Vector2 } from "three";

export interface Water2Options {
export interface WaterOptions {
color?: ColorRepresentation | undefined;
textureWidth?: number | undefined;
textureHeight?: number | undefined;
Expand All @@ -17,5 +17,5 @@ export interface Water2Options {

export class Water extends Mesh {
material: ShaderMaterial;
constructor(geometry: BufferGeometry, options: Water2Options);
constructor(geometry: BufferGeometry, options: WaterOptions);
}
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import { TextureNode, UniformNode } from "three/tsl";
import { BufferGeometry, Color, ColorRepresentation, Mesh, NodeMaterial, Texture, Vector3 } from "three/webgpu";

export interface WaterOptions {
export interface WaterMeshOptions {
resolution?: number | undefined;
waterNormals: Texture;
alpha?: number | undefined;
Expand All @@ -12,7 +12,7 @@ export interface WaterOptions {
distortionScale?: number | undefined;
}

declare class Water extends Mesh<BufferGeometry, NodeMaterial> {
declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> {
readonly isWater: true;

resolution: number;
Expand All @@ -25,7 +25,7 @@ declare class Water extends Mesh<BufferGeometry, NodeMaterial> {
waterColor: UniformNode<Color>;
distortionScale: UniformNode<number>;

constructor(geometry: BufferGeometry, options: WaterOptions);
constructor(geometry: BufferGeometry, options: WaterMeshOptions);
}

export { Water };
export { WaterMesh };

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