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* fuck em drones (space-wizards#7931) * Automatic changelog update * Kitchen supplies crate (space-wizards#8022) * Automatic changelog update * Rework climbing (space-wizards#7706) * Fix popup deletion raycasts (space-wizards#8072) * Fix popup deletion raycasts * woops * Allow do_afters to be spammed (space-wizards#8074) * Atmos high pressure movements cleanup (space-wizards#8075) * Fixes LINDA and monstermos clashing over high pressure difference direction * Fix space wind CVar not disabling space wind entirely. * Change 1 (one) variable name * Fix pressure direction not being reset after high pressure movements happen. (space-wizards#8078) * New high pressure movement algorithm (space-wizards#8086) Co-authored-by: Tomeno <[email protected]> * Adds last pressure direction to atmos debug overlay. (space-wizards#8083) * Automatic changelog update * StationSystem/jobs/partial spawning refactor (space-wizards#7580) * Partial work on StationSystem refactor. * WIP station jobs API. * forgor to fire off grid events. * Partial implementation of StationSpawningSystem * whoops infinite loop. * Spawners should work now. * it compiles. * tfw * Vestigial code cleanup. * fix station deletion. * attempt to make tests go brr * add latejoin spawnpoints to test maps. * make sure the station still exists while destructing spawners. * forgot an exists check. * destruction order check. * hopefully fix final test. * fail-safe radstorm. * Deep-clean job code further. This is bugged!!!!! * Fix job bug. (init order moment) * whooo cleanup * New job selection algorithm that tries to distribute fairly across stations. * small nitpicks * Give the heads their weights to replace the head field. * make overflow assign take a station list. * moment * Fixes and test #1 of many. * please fix nullspace * AssignJobs should no longer even consider showing up on a trace. * add comment. * Introduce station configs, praying i didn't miss something. * in one small change stations are now fully serializable. * Further doc comments. * whoops. * Solve bug where assignjobs didn't account for roundstart. * Fix spawning, improve the API. Caught an oversight in stationsystem that should've broke everything but didn't, whoops. * Goodbye JobController. * minor fix.. * fix test fail, remove debug logs. * quick serialization fixes. * fixes.. * sus * partialing * Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs Co-authored-by: Kara <[email protected]> * Use dirtying to avoid rebuilding the list 2,100 times. * add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works) * Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs Co-authored-by: Kara <[email protected]> * Add the Mysteriously Missing Captain Check. * Put maprender back the way it belongs. * I love addressing reviews. * Update Content.Server/Station/Systems/StationJobsSystem.cs Co-authored-by: Kara <[email protected]> * doc cleanup. * Fix bureaucratic error, add job slot tests. * zero cost abstractions when * cri * saner error. * Fix spawning failing certain tests due to gameticker not handling falliability correctly. Can't fix this until I refactor the rest of spawning code. * submodule gaming * Packedenger. * Documentation consistency. Co-authored-by: Kara <[email protected]> * I successfully broke the game. * How the fuck did none of this turn up in local testing :stare: * HOTFIX DOWNLOADS BEING BROKEN AGAIN. * fix the fact I sent a bunch of maps to detroit. (space-wizards#8087) * Don't play landing sounds in space (space-wizards#8085) * Rework CollisionGroups (space-wizards#7656) * Replace Mob, Vault, and Small impassable with Mid, High, Low * Remove CollisionGroup.Underplating * Remove CollisionGroup.Passable * Fix constructed APCs not being interactable * Change firelocks to occlude * Make pipe inherit from BaseItem * Clean up pipes * Remove duplicate physics and fixtures from bucket * Rework CollisionGroups on all entities * Add SlipLayer * Remove fixture from delta * Fix maps * Address reviews * Add SubfloorMask * Fix glass collisions for flying mobs * Fix maps * Update new items * Fix bagel again * Fix slug * Fix maps * Touchups * Fix tables blocking high pressure movement * Update StandingState to allow going under flaps * Cleanup * More formatting * Pull split from rotation due to mapping issues. * Changs chinese food vending machine (space-wizards#7754) * new chinese food items from paradise * made soy sauce salty * new snacks based on the new assets * chang assets 1 * chang vending machine * rsi animation and fix * rsi path fix * misc changes * fortune cookie snacks complete with fortunes * Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml Co-authored-by: ShadowCommander <[email protected]> * Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml darn Americans Co-authored-by: ShadowCommander <[email protected]> Co-authored-by: ShadowCommander <[email protected]> * Automatic changelog update * Update submodule * Adjust EnteringRange for EntityStorage (space-wizards#8099) * Buffed Dex+ and Stellibinin (space-wizards#8090) * Improves the smoking experience (space-wizards#8089) Co-authored-by: ike709 <[email protected]> * Add listgamemaps command (space-wizards#8093) * Automatic changelog update * paintings 1 (space-wizards#8067) * Automatic changelog update * Singlehandedly saved the entire project [praise] (space-wizards#8109) * Delete windowsXP_error.ogg * Delete windowsXP_shutdown.ogg * Delete windowsXP_startup.ogg * Collisiongroup tweaks (space-wizards#8110) * Automatic changelog update * Hugging yourself no longer allowed (space-wizards#8103) !1984. I want to hug the other person damnit. * Automatic changelog update * Remove the nose off the ghost (space-wizards#8076) * Add external programs to rules (space-wizards#8108) * Make CarpetChapel not collide (space-wizards#8112) * Automatic changelog update * Censor Slimes (space-wizards#8101) * SlowOnDamage for mobs. Removes pulling from some mobs. (space-wizards#7824) * SlowOnDamage for all mobs now not just humans * removes puller from basesimplemob * adds pulling back to xeno, pets and some animals * Automatic changelog update * Allows pickuppable animals to resist out of inventory (space-wizards#7545) Co-authored-by: ShadowCommander <[email protected]> * Automatic changelog update * Machine Port Prototypes (space-wizards#7659) Co-authored-by: metalgearsloth <[email protected]> * Adds suppermatter (space-wizards#7633) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Cargo telepad machine linking (space-wizards#7756) Co-authored-by: metalgearsloth <[email protected]> * Salami Lid (space-wizards#7813) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Adds cat ears as rare loot and traitor item (space-wizards#6939) * adds cat ears that give uwu accent * error * Updated to 20tc Web edit yoink * 21 TC now * Automatic changelog update * Pie transfer reagent on collision (space-wizards#7802) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Reagents localization (space-wizards#7916) Co-authored-by: metalgearsloth <[email protected]> * Atlas Station Component (space-wizards#8094) Co-authored-by: ShadowCommander <[email protected]> * Bagel Station Component (space-wizards#8095) * Add files via upload * Update bagel.yml * Remove extra fixtures Co-authored-by: ShadowCommander <[email protected]> * Marathon Station Component (space-wizards#8097) Co-authored-by: ShadowCommander <[email protected]> * Moose Station Component (space-wizards#8098) Co-authored-by: ShadowCommander <[email protected]> * Saltern Small Update 3.2 (space-wizards#8100) Co-authored-by: ShadowCommander <[email protected]> * Remove misc Startup/Shutdown overrides (space-wizards#8113) Co-authored-by: ike709 <[email protected]> * Fish Cap (space-wizards#8046) * Add files via upload * Update hats.yml * Update clothesmate.yml * Show ghosts popups etc through walls (space-wizards#8077) * Show ghosts popups etc through walls * Stage moment * crashes * Convert suicide to ecs (space-wizards#8091) Co-authored-by: metalgearsloth <[email protected]> * Added the recipes and tech for several non lethal bullet (space-wizards#8079) * Automatic changelog update * Expanded icon smoothing conversion scripts (space-wizards#8055) * Expanded icon smoothing conversion scripts * hotfix `iconsmooth_inv.py` b/c of table weirdness * Syndie Commander and Syndie Elite Armors (space-wizards#8003) Co-authored-by: metalgearsloth <[email protected]> * GatherableSystem/Component (space-wizards#8041) Co-authored-by: metalgearsloth <[email protected]> * Add power sinks (space-wizards#8020) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Delta Fixed, Reuploaded Again (space-wizards#8105) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * filing collision + outline fix (space-wizards#8122) * Barratry Update (space-wizards#8118) * Automatic changelog update * fix fish hat (space-wizards#8123) * Suicide2 (space-wizards#8117) * Fix toilet suicide * Fix ghost ghosting * Clean suicide system * The Newest Furry Race [Skeletons] (space-wizards#7825) Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Optionally deserialize `AudioParams` in `SoundSpecifier` (space-wizards#8065) * Lizard name datasets (space-wizards#7890) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Don't force bwoink window open for admins (space-wizards#8066) * Powercell adjustment (space-wizards#7828) Co-authored-by: Kara <[email protected]> * Automatic changelog update * Shuttle Assembly Crate (space-wizards#7898) * Automatic changelog update * Round end audio (space-wizards#8048) * Automatic changelog update * Laser gun bugfix & damage adjustment (space-wizards#8069) * fix elite suit (space-wizards#8127) * Update submodule * Skeleton Sprite Fix (space-wizards#8126) * Automatic changelog update * Legally distinct gravity gun (space-wizards#8114) * Escalation rules (space-wizards#8128) * Escalation rules * a * Added the TechFabCircuitboards and made them spawn in the head's lockers (space-wizards#8124) * Stripping ECS + window do_after (space-wizards#8111) * Stripping ECS + window do_after * stuff * workies * Delays * Automatic changelog update * Move disarmed event (space-wizards#8130) * Fixing warnings (space-wizards#8131) * Cleanup the namespaces (space-wizards#8132) * Tether gun fixes (space-wizards#8129) * Salvage mob restrictions (space-wizards#8080) * unbork (space-wizards#8139) * Add files via upload (space-wizards#8142) * Flavor text (space-wizards#8070) * Automatic changelog update * It's a waffle home. [New Salvage] (space-wizards#7991) * Skeleton Bugfix Pt. 2 (space-wizards#8137) * Automatic changelog update * Fix interaction and add comments to CollisionGroup (space-wizards#8149) * Automatic changelog update * Eye lerping on entities (space-wizards#8151) * eye lerping on entities * small improvements * Splitstation update and fixes (space-wizards#8141) * Entities gib when being microwaved (space-wizards#8144) * Airlocks now trap air in their tile. (space-wizards#8136) * Automatic changelog update * Update for grid API changes (space-wizards#8152) * Update submodule * Update submodule Forgot I had breaking changes * Map-disablable pumps (for fixing Delta) (space-wizards#8164) * Make Lobby Background Not Stretch (space-wizards#8166) * Fix IsBlockedTurf throwing when entities do not have a PhysicsComponent (space-wizards#8170) * Automatic changelog update * Asteroid buff (space-wizards#8167) * adds a 5 heat flatreduction to metallic damage modifier * buffs asteroid health by 50 and sets damage modifer set to metallic * Automatic changelog update * Don't log chat messages (space-wizards#8162) Threshold set to info instead. The actual logging is in the xaml itself for reasons but I didn't want to use a sawmill for it to avoid interfering with hud refactor any more. * Harmbaton rework + remove `MeleeInteractEvent` (space-wizards#8157) * Automatic changelog update * Submodule Update (space-wizards#8187) * Revert "Revert "Make mapping use consistent Entity Uids (space-wizards#7625)" (space-wizards#7650)" (space-wizards#8186) This reverts commit 0957606. * Fix climbing out of CloningPod and MedicalScanner (space-wizards#8191) * Fix climbing out of CloningPod and MedicalScanner * Fix mask * Fix test * Automatic changelog update * Don't log out of PVS chat messages (space-wizards#8195) * ECS icon smoothing (space-wizards#8196) * Pathfinder hotfixes (space-wizards#8201) * Update submodule * Target outline opts (space-wizards#8200) * Restart vote is now actually passable (space-wizards#8194) * Automatic changelog update * Visualizer systems update (space-wizards#8203) * optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update. * Fix chatbox crash (space-wizards#8204) * Remove esword unneeded property * Don't allow adminfrozen entities to be pulled (space-wizards#8205) * Fix playglobalsound volume (space-wizards#8208) * Update issue template (space-wizards#8218) * Update patrons. About time jesus. * Update GitHub credits * Unify ignore/replacement lists for the two contrib ps1 scripts. * Cleaning device net system (space-wizards#8153) * Add Light Replacer to the Janibelt whitelist (space-wizards#8222) * Automatic changelog update * Update submodule * More dynamic melee sounds (space-wizards#8207) * Automatic changelog update * Reduce lighter size (space-wizards#8229) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Minor lobby fixes (space-wizards#8227) Co-authored-by: ike709 <[email protected]> * Fix bomb suit desc (space-wizards#8232) * Typing indicator (typing chat bubble) (space-wizards#8215) * Fix cream pie crash due to client deletion (space-wizards#8234) * Automatic changelog update * Make combat feel 100x better with this one simple trick (space-wizards#8231) * Automatic changelog update * Fix toggle subfloor (space-wizards#8225) * Don't show sandbox in vote menu (space-wizards#8220) * Automatic changelog update * Underplating, go away (space-wizards#8138) * New announcement chime * Automatic changelog update * Fix thrown items colliding with non-hard entities (space-wizards#8243) * Fix pies colliding with non-hard(puddles) * Fix thrown items colliding with tables * Automatic changelog update * Render small mobs at an appropriate layer (space-wizards#8238) * Automatic changelog update * Make anchorable not spammable (space-wizards#8202) * weh * Make anchorable not spammable * Console completions (content side) (space-wizards#8211) * Automatic changelog update * Cleanup WeightlessSystem (space-wizards#8193) * Gas Tank dispenser (space-wizards#8160) * Automatic changelog update * Funny red spacemen (nukeops) (space-wizards#8073) Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: metalgearsloth <[email protected]> * Cleaning up lighting prototypes (space-wizards#8217) Co-authored-by: metalgearsloth <[email protected]> * Polymorphs and Transformation (space-wizards#8185) * Station alert levels (space-wizards#8226) * Automatic changelog update * Kick mines (real) (space-wizards#8056) Co-authored-by: metalgearsloth <[email protected]> * Adds space ambience (space-wizards#8096) * Adds space ambience * handle that better * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> * Update Content.Client/Audio/BackgroundAudioSystem.cs Co-authored-by: wrexbe <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Prevent pathfinding crash (space-wizards#8251) * Remove bangin' donk (space-wizards#8249) * Remove bangin' donk * Remove bangin donk from announcements.yml Co-authored-by: wrexbe <[email protected]> * Automatic changelog update * Reset ghost rotation to zero on follow (space-wizards#8256) * Automatic changelog update * Disable nukies (space-wizards#8253) Co-authored-by: Moony <[email protected]> * syndi commander hardsuit 1 character fix (space-wizards#8258) * Funny dog mug (space-wizards#8224) * Bagel Update 13.2 (space-wizards#8254) * Automatic changelog update * Completely remaps Delta's security department. (space-wizards#8223) * Automatic changelog update * Make nukies usable (space-wizards#8257) * Make nukies usable - Spawn points that work - Radar default range bumped up - Used the infiltrator instead - Spawning works I playtested it and it was working so anything new pops up then I'm gonna screm. * a * Automatic changelog update * Lots of pathfinder bugfixes (space-wizards#8248) * Update submodule * More Coats (space-wizards#7939) * Fix hard hat lights (space-wizards#8265) * Removed the ability for flying mobs to pass through airlocks (space-wizards#8236) * Removed the ability for flying mobs to pass through airlocks * Adjusted the interaction of FlyingMob to Doors Essentially removed the GlassAirlockLayer from the impassible group and instead added the HighImpassble group to the FlyingMobMask * Automatic changelog update * Make Corgi Spawner spawn Ian Instead (space-wizards#8235) * High Security Door (space-wizards#8148) * Add files via upload * Update layouts.yml * Add files via upload * Update highsec.yml * Update highsec.yml * Update highsec.yml * Update meta.json * Update meta.json * Add files via upload * Delete panel_closed.png * Update meta.json * Update meta.json * Update meta.json * Update layouts.yml * Fix popups appearing at 0,0 (space-wizards#8221) Co-authored-by: metalgearsloth <[email protected]> * Useful bowls (space-wizards#8266) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Setgamepreset tweaks (space-wizards#8260) * Electronics Crate (space-wizards#8183) Co-authored-by: metalgearsloth <[email protected]> * Automatic changelog update * Fix PoweredLightPostSmall visualizer (space-wizards#8271) * Secret! (space-wizards#8276) Co-authored-by: moonheart08 <[email protected]> * Automatic changelog update * Pulls Traitor and Nuclear Operative from rotation in favor of Secret. * Laser nerf attempt (space-wizards#8280) * Automatic changelog update * Fix bug space-wizards#8284 (space-wizards#8286) Cargo telepads should have collision when anchored * Automatic changelog update * Integration tests no longer have artificial SQLite delays. (space-wizards#8289) Should hopefully fix DEBUG tests. * Add files via upload (space-wizards#8282) * Two small bugfixes (space-wizards#8285) * Automatic changelog update * HOTFIX DOWNLOADS BEING BROKEN AGAIN AGAIN * Fix NukeOps rule not checking for enabled before adding text to the roundend screen. (space-wizards#8291) * Include nospawn in tests (space-wizards#8293) * Fix PDA ringtone crash (space-wizards#8299) * Fixed disabling OOC not disabling the discord relay (space-wizards#8275) Co-authored-by: ike709 <[email protected]> * Automatic changelog update * Fix storage interaction (space-wizards#8290) * Update submodule * Fix strippable text var (space-wizards#8302) * Higher quality flip-flap (space-wizards#8303) * Automatic changelog update * adds water and fuel tanks back to cargo (space-wizards#8168) * Saltern Update 3.3 (space-wizards#8273) * Automatic changelog update * Adjusted the medical chem inside the spacemidipen (space-wizards#8192) * Fix github action test output spam (space-wizards#8316) * Immovable rod (space-wizards#8306) * Automatic changelog update Co-authored-by: Veritius <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: lapatison <[email protected]> Co-authored-by: Jacob Tong <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Vera Aguilera Puerto <[email protected]> Co-authored-by: Tomeno <[email protected]> Co-authored-by: Tomeno <[email protected]> Co-authored-by: Moony <[email protected]> Co-authored-by: Kara <[email protected]> Co-authored-by: Peptide90 <[email protected]> Co-authored-by: Chris V <[email protected]> Co-authored-by: Ripmorld <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: ike709 <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: EmoGarbage404 <[email protected]> Co-authored-by: Emisse <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: ZeroDayDaemon <[email protected]> Co-authored-by: Alex Evgrashin <[email protected]> Co-authored-by: 20kdc <[email protected]> Co-authored-by: TimrodDX <[email protected]> Co-authored-by: T-Stalker <[email protected]> Co-authored-by: youarereadingthis <[email protected]> Co-authored-by: Flipp Syder <[email protected]> Co-authored-by: Justin Trotter <[email protected]> Co-authored-by: themias <[email protected]> Co-authored-by: efzapa <[email protected]> Co-authored-by: Paul Ritter <[email protected]> Co-authored-by: wrexbe <[email protected]> Co-authored-by: Ian Pike <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: magmodius <[email protected]> Co-authored-by: Abregado <[email protected]> Co-authored-by: Morbo <[email protected]>
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