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Immovable rod #8306
Immovable rod #8306
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}; | ||
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phys.ApplyLinearImpulse(vel); | ||
xform.LocalRotation = (vel - xform.WorldPosition).ToWorldAngle() + MathHelper.PiOver2; |
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this is broken but see pr desc
- type: PointLight | ||
radius: 3 | ||
color: red | ||
energy: 2.0 |
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i think this is very funny but others may feel differently
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lgtm
* fuck em drones (space-wizards#7931) * Automatic changelog update * Kitchen supplies crate (space-wizards#8022) * Automatic changelog update * Rework climbing (space-wizards#7706) * Fix popup deletion raycasts (space-wizards#8072) * Fix popup deletion raycasts * woops * Allow do_afters to be spammed (space-wizards#8074) * Atmos high pressure movements cleanup (space-wizards#8075) * Fixes LINDA and monstermos clashing over high pressure difference direction * Fix space wind CVar not disabling space wind entirely. * Change 1 (one) variable name * Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078) * New high pressure movement algorithm (space-wizards#8086) Co-authored-by: Tomeno <[email protected]> * Adds last pressure direction to atmos debug overlay. (space-wizards#8083) * Automatic changelog update * StationSystem/jobs/partial spawning refactor (space-wizards#7580) * Partial work on StationSystem refactor. * WIP station jobs API. * forgor to fire off grid events. * Partial implementation of StationSpawningSystem * whoops infinite loop. * Spawners should work now. * it compiles. * tfw * Vestigial code cleanup. * fix station deletion. * attempt to make tests go brr * add latejoin spawnpoints to test maps. * make sure the station still exists while destructing spawners. * forgot an exists check. * destruction order check. * hopefully fix final test. * fail-safe radstorm. * Deep-clean job code further. This is bugged!!!!! * Fix job bug. (init order moment) * whooo cleanup * New job selection algorithm that tries to distribute fairly across stations. * small nitpicks * Give the heads their weights to replace the head field. * make overflow assign take a station list. * moment * Fixes and test #1 of many. * please fix nullspace * AssignJobs should no longer even consider showing up on a trace. * add comment. * Introduce station configs, praying i didn't miss something. * in one small change stations are now fully serializable. * Further doc comments. * whoops. * Solve bug where assignjobs didn't account for roundstart. * Fix spawning, improve the API. Caught an oversight in stationsystem that should've broke everything but didn't, whoops. * Goodbye JobController. * minor fix.. * fix test fail, remove debug logs. * quick serialization fixes. * fixes.. * sus * partialing * Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs Co-authored-by: Kara <[email protected]> * Use dirtying to avoid rebuilding the list 2,100 times. * add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works) * Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs Co-authored-by: Kara <[email protected]> * Add the Mysteriously Missing Captain Check. * Put maprender back the way it belongs. * I love addressing reviews. * Update Content.Server/Station/Systems/StationJobsSystem.cs Co-authored-by: Kara <[email protected]> * doc cleanup. * Fix bureaucratic error, add job slot tests. * zero cost abstractions when * cri * saner error. * Fix spawning failing certain tests due to gameticker not handling falliability correctly. Can't fix this until I refactor the rest of spawning code. * submodule gaming * Packedenger. * Documentation consistency. Co-authored-by: Kara <[email protected]> * I successfully broke the game. * How the fuck did none of this turn up in local testing :stare: * HOTFIX DOWNLOADS BEING BROKEN AGAIN. * fix the fact I sent a bunch of maps to detroit. (space-wizards#8087) * Don't play landing sounds in space (space-wizards#8085) * Rework CollisionGroups (space-wizards#7656) * Replace Mob, Vault, and Small impassable with Mid, High, Low * Remove CollisionGroup.Underplating * Remove CollisionGroup.Passable * Fix constructed APCs not being interactable * Change firelocks to occlude * Make pipe inherit from BaseItem * Clean up pipes * Remove duplicate physics and fixtures from bucket * Rework CollisionGroups on all entities * Add SlipLayer * Remove fixture from delta * Fix maps * Address reviews * Add SubfloorMask * Fix glass collisions for flying mobs * Fix maps * Update new items * Fix bagel again * Fix slug * Fix maps * Touchups * Fix tables blocking high pressure movement * Update StandingState to allow going under flaps * Cleanup * More formatting * Pull split from rotation due to mapping issues. * Changs chinese food vending machine (space-wizards#7754) * new chinese food items from paradise * made soy sauce salty * new snacks based on the new assets * chang assets 1 * chang vending machine * rsi animation and fix * rsi path fix * misc changes * fortune cookie snacks complete with fortunes * Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml Co-authored-by: ShadowCommander <[email protected]> * Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml darn Americans Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: ShadowCommander <[email protected]> * Automatic changelog update * Update submodule * Adjust EnteringRange for EntityStorage (space-wizards#8099) * Buffed Dex+ and Stellibinin (space-wizards#8090) * Improves the smoking experience (space-wizards#8089) Co-authored-by: ike709 <[email protected]> * Add listgamemaps command (space-wizards#8093) * Automatic changelog update * paintings 1 (space-wizards#8067) * Automatic changelog update * Singlehandedly saved the entire project [praise] (space-wizards#8109) * Delete windowsXP_error.ogg * Delete windowsXP_shutdown.ogg * Delete windowsXP_startup.ogg * Collisiongroup tweaks (space-wizards#8110) * Automatic changelog update * Hugging yourself no longer allowed (space-wizards#8103) !1984. I want to hug the other person damnit. * Automatic changelog update * Remove the nose off the ghost (space-wizards#8076) * Add external programs to rules (space-wizards#8108) * Make CarpetChapel not collide (space-wizards#8112) * Automatic changelog update * Censor Slimes (space-wizards#8101) * SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824) * SlowOnDamage for all mobs now not just humans * removes puller from basesimplemob * adds pulling back to xeno, pets and some animals * Automatic changelog update * Allows pickuppable animals to resist out of inventory (space-wizards#7545) Co-authored-by: ShadowCommander <[email protected]> * Automatic changelog update * Machine Port Prototypes (space-wizards#7659) Co-authored-by: metalgearsloth <[email protected]> * Adds suppermatter (space-wizards#7633) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Cargo telepad machine linking (space-wizards#7756) Co-authored-by: metalgearsloth <[email protected]> * Salami Lid (space-wizards#7813) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds cat ears as rare loot and traitor item (space-wizards#6939) * adds cat ears that give uwu accent * error * Updated to 20tc Web edit yoink * 21 TC now * Automatic changelog update * Pie transfer reagent on collision (space-wizards#7802) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Reagents localization (space-wizards#7916) Co-authored-by: metalgearsloth <[email protected]> * Atlas Station Component (space-wizards#8094) Co-authored-by: ShadowCommander <[email protected]> * Bagel Station Component (space-wizards#8095) * Add files via upload * Update bagel.yml * Remove extra fixtures Co-authored-by: ShadowCommander <[email protected]> * Marathon Station Component (space-wizards#8097) Co-authored-by: ShadowCommander <[email protected]> * Moose Station Component (space-wizards#8098) Co-authored-by: ShadowCommander <[email protected]> * Saltern Small Update 3.2 (space-wizards#8100) Co-authored-by: ShadowCommander <[email protected]> * Remove misc Startup/Shutdown overrides (space-wizards#8113) Co-authored-by: ike709 <[email protected]> * Fish Cap (space-wizards#8046) * Add files via upload * Update hats.yml * Update clothesmate.yml * Show ghosts popups etc through walls (space-wizards#8077) * Show ghosts popups etc through walls * Stage moment * crashes * Convert suicide to ecs (space-wizards#8091) Co-authored-by: metalgearsloth <[email protected]> * Added the recipes and tech for several non lethal bullet (space-wizards#8079) * Automatic changelog update * Expanded icon smoothing conversion scripts (space-wizards#8055) * Expanded icon smoothing conversion scripts * hotfix `iconsmooth_inv.py` b/c of table weirdness * Syndie Commander and Syndie Elite Armors (space-wizards#8003) Co-authored-by: metalgearsloth <[email protected]> * GatherableSystem/Component (space-wizards#8041) Co-authored-by: metalgearsloth <[email protected]> * Add power sinks (space-wizards#8020) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Delta Fixed, Reuploaded Again (space-wizards#8105) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * filing collision + outline fix (space-wizards#8122) * Barratry Update (space-wizards#8118) * Automatic changelog update * fix fish hat (space-wizards#8123) * Suicide2 (space-wizards#8117) * Fix toilet suicide * Fix ghost ghosting * Clean suicide system * The Newest Furry Race [Skeletons] (space-wizards#7825) Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065) * Lizard name datasets (space-wizards#7890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't force bwoink window open for admins (space-wizards#8066) * Powercell adjustment (space-wizards#7828) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Shuttle Assembly Crate (space-wizards#7898) * Automatic changelog update * Round end audio (space-wizards#8048) * Automatic changelog update * Laser gun bugfix & damage adjustment (space-wizards#8069) * fix elite suit (space-wizards#8127) * Update submodule * Skeleton Sprite Fix (space-wizards#8126) * Automatic changelog update * Legally distinct gravity gun (space-wizards#8114) * Escalation rules (space-wizards#8128) * Escalation rules * a * Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124) * Stripping ECS + window do_after (space-wizards#8111) * Stripping ECS + window do_after * stuff * workies * Delays * Automatic changelog update * Move disarmed event (space-wizards#8130) * Fixing warnings (space-wizards#8131) * Cleanup the namespaces (space-wizards#8132) * Tether gun fixes (space-wizards#8129) * Salvage mob restrictions (space-wizards#8080) * unbork (space-wizards#8139) * Add files via upload (space-wizards#8142) * Flavor text (space-wizards#8070) * Automatic changelog update * It's a waffle home. [New Salvage] (space-wizards#7991) * Skeleton Bugfix Pt. 2 (space-wizards#8137) * Automatic changelog update * Fix interaction and add comments to CollisionGroup (space-wizards#8149) * Automatic changelog update * Eye lerping on entities (space-wizards#8151) * eye lerping on entities * small improvements * Splitstation update and fixes (space-wizards#8141) * Entities gib when being microwaved (space-wizards#8144) * Airlocks now trap air in their tile. (space-wizards#8136) * Automatic changelog update * Update for grid API changes (space-wizards#8152) * Update submodule * Update submodule Forgot I had breaking changes * Map-disablable pumps (for fixing Delta) (space-wizards#8164) * Make Lobby Background Not Stretch (space-wizards#8166) * Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170) * Automatic changelog update * Asteroid buff (space-wizards#8167) * adds a 5 heat flatreduction to metallic damage modifier * buffs asteroid health by 50 and sets damage modifer set to metallic * Automatic changelog update * Don't log chat messages (space-wizards#8162) Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more. * Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157) * Automatic changelog update * Submodule Update (space-wizards#8187) * Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186) This reverts commit 0957606. * Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191) * Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test * Automatic changelog update * Don't log out of PVS chat messages (space-wizards#8195) * ECS icon smoothing (space-wizards#8196) * Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update Co-authored-by: Veritius <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Tomeno <[email protected]> Co-authored-by: Tomeno <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Chris V <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: youarereadingthis <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Justin Trotter <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Morbo <[email protected]>
* Buffed Dex+ and Stellibinin (space-wizards#8090) * Improves the smoking experience (space-wizards#8089) Co-authored-by: ike709 <[email protected]> * Add listgamemaps command (space-wizards#8093) * Automatic changelog update * paintings 1 (space-wizards#8067) * Automatic changelog update * Singlehandedly saved the entire project [praise] (space-wizards#8109) * Delete windowsXP_error.ogg * Delete windowsXP_shutdown.ogg * Delete windowsXP_startup.ogg * Collisiongroup tweaks (space-wizards#8110) * Automatic changelog update * Hugging yourself no longer allowed (space-wizards#8103) !1984. I want to hug the other person damnit. * Automatic changelog update * Remove the nose off the ghost (space-wizards#8076) * Add external programs to rules (space-wizards#8108) * Make CarpetChapel not collide (space-wizards#8112) * Automatic changelog update * Censor Slimes (space-wizards#8101) * SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824) * SlowOnDamage for all mobs now not just humans * removes puller from basesimplemob * adds pulling back to xeno, pets and some animals * Automatic changelog update * Allows pickuppable animals to resist out of inventory (space-wizards#7545) Co-authored-by: ShadowCommander <[email protected]> * Automatic changelog update * Machine Port Prototypes (space-wizards#7659) Co-authored-by: metalgearsloth <[email protected]> * Adds suppermatter (space-wizards#7633) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Cargo telepad machine linking (space-wizards#7756) Co-authored-by: metalgearsloth <[email protected]> * Salami Lid (space-wizards#7813) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds cat ears as rare loot and traitor item (space-wizards#6939) * adds cat ears that give uwu accent * error * Updated to 20tc Web edit yoink * 21 TC now * Automatic changelog update * Pie transfer reagent on collision (space-wizards#7802) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Reagents localization (space-wizards#7916) Co-authored-by: metalgearsloth <[email protected]> * Atlas Station Component (space-wizards#8094) Co-authored-by: ShadowCommander <[email protected]> * Bagel Station Component (space-wizards#8095) * Add files via upload * Update bagel.yml * Remove extra fixtures Co-authored-by: ShadowCommander <[email protected]> * Marathon Station Component (space-wizards#8097) Co-authored-by: ShadowCommander <[email protected]> * Moose Station Component (space-wizards#8098) Co-authored-by: ShadowCommander <[email protected]> * Saltern Small Update 3.2 (space-wizards#8100) Co-authored-by: ShadowCommander <[email protected]> * Remove misc Startup/Shutdown overrides (space-wizards#8113) Co-authored-by: ike709 <[email protected]> * Fish Cap (space-wizards#8046) * Add files via upload * Update hats.yml * Update clothesmate.yml * Show ghosts popups etc through walls (space-wizards#8077) * Show ghosts popups etc through walls * Stage moment * crashes * Convert suicide to ecs (space-wizards#8091) Co-authored-by: metalgearsloth <[email protected]> * Added the recipes and tech for several non lethal bullet (space-wizards#8079) * Automatic changelog update * Expanded icon smoothing conversion scripts (space-wizards#8055) * Expanded icon smoothing conversion scripts * hotfix `iconsmooth_inv.py` b/c of table weirdness * Syndie Commander and Syndie Elite Armors (space-wizards#8003) Co-authored-by: metalgearsloth <[email protected]> * GatherableSystem/Component (space-wizards#8041) Co-authored-by: metalgearsloth <[email protected]> * Add power sinks (space-wizards#8020) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Delta Fixed, Reuploaded Again (space-wizards#8105) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * filing collision + outline fix (space-wizards#8122) * Barratry Update (space-wizards#8118) * Automatic changelog update * fix fish hat (space-wizards#8123) * Suicide2 (space-wizards#8117) * Fix toilet suicide * Fix ghost ghosting * Clean suicide system * The Newest Furry Race [Skeletons] (space-wizards#7825) Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065) * Lizard name datasets (space-wizards#7890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't force bwoink window open for admins (space-wizards#8066) * Powercell adjustment (space-wizards#7828) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Shuttle Assembly Crate (space-wizards#7898) * Automatic changelog update * Round end audio (space-wizards#8048) * Automatic changelog update * Laser gun bugfix & damage adjustment (space-wizards#8069) * fix elite suit (space-wizards#8127) * Update submodule * Skeleton Sprite Fix (space-wizards#8126) * Automatic changelog update * Legally distinct gravity gun (space-wizards#8114) * Escalation rules (space-wizards#8128) * Escalation rules * a * Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124) * Stripping ECS + window do_after (space-wizards#8111) * Stripping ECS + window do_after * stuff * workies * Delays * Automatic changelog update * Move disarmed event (space-wizards#8130) * Fixing warnings (space-wizards#8131) * Cleanup the namespaces (space-wizards#8132) * Tether gun fixes (space-wizards#8129) * Salvage mob restrictions (space-wizards#8080) * unbork (space-wizards#8139) * Add files via upload (space-wizards#8142) * Flavor text (space-wizards#8070) * Automatic changelog update * It's a waffle home. [New Salvage] (space-wizards#7991) * Skeleton Bugfix Pt. 2 (space-wizards#8137) * Automatic changelog update * Fix interaction and add comments to CollisionGroup (space-wizards#8149) * Automatic changelog update * Eye lerping on entities (space-wizards#8151) * eye lerping on entities * small improvements * Splitstation update and fixes (space-wizards#8141) * Entities gib when being microwaved (space-wizards#8144) * Airlocks now trap air in their tile. (space-wizards#8136) * Automatic changelog update * Update for grid API changes (space-wizards#8152) * Update submodule * Update submodule Forgot I had breaking changes * Map-disablable pumps (for fixing Delta) (space-wizards#8164) * Make Lobby Background Not Stretch (space-wizards#8166) * Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170) * Automatic changelog update * Asteroid buff (space-wizards#8167) * adds a 5 heat flatreduction to metallic damage modifier * buffs asteroid health by 50 and sets damage modifer set to metallic * Automatic changelog update * Don't log chat messages (space-wizards#8162) Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more. * Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157) * Automatic changelog update * Submodule Update (space-wizards#8187) * Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186) This reverts commit 0957606. * Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191) * Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test * Automatic changelog update * Don't log out of PVS chat messages (space-wizards#8195) * ECS icon smoothing (space-wizards#8196) * Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update Co-authored-by: Ripmorld <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Chris V <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: youarereadingthis <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Justin Trotter <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]>
* Reagents localization (space-wizards#7916) Co-authored-by: metalgearsloth <[email protected]> * Atlas Station Component (space-wizards#8094) Co-authored-by: ShadowCommander <[email protected]> * Bagel Station Component (space-wizards#8095) * Add files via upload * Update bagel.yml * Remove extra fixtures Co-authored-by: ShadowCommander <[email protected]> * Marathon Station Component (space-wizards#8097) Co-authored-by: ShadowCommander <[email protected]> * Moose Station Component (space-wizards#8098) Co-authored-by: ShadowCommander <[email protected]> * Saltern Small Update 3.2 (space-wizards#8100) Co-authored-by: ShadowCommander <[email protected]> * Remove misc Startup/Shutdown overrides (space-wizards#8113) Co-authored-by: ike709 <[email protected]> * Fish Cap (space-wizards#8046) * Add files via upload * Update hats.yml * Update clothesmate.yml * Show ghosts popups etc through walls (space-wizards#8077) * Show ghosts popups etc through walls * Stage moment * crashes * Convert suicide to ecs (space-wizards#8091) Co-authored-by: metalgearsloth <[email protected]> * Added the recipes and tech for several non lethal bullet (space-wizards#8079) * Automatic changelog update * Expanded icon smoothing conversion scripts (space-wizards#8055) * Expanded icon smoothing conversion scripts * hotfix `iconsmooth_inv.py` b/c of table weirdness * Syndie Commander and Syndie Elite Armors (space-wizards#8003) Co-authored-by: metalgearsloth <[email protected]> * GatherableSystem/Component (space-wizards#8041) Co-authored-by: metalgearsloth <[email protected]> * Add power sinks (space-wizards#8020) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Delta Fixed, Reuploaded Again (space-wizards#8105) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * filing collision + outline fix (space-wizards#8122) * Barratry Update (space-wizards#8118) * Automatic changelog update * fix fish hat (space-wizards#8123) * Suicide2 (space-wizards#8117) * Fix toilet suicide * Fix ghost ghosting * Clean suicide system * The Newest Furry Race [Skeletons] (space-wizards#7825) Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065) * Lizard name datasets (space-wizards#7890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't force bwoink window open for admins (space-wizards#8066) * Powercell adjustment (space-wizards#7828) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Shuttle Assembly Crate (space-wizards#7898) * Automatic changelog update * Round end audio (space-wizards#8048) * Automatic changelog update * Laser gun bugfix & damage adjustment (space-wizards#8069) * fix elite suit (space-wizards#8127) * Update submodule * Skeleton Sprite Fix (space-wizards#8126) * Automatic changelog update * Legally distinct gravity gun (space-wizards#8114) * Escalation rules (space-wizards#8128) * Escalation rules * a * Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124) * Stripping ECS + window do_after (space-wizards#8111) * Stripping ECS + window do_after * stuff * workies * Delays * Automatic changelog update * Move disarmed event (space-wizards#8130) * Fixing warnings (space-wizards#8131) * Cleanup the namespaces (space-wizards#8132) * Tether gun fixes (space-wizards#8129) * Salvage mob restrictions (space-wizards#8080) * unbork (space-wizards#8139) * Add files via upload (space-wizards#8142) * Flavor text (space-wizards#8070) * Automatic changelog update * It's a waffle home. [New Salvage] (space-wizards#7991) * Skeleton Bugfix Pt. 2 (space-wizards#8137) * Automatic changelog update * Fix interaction and add comments to CollisionGroup (space-wizards#8149) * Automatic changelog update * Eye lerping on entities (space-wizards#8151) * eye lerping on entities * small improvements * Splitstation update and fixes (space-wizards#8141) * Entities gib when being microwaved (space-wizards#8144) * Airlocks now trap air in their tile. (space-wizards#8136) * Automatic changelog update * Update for grid API changes (space-wizards#8152) * Update submodule * Update submodule Forgot I had breaking changes * Map-disablable pumps (for fixing Delta) (space-wizards#8164) * Make Lobby Background Not Stretch (space-wizards#8166) * Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170) * Automatic changelog update * Asteroid buff (space-wizards#8167) * adds a 5 heat flatreduction to metallic damage modifier * buffs asteroid health by 50 and sets damage modifer set to metallic * Automatic changelog update * Don't log chat messages (space-wizards#8162) Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more. * Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157) * Automatic changelog update * Submodule Update (space-wizards#8187) * Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186) This reverts commit 0957606. * Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191) * Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test * Automatic changelog update * Don't log out of PVS chat messages (space-wizards#8195) * ECS icon smoothing (space-wizards#8196) * Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix errors and remove our jumpskirt Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Chris V <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: youarereadingthis <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Justin Trotter <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Putnam3145 <[email protected]>
* Automatic changelog update * filing collision + outline fix (space-wizards#8122) * Barratry Update (space-wizards#8118) * Automatic changelog update * fix fish hat (space-wizards#8123) * Suicide2 (space-wizards#8117) * Fix toilet suicide * Fix ghost ghosting * Clean suicide system * The Newest Furry Race [Skeletons] (space-wizards#7825) Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065) * Lizard name datasets (space-wizards#7890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't force bwoink window open for admins (space-wizards#8066) * Powercell adjustment (space-wizards#7828) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Shuttle Assembly Crate (space-wizards#7898) * Automatic changelog update * Round end audio (space-wizards#8048) * Automatic changelog update * Laser gun bugfix & damage adjustment (space-wizards#8069) * fix elite suit (space-wizards#8127) * Update submodule * Skeleton Sprite Fix (space-wizards#8126) * Automatic changelog update * Legally distinct gravity gun (space-wizards#8114) * Escalation rules (space-wizards#8128) * Escalation rules * a * Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124) * Stripping ECS + window do_after (space-wizards#8111) * Stripping ECS + window do_after * stuff * workies * Delays * Automatic changelog update * Move disarmed event (space-wizards#8130) * Fixing warnings (space-wizards#8131) * Cleanup the namespaces (space-wizards#8132) * Tether gun fixes (space-wizards#8129) * Salvage mob restrictions (space-wizards#8080) * unbork (space-wizards#8139) * Add files via upload (space-wizards#8142) * Flavor text (space-wizards#8070) * Automatic changelog update * It's a waffle home. [New Salvage] (space-wizards#7991) * Skeleton Bugfix Pt. 2 (space-wizards#8137) * Automatic changelog update * Fix interaction and add comments to CollisionGroup (space-wizards#8149) * Automatic changelog update * Eye lerping on entities (space-wizards#8151) * eye lerping on entities * small improvements * Splitstation update and fixes (space-wizards#8141) * Entities gib when being microwaved (space-wizards#8144) * Airlocks now trap air in their tile. (space-wizards#8136) * Automatic changelog update * Update for grid API changes (space-wizards#8152) * Update submodule * Update submodule Forgot I had breaking changes * Map-disablable pumps (for fixing Delta) (space-wizards#8164) * Make Lobby Background Not Stretch (space-wizards#8166) * Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170) * Automatic changelog update * Asteroid buff (space-wizards#8167) * adds a 5 heat flatreduction to metallic damage modifier * buffs asteroid health by 50 and sets damage modifer set to metallic * Automatic changelog update * Don't log chat messages (space-wizards#8162) Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more. * Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157) * Automatic changelog update * Submodule Update (space-wizards#8187) * Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186) This reverts commit 0957606. * Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191) * Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test * Automatic changelog update * Don't log out of PVS chat messages (space-wizards#8195) * ECS icon smoothing (space-wizards#8196) * Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * fix stuff up Co-authored-by: PJBot <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: youarereadingthis <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Justin Trotter <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: keronshb <[email protected]>
* Fix interaction and add comments to CollisionGroup (space-wizards#8149) * Automatic changelog update * Eye lerping on entities (space-wizards#8151) * eye lerping on entities * small improvements * Splitstation update and fixes (space-wizards#8141) * Entities gib when being microwaved (space-wizards#8144) * Airlocks now trap air in their tile. (space-wizards#8136) * Automatic changelog update * Update for grid API changes (space-wizards#8152) * Update submodule * Update submodule Forgot I had breaking changes * Map-disablable pumps (for fixing Delta) (space-wizards#8164) * Make Lobby Background Not Stretch (space-wizards#8166) * Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170) * Automatic changelog update * Asteroid buff (space-wizards#8167) * adds a 5 heat flatreduction to metallic damage modifier * buffs asteroid health by 50 and sets damage modifer set to metallic * Automatic changelog update * Don't log chat messages (space-wizards#8162) Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more. * Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157) * Automatic changelog update * Submodule Update (space-wizards#8187) * Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186) This reverts commit 0957606. * Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191) * Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test * Automatic changelog update * Don't log out of PVS chat messages (space-wizards#8195) * ECS icon smoothing (space-wizards#8196) * Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * Muting lobby music now mutes round-end music (space-wizards#8418) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Adds brig access to hop (space-wizards#8379) * Adds brig access to hop * removed security access in favor of brig * Automatic changelog update * Add completions for ForceMap and ForcePreset * Make adminwho require admin perms (space-wizards#8421) * Add VVAccess to SignalTransmitterComponent (space-wizards#8400) * Make asteroid rocks smooth with walls (space-wizards#8358) * Prevent dead mobs from healing in beds (space-wizards#8419) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix cursor popups (space-wizards#8401) * Fix cursor popups * RemoveSwap * adds shot glasses to vendor (space-wizards#8411) * Inflatable wall fix (space-wizards#8409) * adds a check for canreach in SpawnAfterInteract * adds a check for the new field * Automatic changelog update * mouse crate (space-wizards#8377) * Automatic changelog update * Clarify that the repo contains non-commercial assets (space-wizards#8438) * Clarify that the repo contains non-commercial assets * Update README.md * Mime cleanup (space-wizards#8433) * Bagel Update 13.5 (space-wizards#8410) * Pillar update 090522 (space-wizards#8386) * Automatic changelog update * Give nukies a medic (space-wizards#8353) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Update bucket.yml (space-wizards#8443) * Automatic changelog update * Mousetraps (space-wizards#8440) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Turn off gravity on remove (space-wizards#8446) * Kill unarmed combat comp (space-wizards#8420) * New parallax, again (space-wizards#8395) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Parallax again * Automatic changelog update * Verb icon tiling (space-wizards#8457) * webedit fix moment. Fixes right click menu separation. * Update submodule * Emergency lights fixes (space-wizards#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461) * fix cargo fuel tank order (space-wizards#8460) * Automatic changelog update * Fix action icons (space-wizards#8436) * Automatic changelog update Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Justin Trotter <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * Muting lobby music now mutes round-end music (space-wizards#8418) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Adds brig access to hop (space-wizards#8379) * Adds brig access to hop * removed security access in favor of brig * Automatic changelog update * Add completions for ForceMap and ForcePreset * Make adminwho require admin perms (space-wizards#8421) * Add VVAccess to SignalTransmitterComponent (space-wizards#8400) * Make asteroid rocks smooth with walls (space-wizards#8358) * Prevent dead mobs from healing in beds (space-wizards#8419) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix cursor popups (space-wizards#8401) * Fix cursor popups * RemoveSwap * adds shot glasses to vendor (space-wizards#8411) * Inflatable wall fix (space-wizards#8409) * adds a check for canreach in SpawnAfterInteract * adds a check for the new field * Automatic changelog update * mouse crate (space-wizards#8377) * Automatic changelog update * Clarify that the repo contains non-commercial assets (space-wizards#8438) * Clarify that the repo contains non-commercial assets * Update README.md * Mime cleanup (space-wizards#8433) * Bagel Update 13.5 (space-wizards#8410) * Pillar update 090522 (space-wizards#8386) * Automatic changelog update * Give nukies a medic (space-wizards#8353) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Update bucket.yml (space-wizards#8443) * Automatic changelog update * Mousetraps (space-wizards#8440) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Turn off gravity on remove (space-wizards#8446) * Kill unarmed combat comp (space-wizards#8420) * New parallax, again (space-wizards#8395) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Parallax again * Automatic changelog update * Verb icon tiling (space-wizards#8457) * webedit fix moment. Fixes right click menu separation. * Update submodule * Emergency lights fixes (space-wizards#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461) * fix cargo fuel tank order (space-wizards#8460) * Automatic changelog update * Fix action icons (space-wizards#8436) * Automatic changelog update * Fix emitter crash on non-exact power float (space-wizards#8459) * Update submodule * Completions for the warp command (space-wizards#8470) * Give station events command completions, cleanup (space-wizards#8464) * Singulo eats unpowered containment gens (space-wizards#8343) * Add static "IsPowered" method (space-wizards#8434) * Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Allows people to resist out of crates (space-wizards#8471) * Automatic changelog update * OnTriggerCollide Bug fix (space-wizards#8467) * ez gg dubskis * meteor * Update meteors.yml * Automatic changelog update * Fixes the singularity bouncing off the station. (space-wizards#8452) * Fixes the singularity bouncing off the station. * Update Content.Shared/Singularity/SharedSingularitySystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix inaccessible ready button in lobby (space-wizards#8465) * Fix inaccesible ready button in lobby * a * vote popups * splitz * Automatic changelog update * Mini Gravity Generator (space-wizards#8449) * meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473) * Automatic changelog update * Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472) * Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame. * Extended access system (space-wizards#8469) * Extended access system Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold. * Extended accesses for jobs * Spook * Automatic changelog update * Atmos sign (space-wizards#8462) * Add files via upload * Update meta.json * Update meta.json * Update signs.yml * Update meta.json * Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456) * Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <[email protected]> * Automatic changelog update Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * Muting lobby music now mutes round-end music (space-wizards#8418) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Adds brig access to hop (space-wizards#8379) * Adds brig access to hop * removed security access in favor of brig * Automatic changelog update * Add completions for ForceMap and ForcePreset * Make adminwho require admin perms (space-wizards#8421) * Add VVAccess to SignalTransmitterComponent (space-wizards#8400) * Make asteroid rocks smooth with walls (space-wizards#8358) * Prevent dead mobs from healing in beds (space-wizards#8419) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix cursor popups (space-wizards#8401) * Fix cursor popups * RemoveSwap * adds shot glasses to vendor (space-wizards#8411) * Inflatable wall fix (space-wizards#8409) * adds a check for canreach in SpawnAfterInteract * adds a check for the new field * Automatic changelog update * mouse crate (space-wizards#8377) * Automatic changelog update * Clarify that the repo contains non-commercial assets (space-wizards#8438) * Clarify that the repo contains non-commercial assets * Update README.md * Mime cleanup (space-wizards#8433) * Bagel Update 13.5 (space-wizards#8410) * Pillar update 090522 (space-wizards#8386) * Automatic changelog update * Give nukies a medic (space-wizards#8353) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Update bucket.yml (space-wizards#8443) * Automatic changelog update * Mousetraps (space-wizards#8440) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Turn off gravity on remove (space-wizards#8446) * Kill unarmed combat comp (space-wizards#8420) * New parallax, again (space-wizards#8395) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Parallax again * Automatic changelog update * Verb icon tiling (space-wizards#8457) * webedit fix moment. Fixes right click menu separation. * Update submodule * Emergency lights fixes (space-wizards#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461) * fix cargo fuel tank order (space-wizards#8460) * Automatic changelog update * Fix action icons (space-wizards#8436) * Automatic changelog update * Fix emitter crash on non-exact power float (space-wizards#8459) * Update submodule * Completions for the warp command (space-wizards#8470) * Give station events command completions, cleanup (space-wizards#8464) * Singulo eats unpowered containment gens (space-wizards#8343) * Add static "IsPowered" method (space-wizards#8434) * Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Allows people to resist out of crates (space-wizards#8471) * Automatic changelog update * OnTriggerCollide Bug fix (space-wizards#8467) * ez gg dubskis * meteor * Update meteors.yml * Automatic changelog update * Fixes the singularity bouncing off the station. (space-wizards#8452) * Fixes the singularity bouncing off the station. * Update Content.Shared/Singularity/SharedSingularitySystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix inaccessible ready button in lobby (space-wizards#8465) * Fix inaccesible ready button in lobby * a * vote popups * splitz * Automatic changelog update * Mini Gravity Generator (space-wizards#8449) * meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473) * Automatic changelog update * Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472) * Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame. * Extended access system (space-wizards#8469) * Extended access system Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold. * Extended accesses for jobs * Spook * Automatic changelog update * Atmos sign (space-wizards#8462) * Add files via upload * Update meta.json * Update meta.json * Update signs.yml * Update meta.json * Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456) * Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <[email protected]> * Automatic changelog update * pillar minor update (space-wizards#8466) * Automatic changelog update * Spationaut Resprite (space-wizards#8458) * resprite * inhand fix * small engi fix * losing my mind aaaa fuck me * what the hell is wrong with me * Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json Co-authored-by: wrexbe <[email protected]> * Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix rules popup (space-wizards#8485) * CVar to show rules popup for localhost. For testing purposes. * Fix rules popup being broken and throwing. 😐 * Hotfix weightless riding (space-wizards#8477) * Hotfix weightless riding * a * Finally fixes file templates (space-wizards#8476) * Add entitysystem and component templates. * Adds doc comments to templates and also a prototype template. * Add an inheriting prototype template. * add inheritdocs where appropriate. * rebalance pressure, airloss, cold (space-wizards#8482) * Automatic changelog update * Play sound and request window on cloning (space-wizards#8323) ECS TBD. Fish did a pr but it was doing a lot at once. * Allow ghosts to ignore obstructions (space-wizards#8397) * Automatic changelog update * Mousetrap fixes/tweaks (space-wizards#8484) * fixes issues with mousetraps, adds activation popup * sure * me when i scroll up a bit in discord * Fix StepTrigger error (space-wizards#8480) * Fix StepTrigger error * Changed it * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update StepTriggerSystem.cs * Update StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Attempt to reduce audio helper resolves (space-wizards#8493) * Bump engine to 0.19.0.0 (space-wizards#8417) Co-authored-by: PJBot <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * Muting lobby music now mutes round-end music (space-wizards#8418) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Adds brig access to hop (space-wizards#8379) * Adds brig access to hop * removed security access in favor of brig * Automatic changelog update * Add completions for ForceMap and ForcePreset * Make adminwho require admin perms (space-wizards#8421) * Add VVAccess to SignalTransmitterComponent (space-wizards#8400) * Make asteroid rocks smooth with walls (space-wizards#8358) * Prevent dead mobs from healing in beds (space-wizards#8419) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix cursor popups (space-wizards#8401) * Fix cursor popups * RemoveSwap * adds shot glasses to vendor (space-wizards#8411) * Inflatable wall fix (space-wizards#8409) * adds a check for canreach in SpawnAfterInteract * adds a check for the new field * Automatic changelog update * mouse crate (space-wizards#8377) * Automatic changelog update * Clarify that the repo contains non-commercial assets (space-wizards#8438) * Clarify that the repo contains non-commercial assets * Update README.md * Mime cleanup (space-wizards#8433) * Bagel Update 13.5 (space-wizards#8410) * Pillar update 090522 (space-wizards#8386) * Automatic changelog update * Give nukies a medic (space-wizards#8353) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Update bucket.yml (space-wizards#8443) * Automatic changelog update * Mousetraps (space-wizards#8440) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Turn off gravity on remove (space-wizards#8446) * Kill unarmed combat comp (space-wizards#8420) * New parallax, again (space-wizards#8395) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Parallax again * Automatic changelog update * Verb icon tiling (space-wizards#8457) * webedit fix moment. Fixes right click menu separation. * Update submodule * Emergency lights fixes (space-wizards#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461) * fix cargo fuel tank order (space-wizards#8460) * Automatic changelog update * Fix action icons (space-wizards#8436) * Automatic changelog update * Fix emitter crash on non-exact power float (space-wizards#8459) * Update submodule * Completions for the warp command (space-wizards#8470) * Give station events command completions, cleanup (space-wizards#8464) * Singulo eats unpowered containment gens (space-wizards#8343) * Add static "IsPowered" method (space-wizards#8434) * Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Allows people to resist out of crates (space-wizards#8471) * Automatic changelog update * OnTriggerCollide Bug fix (space-wizards#8467) * ez gg dubskis * meteor * Update meteors.yml * Automatic changelog update * Fixes the singularity bouncing off the station. (space-wizards#8452) * Fixes the singularity bouncing off the station. * Update Content.Shared/Singularity/SharedSingularitySystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix inaccessible ready button in lobby (space-wizards#8465) * Fix inaccesible ready button in lobby * a * vote popups * splitz * Automatic changelog update * Mini Gravity Generator (space-wizards#8449) * meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473) * Automatic changelog update * Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472) * Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame. * Extended access system (space-wizards#8469) * Extended access system Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold. * Extended accesses for jobs * Spook * Automatic changelog update * Atmos sign (space-wizards#8462) * Add files via upload * Update meta.json * Update meta.json * Update signs.yml * Update meta.json * Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456) * Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <[email protected]> * Automatic changelog update * pillar minor update (space-wizards#8466) * Automatic changelog update * Spationaut Resprite (space-wizards#8458) * resprite * inhand fix * small engi fix * losing my mind aaaa fuck me * what the hell is wrong with me * Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json Co-authored-by: wrexbe <[email protected]> * Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix rules popup (space-wizards#8485) * CVar to show rules popup for localhost. For testing purposes. * Fix rules popup being broken and throwing. 😐 * Hotfix weightless riding (space-wizards#8477) * Hotfix weightless riding * a * Finally fixes file templates (space-wizards#8476) * Add entitysystem and component templates. * Adds doc comments to templates and also a prototype template. * Add an inheriting prototype template. * add inheritdocs where appropriate. * rebalance pressure, airloss, cold (space-wizards#8482) * Automatic changelog update * Play sound and request window on cloning (space-wizards#8323) ECS TBD. Fish did a pr but it was doing a lot at once. * Allow ghosts to ignore obstructions (space-wizards#8397) * Automatic changelog update * Mousetrap fixes/tweaks (space-wizards#8484) * fixes issues with mousetraps, adds activation popup * sure * me when i scroll up a bit in discord * Fix StepTrigger error (space-wizards#8480) * Fix StepTrigger error * Changed it * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update StepTriggerSystem.cs * Update StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Attempt to reduce audio helper resolves (space-wizards#8493) * Bump engine to 0.19.0.0 (space-wizards#8417) * Remove IgnoreComponents on the client (space-wizards#8308) * Fix GasThermoMachine upgrading (space-wizards#8313) * Automatic changelog update * fix hardhat shading (space-wizards#8508) * step trigger fix + optimization (space-wizards#8503) * Underplating Must Die (The Movie) (The Video Game) (space-wizards#8498) * Add a BRB Sign (space-wizards#8437) * Automatic changelog update * Set alert level command (space-wizards#8507) * Add force mode for setting alert level * Add console command for changing alert level * Filename typo * Return delta disableSelection property * Make locked a component property * Not lock green level after nuke disarm * Add completions to the damage command (space-wizards#8510) * Fix map rendering (space-wizards#8514) * Fix negative grids * Map renderer: skip, and warn on empty grids. * Fix local transform * Improve the templates, add networked entity system templates. (space-wizards#8518) * Update submodule * Simple Magic Spellbook System (space-wizards#7823) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Make AdminLogsSystem an IoC manager (space-wizards#8492) * Make log not entity system * Fixes * Remove extra ; * Gamma & Epsilon alerts levels (space-wizards#8517) * Add Gamma & Epsilon alert levels * Add license for epsilon sound * Remove mention about gamma armory * Add missing license sources * Delete unused sound * Automatic changelog update Co-authored-by: PJBot <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: efzapa <[email protected]>
* Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * Muting lobby music now mutes round-end music (space-wizards#8418) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Adds brig access to hop (space-wizards#8379) * Adds brig access to hop * removed security access in favor of brig * Automatic changelog update * Add completions for ForceMap and ForcePreset * Make adminwho require admin perms (space-wizards#8421) * Add VVAccess to SignalTransmitterComponent (space-wizards#8400) * Make asteroid rocks smooth with walls (space-wizards#8358) * Prevent dead mobs from healing in beds (space-wizards#8419) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix cursor popups (space-wizards#8401) * Fix cursor popups * RemoveSwap * adds shot glasses to vendor (space-wizards#8411) * Inflatable wall fix (space-wizards#8409) * adds a check for canreach in SpawnAfterInteract * adds a check for the new field * Automatic changelog update * mouse crate (space-wizards#8377) * Automatic changelog update * Clarify that the repo contains non-commercial assets (space-wizards#8438) * Clarify that the repo contains non-commercial assets * Update README.md * Mime cleanup (space-wizards#8433) * Bagel Update 13.5 (space-wizards#8410) * Pillar update 090522 (space-wizards#8386) * Automatic changelog update * Give nukies a medic (space-wizards#8353) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Update bucket.yml (space-wizards#8443) * Automatic changelog update * Mousetraps (space-wizards#8440) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Turn off gravity on remove (space-wizards#8446) * Kill unarmed combat comp (space-wizards#8420) * New parallax, again (space-wizards#8395) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Parallax again * Automatic changelog update * Verb icon tiling (space-wizards#8457) * webedit fix moment. Fixes right click menu separation. * Update submodule * Emergency lights fixes (space-wizards#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461) * fix cargo fuel tank order (space-wizards#8460) * Automatic changelog update * Fix action icons (space-wizards#8436) * Automatic changelog update * Fix emitter crash on non-exact power float (space-wizards#8459) * Update submodule * Completions for the warp command (space-wizards#8470) * Give station events command completions, cleanup (space-wizards#8464) * Singulo eats unpowered containment gens (space-wizards#8343) * Add static "IsPowered" method (space-wizards#8434) * Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Allows people to resist out of crates (space-wizards#8471) * Automatic changelog update * OnTriggerCollide Bug fix (space-wizards#8467) * ez gg dubskis * meteor * Update meteors.yml * Automatic changelog update * Fixes the singularity bouncing off the station. (space-wizards#8452) * Fixes the singularity bouncing off the station. * Update Content.Shared/Singularity/SharedSingularitySystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix inaccessible ready button in lobby (space-wizards#8465) * Fix inaccesible ready button in lobby * a * vote popups * splitz * Automatic changelog update * Mini Gravity Generator (space-wizards#8449) * meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473) * Automatic changelog update * Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472) * Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame. * Extended access system (space-wizards#8469) * Extended access system Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold. * Extended accesses for jobs * Spook * Automatic changelog update * Atmos sign (space-wizards#8462) * Add files via upload * Update meta.json * Update meta.json * Update signs.yml * Update meta.json * Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456) * Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <[email protected]> * Automatic changelog update * pillar minor update (space-wizards#8466) * Automatic changelog update * Spationaut Resprite (space-wizards#8458) * resprite * inhand fix * small engi fix * losing my mind aaaa fuck me * what the hell is wrong with me * Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json Co-authored-by: wrexbe <[email protected]> * Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix rules popup (space-wizards#8485) * CVar to show rules popup for localhost. For testing purposes. * Fix rules popup being broken and throwing. 😐 * Hotfix weightless riding (space-wizards#8477) * Hotfix weightless riding * a * Finally fixes file templates (space-wizards#8476) * Add entitysystem and component templates. * Adds doc comments to templates and also a prototype template. * Add an inheriting prototype template. * add inheritdocs where appropriate. * rebalance pressure, airloss, cold (space-wizards#8482) * Automatic changelog update * Play sound and request window on cloning (space-wizards#8323) ECS TBD. Fish did a pr but it was doing a lot at once. * Allow ghosts to ignore obstructions (space-wizards#8397) * Automatic changelog update * Mousetrap fixes/tweaks (space-wizards#8484) * fixes issues with mousetraps, adds activation popup * sure * me when i scroll up a bit in discord * Fix StepTrigger error (space-wizards#8480) * Fix StepTrigger error * Changed it * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update StepTriggerSystem.cs * Update StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Attempt to reduce audio helper resolves (space-wizards#8493) * Bump engine to 0.19.0.0 (space-wizards#8417) * Remove IgnoreComponents on the client (space-wizards#8308) * Fix GasThermoMachine upgrading (space-wizards#8313) * Automatic changelog update * fix hardhat shading (space-wizards#8508) * step trigger fix + optimization (space-wizards#8503) * Underplating Must Die (The Movie) (The Video Game) (space-wizards#8498) * Add a BRB Sign (space-wizards#8437) * Automatic changelog update * Set alert level command (space-wizards#8507) * Add force mode for setting alert level * Add console command for changing alert level * Filename typo * Return delta disableSelection property * Make locked a component property * Not lock green level after nuke disarm * Add completions to the damage command (space-wizards#8510) * Fix map rendering (space-wizards#8514) * Fix negative grids * Map renderer: skip, and warn on empty grids. * Fix local transform * Improve the templates, add networked entity system templates. (space-wizards#8518) * Update submodule * Simple Magic Spellbook System (space-wizards#7823) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Make AdminLogsSystem an IoC manager (space-wizards#8492) * Make log not entity system * Fixes * Remove extra ; * Gamma & Epsilon alerts levels (space-wizards#8517) * Add Gamma & Epsilon alert levels * Add license for epsilon sound * Remove mention about gamma armory * Add missing license sources * Delete unused sound * Automatic changelog update * Waystation: The Station That Will Succeed Packed's Legacy (space-wizards#8398) * Waystation: The Station That Will Succeed Packed's Legacy * Hopefully fixes YAML errors * Fixes missing HV wires * Security door * Addresses review * Add station component to waystation * Fix minor stuff * BecomeStation Casing Weh Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Decouples starting gear from UtilityAI (space-wizards#8512) * Interrupt uncuff on target movement (space-wizards#8511) * Fix mapping actions for engine PR (space-wizards#8296) * Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (space-wizards#8528) * Adds TimedDelete component to Invisible Walls * Removes Delete After Time * Dirty Command (space-wizards#8533) Dirty Command Co-authored-by: metalgearsloth <[email protected]> * Dirty command fix (space-wizards#8534) * Fix server update restarts when server paused. (space-wizards#8509) * Examinable Anchors (space-wizards#8407) * Automatic changelog update * Update Changelog.yml * More github action tests (space-wizards#7301) * Update submodule * Surveillance cameras (space-wizards#8246) * cameras but i didn't feel like git stashing them * Adds more functionality server-side for surveillance cameras * rider moment * Adds skeleton for SurveillanceCameraMonitorBoundUi on client * whoops * makes surveillance camera monitor UI more defined * removes tree from SurveillanceCameraMonitorWindow * surveillance camera active flag, other routing things * actually sets how SurveillanceCameraMonitorSystem sends camera info to clients * adds entity yaml, changes field * adds the camera/monitor entities, makes the UI open * SurveillanceCameraRouters (not implemented fully) * subnets for cameras, server-side * it works! * fixes rotation in cameras * whoops restores surveillance cameras to ignored components makes it so that switching cameras now lerps the other camera * makes the UI work * makes it so that cameras actually refresh now * cleanup * adds camera.rsi * cleans up prototypes a bit * adds camera subnet frequencies, cameras in subnets * adds surveillance camera router subnets * might fix testing errors * adds the circuit board to the surveillance camera monitor * fixes up the camera monitor (the detective will get his tv soon) * adds heartbeat, ensures subnet data is passed into cameras to send * fixes up a few things * whoops * changes to UI internals * fixes subnet selection issue * localized strings for UI * changes 'test' id to 'camera' for cameras * whoops * missing s * camera static! * adds a delay to camera switching * adjusts a few things in camera timing * adds setup for cameras/routers, localization for frequency names * adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype * localization, some cleanup * ui adjustments * adds surveillance camera visuals * fixes a bug when closing the UI for monitors * adds disconnect message to UI * adds construction graph to cameras * adds the camera to the construction menu * fixes network selection for setup, tweak to assembly * adds surveillance camera router construction, fixes up surveillance camera wire cutting * adds disconnect button to monitor UI * switches around the status text * tweaks monitor UI * makes the address actually show * might make tests pass * UI adjustments, hard name limit * ok, that didn't work * adds wireless cameras * makes the television work/look nicer * adds tripod cameras in addition to mobile cameras * makes wireless cameras constructable * fixes up those prototypes * reorganization in C#, small cleanup * ensures that power changes deactivate some devices * adds a component to the television, comments out a function * actually, never mind, i forgot that wireless cameras existed/are creatable for a second * tweaks to router construction, removes SubnetTest from prototypes * removes it from frequencies too * Apply suggestions from code review Co-authored-by: metalgearsloth <[email protected]> * type serializers into components * setup window opens centered, enum is now byte * replaces active monitor list with ActiveSurveillanceCameraMonitorComponent * adds paused/deleted entity checks, changes how verbs are given * removes EntitySystem.Get<T>() references * fixes bug related to selecting network from setup, alphabet-orders network listing in setup * rider moment * adds minwidth to surveillance camera setup window * addresses reviews * should fix the issue with camera visuals not updating properly * addresses some reviews * addresses further review * addresses reviews related to RSIs * never needed a key there anyways * changes a few things with routers to ensure that they're active * whoops * ensurecomp over addcomp * whoops Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Makes camera monitors/the television constructable (space-wizards#8542) Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: ShuttleEnjoyer <[email protected]> Co-authored-by: DrSmugleaf <[email protected]>
* Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update * Store what access levels are available on the IDCard console (space-wizards#8259) Might be better as an accessgroup instead? LMK * Automatic changelog update * ECS pilots (space-wizards#8321) * Fix UseDelay crash (space-wizards#8324) * ECS standingstate (space-wizards#8322) * Broadly eliminate underplating tiles in various maps (space-wizards#8268) * Automatic changelog update * Bullet flyby sounds (space-wizards#8317) * Automatic changelog update * fixed pressure pump multiplying transferred moles by 8 (PEMDAS) (space-wizards#8326) * Automatic changelog update * Lobby music bundle number 3? (space-wizards#8328) * Add files via upload * Update licenses.txt * Add files via upload * Update lobby.yml * Delete every light is blinking at once.ogg * Add files via upload * Update lobby.yml * Automatic changelog update * Before equipping, check if item can be dropped, but don't do it (space-wizards#8333) This fixes the issue space-wizards#8179. * Automatic changelog update * Remove sec access from syndie segway (space-wizards#8304) * Fix being able to access wires without opening the panel (space-wizards#8335) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix drop/equip code (space-wizards#8336) * Redial Button II - Now with magic! (space-wizards#8237) * Redial Button II - Now with magic! * 15-second timer before redial is allowed * Automatic changelog update * Add connect sound for gastank internals (space-wizards#8318) * Gun tweaks (space-wizards#8320) * Automatic changelog update * Adds a new lobby song: Spac Stac (space-wizards#8309) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't pathfind on deleted grid (space-wizards#8300) * Allow game presets to have min/max players (space-wizards#8327) Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * More robust bullet impact sounds (space-wizards#8325) * Automatic changelog update * Merge sugar and glucose, touch up how some drinks metabolize. (space-wizards#7398) * Automatic changelog update * Update submodule * Change doafter damage threshold default (space-wizards#8350) * Automatic changelog update * Nuclear Operative Medic (space-wizards#8274) * Update belts.yml * Add files via upload * Update hypospray.yml * Update hypospray.yml * Update belt.yml * Update belts.yml * Add files via upload * Update misc_startinggear.yml * Update belts.yml * Update misc_startinggear.yml * Update misc_startinggear.yml * Update belt.yml * Update duffelbag.yml * Update duffelbag.yml * Update misc_startinggear.yml * Update belts.yml * Update chemistry-bottles.yml * Update chemistry-bottles.yml * Update belt.yml * Update belt.yml * Unrestrict device net ids (space-wizards#8332) * map update (space-wizards#8355) * Automatic changelog update * Saltern Update 3.4 (space-wizards#8346) * Moose Update 2.2 (space-wizards#8345) * Marathon Update 1.6 (space-wizards#8344) * Bagel 13.4 (space-wizards#8342) * Set the Medical Scanner to Climbable (space-wizards#8270) * Allow the Medical Scanner to be climbed to avoid stuck patients * Set medical scanner and cloning machine collision layers to allow mobs to pass through * Revert "Set medical scanner and cloning machine collision layers to allow mobs to pass through" This reverts commit e15e294. * Automatic changelog update * Make sandbox the local gamemode (space-wizards#8360) * Adds a reoccurrence delay to station events (space-wizards#8359) * Adds a reoccurence delay to station events * typo * total minutes * Update Content.Server/StationEvents/Events/StationEvent.cs * Update Content.Server/StationEvents/Events/StationEvent.cs * reset Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Command Locked and Captain Locked High Sec Doors (space-wizards#8340) * Update access.yml * Update access.yml * Fix airlocks on some maps (space-wizards#8363) * Fix airlocks on some maps * Make MapsLoadableTest say the map that failed * Pirate Shuttle Update 1 (space-wizards#8347) * Add files via upload * Add files via upload * Maid outfit for janidrobe (space-wizards#8071) Co-authored-by: metalgearsloth <[email protected]> * Fix stack overflow on rigged power cell explosion. (space-wizards#8382) Remove the set to cell charge from explosion code. I assume the cell won't see much use since it's about to be deleted anyways. * Microwave was stuck in busy state on some BeingMicrowavedEvents (space-wizards#8381) * Make all animals and pets disease carriers (space-wizards#8376) * Automatic changelog update * Adds a cvar for server rules (space-wizards#8365) Co-authored-by: Veritius <[email protected]> Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix negative block game speed values (space-wizards#8389) * Fix flashlight item status not updating on insert/eject of cell. (space-wizards#8388) * Wires patches (space-wizards#8385) * Port vomit from Nyano (space-wizards#8349) * Automatic changelog update * Fixes some high speed item issues (space-wizards#8361) * Automatic changelog update * Fix issue where empty power cells would still explode in the microwave (space-wizards#8393) * Automatic changelog update * Barratry Hotfix (space-wizards#8391) * unbork * fIXES * Markings tweaks (space-wizards#8394) * fixes issue with indexing into colors on multi-sprite markings * should rebuild the dummy upon character profile switch in client * markings, when selected, should now default to the current character's skin color * whoops, missed one * adds a type serializer into marking points * that has to be a list serializer, oops * Update submodule * Muting lobby music now mutes round-end music (space-wizards#8418) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Adds brig access to hop (space-wizards#8379) * Adds brig access to hop * removed security access in favor of brig * Automatic changelog update * Add completions for ForceMap and ForcePreset * Make adminwho require admin perms (space-wizards#8421) * Add VVAccess to SignalTransmitterComponent (space-wizards#8400) * Make asteroid rocks smooth with walls (space-wizards#8358) * Prevent dead mobs from healing in beds (space-wizards#8419) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix cursor popups (space-wizards#8401) * Fix cursor popups * RemoveSwap * adds shot glasses to vendor (space-wizards#8411) * Inflatable wall fix (space-wizards#8409) * adds a check for canreach in SpawnAfterInteract * adds a check for the new field * Automatic changelog update * mouse crate (space-wizards#8377) * Automatic changelog update * Clarify that the repo contains non-commercial assets (space-wizards#8438) * Clarify that the repo contains non-commercial assets * Update README.md * Mime cleanup (space-wizards#8433) * Bagel Update 13.5 (space-wizards#8410) * Pillar update 090522 (space-wizards#8386) * Automatic changelog update * Give nukies a medic (space-wizards#8353) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Update bucket.yml (space-wizards#8443) * Automatic changelog update * Mousetraps (space-wizards#8440) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Turn off gravity on remove (space-wizards#8446) * Kill unarmed combat comp (space-wizards#8420) * New parallax, again (space-wizards#8395) * weh Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray * Parallax again * Automatic changelog update * Verb icon tiling (space-wizards#8457) * webedit fix moment. Fixes right click menu separation. * Update submodule * Emergency lights fixes (space-wizards#8454) * Automatic changelog update * Corrects the fact the dim layers were fixed in place due to an indentation error. (space-wizards#8461) * fix cargo fuel tank order (space-wizards#8460) * Automatic changelog update * Fix action icons (space-wizards#8436) * Automatic changelog update * Fix emitter crash on non-exact power float (space-wizards#8459) * Update submodule * Completions for the warp command (space-wizards#8470) * Give station events command completions, cleanup (space-wizards#8464) * Singulo eats unpowered containment gens (space-wizards#8343) * Add static "IsPowered" method (space-wizards#8434) * Add static "IsPowered" method * Use IsPowered in more places Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Allows people to resist out of crates (space-wizards#8471) * Automatic changelog update * OnTriggerCollide Bug fix (space-wizards#8467) * ez gg dubskis * meteor * Update meteors.yml * Automatic changelog update * Fixes the singularity bouncing off the station. (space-wizards#8452) * Fixes the singularity bouncing off the station. * Update Content.Shared/Singularity/SharedSingularitySystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix inaccessible ready button in lobby (space-wizards#8465) * Fix inaccesible ready button in lobby * a * vote popups * splitz * Automatic changelog update * Mini Gravity Generator (space-wizards#8449) * meenee * Update Resources/Prototypes/Entities/Structures/Machines/gravity_generator.yml Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Nukes the arrivals shuttle thrusters on Delta. (space-wizards#8473) * Automatic changelog update * Engine UI FrameUpdate compat, Speech bubble first frame fix (space-wizards#8472) * Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame. * Extended access system (space-wizards#8469) * Extended access system Allows jobs to specify "extended" access levels, which will be granted if the round-start crew count is below a certain threshold. * Extended accesses for jobs * Spook * Automatic changelog update * Atmos sign (space-wizards#8462) * Add files via upload * Update meta.json * Update meta.json * Update signs.yml * Update meta.json * Adds twenty-one new smites, moves the explosion smite to the verb category. (space-wizards#8456) * Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <[email protected]> * Automatic changelog update * pillar minor update (space-wizards#8466) * Automatic changelog update * Spationaut Resprite (space-wizards#8458) * resprite * inhand fix * small engi fix * losing my mind aaaa fuck me * what the hell is wrong with me * Update Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json Co-authored-by: wrexbe <[email protected]> * Update Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json Co-authored-by: wrexbe <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Fix rules popup (space-wizards#8485) * CVar to show rules popup for localhost. For testing purposes. * Fix rules popup being broken and throwing. 😐 * Hotfix weightless riding (space-wizards#8477) * Hotfix weightless riding * a * Finally fixes file templates (space-wizards#8476) * Add entitysystem and component templates. * Adds doc comments to templates and also a prototype template. * Add an inheriting prototype template. * add inheritdocs where appropriate. * rebalance pressure, airloss, cold (space-wizards#8482) * Automatic changelog update * Play sound and request window on cloning (space-wizards#8323) ECS TBD. Fish did a pr but it was doing a lot at once. * Allow ghosts to ignore obstructions (space-wizards#8397) * Automatic changelog update * Mousetrap fixes/tweaks (space-wizards#8484) * fixes issues with mousetraps, adds activation popup * sure * me when i scroll up a bit in discord * Fix StepTrigger error (space-wizards#8480) * Fix StepTrigger error * Changed it * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update Content.Shared/StepTrigger/StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Update StepTriggerSystem.cs * Update StepTriggerSystem.cs Co-authored-by: metalgearsloth <[email protected]> * Attempt to reduce audio helper resolves (space-wizards#8493) * Bump engine to 0.19.0.0 (space-wizards#8417) * Remove IgnoreComponents on the client (space-wizards#8308) * Fix GasThermoMachine upgrading (space-wizards#8313) * Automatic changelog update * fix hardhat shading (space-wizards#8508) * step trigger fix + optimization (space-wizards#8503) * Underplating Must Die (The Movie) (The Video Game) (space-wizards#8498) * Add a BRB Sign (space-wizards#8437) * Automatic changelog update * Set alert level command (space-wizards#8507) * Add force mode for setting alert level * Add console command for changing alert level * Filename typo * Return delta disableSelection property * Make locked a component property * Not lock green level after nuke disarm * Add completions to the damage command (space-wizards#8510) * Fix map rendering (space-wizards#8514) * Fix negative grids * Map renderer: skip, and warn on empty grids. * Fix local transform * Improve the templates, add networked entity system templates. (space-wizards#8518) * Update submodule * Simple Magic Spellbook System (space-wizards#7823) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Make AdminLogsSystem an IoC manager (space-wizards#8492) * Make log not entity system * Fixes * Remove extra ; * Gamma & Epsilon alerts levels (space-wizards#8517) * Add Gamma & Epsilon alert levels * Add license for epsilon sound * Remove mention about gamma armory * Add missing license sources * Delete unused sound * Automatic changelog update * Waystation: The Station That Will Succeed Packed's Legacy (space-wizards#8398) * Waystation: The Station That Will Succeed Packed's Legacy * Hopefully fixes YAML errors * Fixes missing HV wires * Security door * Addresses review * Add station component to waystation * Fix minor stuff * BecomeStation Casing Weh Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Decouples starting gear from UtilityAI (space-wizards#8512) * Interrupt uncuff on target movement (space-wizards#8511) * Fix mapping actions for engine PR (space-wizards#8296) * Adds TimedDespawn component to Invisible Walls, nukes DeleteAfterTime (space-wizards#8528) * Adds TimedDelete component to Invisible Walls * Removes Delete After Time * Dirty Command (space-wizards#8533) Dirty Command Co-authored-by: metalgearsloth <[email protected]> * Dirty command fix (space-wizards#8534) * Fix server update restarts when server paused. (space-wizards#8509) * Examinable Anchors (space-wizards#8407) * Automatic changelog update * Update Changelog.yml * More github action tests (space-wizards#7301) * Update submodule * Surveillance cameras (space-wizards#8246) * cameras but i didn't feel like git stashing them * Adds more functionality server-side for surveillance cameras * rider moment * Adds skeleton for SurveillanceCameraMonitorBoundUi on client * whoops * makes surveillance camera monitor UI more defined * removes tree from SurveillanceCameraMonitorWindow * surveillance camera active flag, other routing things * actually sets how SurveillanceCameraMonitorSystem sends camera info to clients * adds entity yaml, changes field * adds the camera/monitor entities, makes the UI open * SurveillanceCameraRouters (not implemented fully) * subnets for cameras, server-side * it works! * fixes rotation in cameras * whoops restores surveillance cameras to ignored components makes it so that switching cameras now lerps the other camera * makes the UI work * makes it so that cameras actually refresh now * cleanup * adds camera.rsi * cleans up prototypes a bit * adds camera subnet frequencies, cameras in subnets * adds surveillance camera router subnets * might fix testing errors * adds the circuit board to the surveillance camera monitor * fixes up the camera monitor (the detective will get his tv soon) * adds heartbeat, ensures subnet data is passed into cameras to send * fixes up a few things * whoops * changes to UI internals * fixes subnet selection issue * localized strings for UI * changes 'test' id to 'camera' for cameras * whoops * missing s * camera static! * adds a delay to camera switching * adjusts a few things in camera timing * adds setup for cameras/routers, localization for frequency names * adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype * localization, some cleanup * ui adjustments * adds surveillance camera visuals * fixes a bug when closing the UI for monitors * adds disconnect message to UI * adds construction graph to cameras * adds the camera to the construction menu * fixes network selection for setup, tweak to assembly * adds surveillance camera router construction, fixes up surveillance camera wire cutting * adds disconnect button to monitor UI * switches around the status text * tweaks monitor UI * makes the address actually show * might make tests pass * UI adjustments, hard name limit * ok, that didn't work * adds wireless cameras * makes the television work/look nicer * adds tripod cameras in addition to mobile cameras * makes wireless cameras constructable * fixes up those prototypes * reorganization in C#, small cleanup * ensures that power changes deactivate some devices * adds a component to the television, comments out a function * actually, never mind, i forgot that wireless cameras existed/are creatable for a second * tweaks to router construction, removes SubnetTest from prototypes * removes it from frequencies too * Apply suggestions from code review Co-authored-by: metalgearsloth <[email protected]> * type serializers into components * setup window opens centered, enum is now byte * replaces active monitor list with ActiveSurveillanceCameraMonitorComponent * adds paused/deleted entity checks, changes how verbs are given * removes EntitySystem.Get<T>() references * fixes bug related to selecting network from setup, alphabet-orders network listing in setup * rider moment * adds minwidth to surveillance camera setup window * addresses reviews * should fix the issue with camera visuals not updating properly * addresses some reviews * addresses further review * addresses reviews related to RSIs * never needed a key there anyways * changes a few things with routers to ensure that they're active * whoops * ensurecomp over addcomp * whoops Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Makes camera monitors/the television constructable (space-wizards#8542) * Update emergency light animation. (space-wizards#8531) * Adds health analyzer to 3 first aid kits (space-wizards#8535) * adds healthanalyzer to 3 first aid kits normal, advanced and combat kits only * increase first aid kit sizes * Automatic changelog update * Fix bug where being eaten as a mouse tethers your ghost to who ate you (space-wizards#8338) * Check if the ghost spawn position is in inventory/default/null-space * attach to grid instead of default spawn point * Simply attach to grid first before entity is deleted * Alert level reloads (space-wizards#8530) * adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit * makes alert levels not necessarily require localization * oops * sus * does the same for announcements as well * oh, that's not how that works at all * ok, NOW it works * fixes localization, adds event for when alerts are reloaded * addresses review * Automatic changelog update * Modular landmines (space-wizards#8351) * Automatic changelog update * Gun refactor (space-wizards#8301) Co-authored-by: Kara <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: ElectroJr <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Update submodule * Update submodule * Saltern Update 3.5 (space-wizards#8567) * Bagel Update 13.6 (space-wizards#8563) * Marathon Update 1.7 (space-wizards#8566) * Cleanup gun containers (probably last time) (space-wizards#8575) - snake_case instead of kebab-case - Remove old MagazineBarrel containers - Remove old event * AccessReader IsAllowed use resolve (space-wizards#8527) * Re-implement hitscan sounds (space-wizards#8581) I forgor. Also added RW to ballistic prototype for funsies. * Goon floor pack 1 (space-wizards#8267) * floors boxing, arcadeblue2 and carpet clown * adds gym, metaldiamond and carpetoffice from goon * adds variants for boxing and gym * tile variants updated * Fix access system (space-wizards#8585) * Add an access system proxy(space-wizards#8586) * Gun whitelist fixies (space-wizards#8587) * Gun sound fixes (space-wizards#8592) * Automatic changelog update * Update submodule * Add files via upload (space-wizards#8591) * Adds the ability to not play admin sounds (space-wizards#8242) Co-authored-by: ike709 <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> * Automatic changelog update * remove bagel for now Co-authored-by: magmodius <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: moonheart08 <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Morbo <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: TheIntoxicatedCat <[email protected]> Co-authored-by: Todd <[email protected]> Co-authored-by: rok-povsic <[email protected]> Co-authored-by: Veritius <[email protected]> Co-authored-by: Putnam3145 <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: ShuttleEnjoyer <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: ElectroJr <[email protected]>
About the PR
had this mostly done forever ago but never finished it
rods destroy everything they touch (or gib mobs), turn tiles into space (which can be changed with a datafield), and combine into a singularity if it hits another rod. also makes funny clang sounds etc
todo
Screenshots
2022-05-20_05-17-16.mp4
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