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Water2: Add WebGPURenderer version. (#1164)
* Water2: Add WebGPURenderer version. * Update three.js * Add examples * Update patch and delete examples
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Submodule three.js
updated
4 files
+2 −1 | examples/files.json | |
+160 −0 | examples/jsm/objects/Water2Mesh.js | |
+ − | examples/screenshots/webgpu_water.jpg | |
+212 −0 | examples/webgpu_water.html |
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import { TempNode, TextureNode, UniformNode, Vector2, Vector3 } from "three/tsl"; | ||
import { BufferGeometry, Color, ColorRepresentation, Mesh, NodeMaterial, Texture } from "three/webgpu"; | ||
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export interface WaterMeshOptions { | ||
normalMap0: Texture; | ||
normalMap1: Texture; | ||
flowMap?: Texture | null | undefined; | ||
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color?: ColorRepresentation | undefined; | ||
flowDirection?: Vector2 | undefined; | ||
flowSpeed?: number | undefined; | ||
reflectivity?: number | undefined; | ||
scale?: number | undefined; | ||
} | ||
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declare class WaterMesh extends Mesh<BufferGeometry, NodeMaterial> { | ||
readonly isWater: true; | ||
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constructor(geometry: BufferGeometry, options: WaterMeshOptions); | ||
} | ||
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declare class WaterNode extends TempNode { | ||
waterBody: WaterMesh; | ||
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normalMap0: TextureNode; | ||
normalMap1: TextureNode; | ||
flowMap: TextureNode; | ||
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color: UniformNode<Color>; | ||
flowDirection: UniformNode<Vector2>; | ||
flowSpeed: UniformNode<number>; | ||
reflectivity: UniformNode<number>; | ||
scale: UniformNode<number>; | ||
flowConfig: UniformNode<Vector3>; | ||
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constructor(options: WaterMeshOptions, waterBody: WaterMesh); | ||
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updateFlow(delta: number): void; | ||
} | ||
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export { WaterMesh }; | ||
export type { WaterNode }; |